Toonces Posted December 14, 2002 Share Posted December 14, 2002 I only made two LOD's for Kit Fisto so I know it's not that last part. I'm not quite sure if this is it, but LOD0 is the default high poly version. The game supports 4 LOD's starting with LOD0=3k high poly version (head) LOD1=2k polys (head_1) LOD2=1k polys (head_2) LOD3=500 polys (head_3) I use those poly numbers just as an example, but I'm sure you know what I mean That might not be it at all, but I figured I'd put my 2c in it Link to comment Share on other sites More sharing options...
Edward Peretti Posted December 14, 2002 Author Share Posted December 14, 2002 Hey Toonces, when you LOD your characters, do you include everything. So all the caps and tags? If so I think this is where I'm going wrong. btw, would anybody be interested in making a shader for her shiney bits? I've already done the alpha maping. I could send the player model if you need it. Link to comment Share on other sites More sharing options...
Toonces Posted December 14, 2002 Share Posted December 14, 2002 Yeah, you gotta have all the caps and tags for each lod (a bit of a pain, I know) Do you still have my e-mail addy? If you wanna send her over I could do it quick, I might be able to write up a shader without the model maby, let me see Link to comment Share on other sites More sharing options...
Archonon Posted December 15, 2002 Share Posted December 15, 2002 One last comment on the hairdo possibilities. If there are going to be 2 default versions of Mara, one with long hair and another with ponytail, then keep that also in their respective ctfs. I mean have a ponytail red and blue and a hair down ctf red and blue if you have the time to write the extra skin files. Then you can have both ponytail and hair down versions of blonde and black hair with red highlights Mara, which would be awesome imo. As for the name differences you can have both Maras in the same folder if you wish, just make one model_default.skin with its ctfs and the second something like model_default_ponytail.skin or some variation like that, also the same with the selection icons, and both will be selectable defaults. The same also applies to the ctf versions of the second default skin, have something like icon_blue_ponytail.jpg and model_blue_ponytail.skin. I've seen plenty of models which have 2 defaults done this way, namely the Obi and Gui-Gon models based on Tyrion and they work perfectly. Link to comment Share on other sites More sharing options...
Edward Peretti Posted December 15, 2002 Author Share Posted December 15, 2002 check your mail toonces Archonon: yep I already decided that be the best way. Run into a whole new heap of problems with the surfs :\ off to bed now, YAAAWWN! Link to comment Share on other sites More sharing options...
DarkLord_44 Posted December 15, 2002 Share Posted December 15, 2002 Have a good sleep and nice work : ) Link to comment Share on other sites More sharing options...
El Sitherino Posted December 15, 2002 Share Posted December 15, 2002 nice job ed ive been watching this models progress and it is great. look forward to playing with it. : off topic but could someone send me all the things i need to get my model in game the skeleton and whatever else i need ive read the tutorials but when i do that stuff the skeleton just doesnt show up: Link to comment Share on other sites More sharing options...
Edward Peretti Posted December 15, 2002 Author Share Posted December 15, 2002 Akkkk! For some reason, mara_ponytail works happely as a player model, but loses her texture as a bot?!? To face facts she isn't going to be finished until a while Watch this space. I'll carry on with the updates. Link to comment Share on other sites More sharing options...
El Sitherino Posted December 15, 2002 Share Posted December 15, 2002 man that sucks but well hey im sure we can wait. Link to comment Share on other sites More sharing options...
Toonces Posted December 15, 2002 Share Posted December 15, 2002 hmm, that's strange indeed Ed, I haven't experence anything simmilar in all of the model's I've setup. On a related note, that link you send me was dead so I haven't been able to take a look at the textures. I have a shiny/reflective shader just about written up for you, as soon as I finish Qui-Gon I'll finish it up and send it over to you. You'll have to edit the paths and what not Link to comment Share on other sites More sharing options...
Edward Peretti Posted December 15, 2002 Author Share Posted December 15, 2002 Thanks Toonces. I may have miss typed the link so I'll send it again. I've fixed the bot/texture problem. I don't think there are anymore bugs (god I hope not!) So now I'm gonna proceed with one more attempt at the LODs. Link to comment Share on other sites More sharing options...
