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The Return of Mara Jade


Edward Peretti

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Posted
Originally posted by dekMan:.

but do u really care if she has a pair of sunglasses around her neck, or a pair of kneepads? I don't really care, but I guess it wouldn't be much to do.

well, a bunch of surfaces is like having a bunch of different models. :D

 

and morphius_doh is correct. :cool:

Posted

I started more work on the texture. The texture is now one big map and the mesh is a whole, so no underbody I'm afraid. Also the long hair is gone :\ (and that's all final)

 

I've made my job work priority, which means taking it home, so I want to finish Mara as quickly as possible by simplifying everything.

 

Next update image will be a final finished render, before I go through the gruling task of getting her ingame.

 

later

 

Edd

Posted

Thanks for the update, it'll rock when it comes out. Although, honestly, I'm disappointed you had to cut down on things, it would have been really cool to have gotten everything.

 

-Remi

Posted

Well, I wouldn't complain. He's doing this in his spare time just so the legion of SW JO fans will be able to use it. I'm just grateful that he began work on it. It will be quite fun to play with Mara in game. I look forward to more updates. Keep up the great work.

Posted

oh yeah, dont take me wrong, its just now with no long hair and extra surfaces, its just a good-looking curvier jan. im sick of jan. i mean a tavion/jan model tweek with just some hair not pulled back would be a nice change.

Posted

I see what you mean. Other than the hands and inner mouth, the mesh is entirely made from scratch. The hair out I modeled before looked boring. There wasn't much definition or shape to it, so I ditched it.

 

The hair would seperate it more from the others, you're right about that. I'll see if theres a way of converting the ponytail version. I am sure that her hair is out on the cover of the mots game. But it's very suttle.

Posted

I agree that having multiple hairstyles would really make this model great :D It shouldn't take a huge amount of extra time, and remember that surfaces that are turned off do not count toward the in-game polycount :)

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