t3rr0r Posted November 13, 2002 Posted November 13, 2002 Originally posted by JEDI_Anakin_S I prefer the regular hair to the ponytail. The only two female models in JK2 right now have ponytails... that's why there would be both... besides, jan and tavion may have ponytails, but the rest of the model sucks for editing.
Hellfire Jedi Posted November 13, 2002 Posted November 13, 2002 Originally posted by t3rr0r that's why there would be both... besides, jan and tavion may have ponytails, but the rest of the model sucks for editing. Truly didn't know there would be both and i sorta doubt it althought that sounds like a ''smashing'' idea
Hellfire Jedi Posted November 13, 2002 Posted November 13, 2002 that writing i just jotted it down quicker than hell lol i think its /cg_drawFPS 1
Kururin Posted November 13, 2002 Posted November 13, 2002 Thanks What rank am i now? Still a wookie? That is ****ed up
Edward Peretti Posted November 14, 2002 Author Posted November 14, 2002 Hi all, I'm gonna work on these problems as soon as I can get some time (probably friday) I think what Darth Loki said is pretty much spot on. Most models have that problem with the overhead swing (not as bad as mine) but it lies mainly in the mesh and not the weighting, so I may have to make some alterations to it, which could take time, but rest assured it's for the best later Edd
moooa Posted November 14, 2002 Posted November 14, 2002 Hi For the arm, it's a problem with the animations files. Some moves seems to have some "bugs" . For example open a glm file in modview and just play the move a2..stabback or something like this (it's at the beginning) u will see that the right arm is turn to 180° and for other moves like the saber attack it's the same. The only way to make this looks better is to attach the bones humerus and humerusX to the torso shoulder but then it's the torso to not deform normally in some moves, so choose what you want but it can't be perfect moooa great model edward if you want help pm me
t3rr0r Posted November 14, 2002 Posted November 14, 2002 Originally posted by Hellfire Jedi Truly didn't know there would be both and i sorta doubt it althought that sounds like a ''smashing'' idea i didn't say there would be both definately... i was just suggesting and backing my idea. /me prays to ed for surfaces
t3rr0r Posted November 20, 2002 Posted November 20, 2002 Originally posted by boinga1 is this thread still alive? yes.
Mest Posted November 20, 2002 Posted November 20, 2002 so what still needs to be done in order for the model to be released? i'm too lazy to read back on the thread to find out.
Master_Payne Posted November 22, 2002 Posted November 22, 2002 Someone knows which surfaces are surfables (if there's one), I mean Jacket (hope this one), The Saber on her belt (if it's still there), That Gun and the kneepad??? (if that's that thing on her knees)... cause they're the only parts that I see were added to the "base model"... If someone know please reply... If I type something wrong... sorry my english is not as good...
t3rr0r Posted November 22, 2002 Posted November 22, 2002 Originally posted by Master_Payne Someone knows which surfaces are surfables (if there's one), I mean Jacket (hope this one), The Saber on her belt (if it's still there), That Gun and the kneepad??? (if that's that thing on her knees)... cause they're the only parts that I see were added to the "base model"... If someone know please reply... If I type something wrong... sorry my english is not as good... i've been trying to find this out as well, but i haven't gotten an answer. :/
DapperDanMan Posted November 26, 2002 Posted November 26, 2002 Ok, I know many others have been asking this, but are there going to be multiple surfaces? That would be great.
squall_dm Posted November 26, 2002 Posted November 26, 2002 I give it a matter of 10 days after this release before someone skins a nude Mara Jade.
Pnut_Man Posted November 26, 2002 Posted November 26, 2002 Originally posted by squall_dm I give it a matter of 10 days after this release before someone skins a nude Mara Jade. Is that a bad thing ?
morphius_doh Posted November 28, 2002 Posted November 28, 2002 Lets not start on this subject again, please.
t3rr0r Posted December 1, 2002 Posted December 1, 2002 yes... a nude skin for gameplay = lose... but i've never been against the idea of a base skin for an sdk...
boinga1 Posted December 1, 2002 Posted December 1, 2002 The people who use nude skins are often so busy staring at their skin that they are distracted in-game and lose often. I say, let the maniacs use their skins-they harm only themselves.
Mest Posted December 5, 2002 Posted December 5, 2002 so is that arm disfigurment get fixed or are you still working on it?
Edward Peretti Posted December 5, 2002 Author Posted December 5, 2002 I had a look at it last night. It's pretty useless to fix. I have a few more ideas at hand but I think it's a case of re-modeling that area of the mesh so it can deform better. There is also another bug in which segment seams are visible around that area due to the poor deformation, so it's all quite a major fix. I'll work on it at the weekend.
morphius_doh Posted December 5, 2002 Posted December 5, 2002 Good to know. Thanks for the progress report, Peretti.
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