Mex Posted December 15, 2002 Share Posted December 15, 2002 Ed, nice avatar! [kisses screen] joking! Link to comment Share on other sites More sharing options...
Mest Posted December 15, 2002 Share Posted December 15, 2002 glad you fixed the problem. i was getting worried there for a minute. Link to comment Share on other sites More sharing options...
Darth Vader III Posted December 16, 2002 Share Posted December 16, 2002 As much as I can see of that picture... the model is gonna rock, when you get rid of the bugs, Ed. Good work... Link to comment Share on other sites More sharing options...
Pnut_Man Posted December 16, 2002 Share Posted December 16, 2002 Off Topic: Most disturbing thing happened last night during a role playing game in jk2.. Since we had finished up the basic plot for the night...we proceeded with a gang rape scene O_o... Quote from my friend, "I can never be a female model without you people raping me!" Twas funny yet tremendously disturbing and confusing.. On Topic: Very happy that the problem was solved. Just have to wait for the LODS... Link to comment Share on other sites More sharing options...
kenad Posted December 16, 2002 Share Posted December 16, 2002 Does anyone else see an easy transformation of the head into Ysanne Isard? Sure, someone (looks at Ed ) would have to make her uniform, but the hair (and eyes) could be changed easily, and they look similar... Link to comment Share on other sites More sharing options...
Mistress_Angel Posted December 17, 2002 Share Posted December 17, 2002 So, whats the new ETA? Link to comment Share on other sites More sharing options...
Edward Peretti Posted December 17, 2002 Author Share Posted December 17, 2002 After 3 obsesive hours trying to get these goddam LODs to work, I've finaly decided to give up! She is a heavy poly girl, which is why I wanted to include them. Though she runs nicely with my geforce 2, so I'll leave it at that. 2:00am ZZzzzzzzzzzzzz! Link to comment Share on other sites More sharing options...
Tyler_Durden Posted December 17, 2002 Share Posted December 17, 2002 hey that's cool, sometimes there are things that are just out of our control and that's it, there's nothing we can do about it. But look, your model is already the BEST one ever made for this game and EVERYBODy appreciates all the hard work you put into it. Looking forward to release. Link to comment Share on other sites More sharing options...
Klorel Posted December 17, 2002 Share Posted December 17, 2002 Thats cool and all, but it won't be for the many fans who would like to use this model in a internet game, cause frankly a high poly model without LOD's will bog down most systems. My advice is that once you've released the model, find someone with the skills to make the LODs work for you, that way you won't have to worry about it anymore, and it will get done, so everyone will be happy. This is a great model, it would be a shame for something as trivial but annoying as LODs to make it imperfect... cause otherwise its perfect. -Klorel Link to comment Share on other sites More sharing options...
Mistress_Angel Posted December 17, 2002 Share Posted December 17, 2002 Edward I want to thank you for all the work you put into this model. As a female gamer I will be happy to finally have a good model to use. Link to comment Share on other sites More sharing options...
_NinjaGaiden_ Posted December 17, 2002 Share Posted December 17, 2002 DAMN! that model is awesome...... shes kinda hot looking ........ now if she only really existed Link to comment Share on other sites More sharing options...
AJL Posted December 17, 2002 Share Posted December 17, 2002 Yep she looks very good... but so does many other models too when not ingame... So how much does JK2 lighting affect to it ? Link to comment Share on other sites More sharing options...
Edward Peretti Posted December 17, 2002 Author Share Posted December 17, 2002 Vertex lighting does spoil her a little. Which is why I added more polys to the face. But She looks really nice as jan's role in single player. I'll see about posting some screens when I get home. Thinking of what Klorel said, I'm gonna have another attempt at problem solving my LOD troubles. Link to comment Share on other sites More sharing options...
Mistress_Angel Posted December 17, 2002 Share Posted December 17, 2002 Well whatever direction you choose I hope it works out. I've been watching this thread since post #2.... can't wait for it to be released. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.