Jump to content

Home

Which game should ScummVM support next?


Ender

As a scumm developer, what game should be support next?  

16 members have voted

  1. 1. As a scumm developer, what game should be support next?

    • Maniac Mansion
      0
    • Zak McCracken
      0
    • Zak McCracken (256 color version - http://www.zak256.org)
      2
    • Loom
      2
    • Loom (256 color version)
      1
    • Fate of Atlantis
      0
    • Fate of Atlantis (256 color version)
      6
    • Curse of Monkey Island
      2
    • Full Throttle
      1
    • The Dig
      2


Recommended Posts

Currently, you too can play DOTT, Sam and Max (as of last night), MI1/2/3 (not EGA versions), Indy4, etc on your Linux/Windows/Amiga/OS2/etc machine.

 

Thanks to ScummVM. But as a ScummVM developer, I ask you.

 

What game should we support next?

 

Note work on Fate of Atlantis (256 color), Loom (256 color), Zak McCracken (256), Full Throttle and The Dig has already began...

 

But I want to know what we should focus our efforts on :)

Link to comment
Share on other sites

Umm... All of them? I'm really having trouble choosing here.

I suppose you should focus on the earlier stuff, though, so that they're out of the way for good, which will leave your hands open for FT and The Dig.

Link to comment
Share on other sites

Originally posted by Chuzwuzza

You can play Monkey Island 3???

 

Woops - not yet (otherwise I wouldn't have included it in the poll :). But as a sidenote, the beginning of CMI support should be going in the CVS tree sometime in the next week or two.

Link to comment
Share on other sites

Originally posted by Alien426

Since I don't think PocketSCUMM could cope with CMI's resolution I voted for The Dig, which I still consider one of the best games in history.

 

Well, PocketScumm should be able to downscale CMI fairly well - thanks to the fact there isn't much 'pixel hunting'. However that would push CPU usage a little, expecially if you were using the MP3 compression that was added to ScummVM recently.

 

Hmm.

But your right, The Dig is a brilliant game :)

Link to comment
Share on other sites

Originally posted by Darnn

And another thing... Since when is there a Zak256 for the PC?

 

Well, the 256 colour Zak version was for FMTowns - but if you happened across an ISO of it, you would find that burning it to CD (or opening it with something like Daemon tools) would reveil a directory with a bunch of .lfl files in it.

 

Hmm, where have we seen those before? :)

Link to comment
Share on other sites

Originally posted by Darnn

Hmm... So the FMTowns just has the same sturcture as a PC, or something?

And if so, what problem should there be converting it to run on PC?

Damn, I need to find that site again.

 

[edited : hit the wrong button :)]

 

There are several versions of the SCUMM engine, with minor or major differences.

 

V1 - Maniac Mansion

V2 - Zak McCracken, Indy 3, Loom (IIRC)

V3 - Indy 3 (256 color), Zak (FMTOWNS version)

V4 - Monkey Island (EGA Version)

V5 - Loom (CD Version), Monkey (VGA), Monkey II, FOA

V6 - DOTT, Sam and Max

V7 - Full Throttle, The Dig

V8 - Curse of Monkey Island.

 

ScummVM currently supports V5, V6 and V7 in some regard.. we're now working on supporting older games. Unfortunatly V3 games (such as Indy 3, and the FMTOWNS Zak) use quite different data files... we havn't quite decoded all the differences yet.

 

So while you can take the data files from the FMTOWNS version, they don't quite work - yet! We're working on it however.

 

The Zak256 project is however working on making a specific engine to play the FMTOWNS game, while ScummVM is making a generic engine that should play all of them. Hopefully ScummVM will be finished first, simply because we already have the foundation from our work on all the OTHER games!

Link to comment
Share on other sites

Yes some people do have trouble playing CMI - in Windows XP (see the troubleshooting thread) the version of the scumm engine used in CMI sometimes has timing problems in XP.

 

Yes FOA works damm well in ScummVM the only problem being that the volume of speech vs music is set wrong.

Link to comment
Share on other sites

I fixed the music volume a few days ago - there's also now a commandline option for setting it.

 

Grab the latest Windows snapshot from here:

http://scummvm.sourceforge.net/downloads/scummvmwin32.exe

 

(or cvs update and compile it yourself if you use linux or have MSVC :)

 

 

Originally posted by bgbennyboy

Yes some people do have trouble playing CMI - in Windows XP (see the troubleshooting thread) the version of the scumm engine used in CMI sometimes has timing problems in XP.

 

Yes FOA works damm well in ScummVM the only problem being that the volume of speech vs music is set wrong.

Link to comment
Share on other sites

Gets on his knees and indulges in some well-deserved scummvm worship.

 

BTW, I made LEC Quick and Easy (gets scumm LEC games working with voice and music in NT4/2000/XP)

I have FOA working with voice and music but it crashes a hell of a lot, I put this down to the version of scumm that FOA talkie uses (its never been the most stable version on any OS) you dont know any way that I could run it on a newer version of the scumm engine do you (eg the DOTT one).

Cheers

Link to comment
Share on other sites

Nope - each scumm game differs very slightly in the way the engine is put together.... it'd be impossible to get one game to run on another scumm engine.

 

That's why ScummVM is so darn complex - I have to code a dozen different workarounds to make it work with every game. And it isn;t perfect yet either :p

 

Originally posted by bgbennyboy

you dont know any way that I could run it on a newer version of the scumm engine do you (eg the DOTT one).

Cheers

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...