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The RichDiesel University Tutorial Questions Thread.


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Originally posted by AODSocrates

useing the richdiesel method i can't get func_door to work

and i i'd have to have a light every couple of squares for the diesired lighting.... and i can't get mirrors to work andsometimes my custom textires appear mirrored so i can't read anything.... and how would i get a song to play on my map?

any help would be greatly appriciated

 

The door-Not enough information. What's your problem?

 

Desired lighting- Yeah, you do need to do that.

 

Mirrors and Custom Textures- Don't ask me about textures cause I don't know 'em.

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I have one BIG problem:( I'm currently on the brushes fog level. I've laid my brushes, caulked them, and fogged the top and bottom(exactly like the tutorial said), but when I full vis, It says,...

 

"WARNING: textures/fogs/fog.tga has empty alpha channel"

 

And when I ignored it and tried to test it, it either a)Crashes my comp to where I have to unplug and replug the comp, or, b)says it has an error and needs to close.Usually, it was the latter. Can someone help me out here???

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i worked out that problem.. i hadn't set an angle for the door... but anyway do you know how i can do fire? i've been set a room thats pitch black and is going to have a path lined by fire... i wanna know how to do fire... lol i love anyhelp ya'll could give me

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i worked out that problem.. i hadn't set an angle for the door... but anyway do you know how i can do fire? i've been set a room thats pitch black and is going to have a path lined by fire... i wanna know how to do fire... lol i love anyhelp ya'll could give me

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You need to make a fxrunner entity. It'll be a blue box. After you place it where you want the fire add the key: fxFile and value: env/small_fire. Next add a light above your fire and change the color by pressing "k" and choosing orange. Compile and be sure to set your sv_pure to 0 (if this is a MP map). All done.

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Originally posted by OneWingedAngel

The only pulgin I have is model

You must be using one of the 1.3.x pre-release versions of GtkRadiant. In order to get the rest of the plugins (portal viewer, Bobz Toolz, GtkGenSurf, etc) you need to use a release from the "stable" development tree, I think 1.2.11+1.2.13patch is the most current "stable" release.
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Originally posted by AODSocrates

i use the func_door on both sides of the doors like it said and i hear the sound but the door doesn't open... and if i stay there on the vicinity of it that it would open for about 5 times for it to open it crashes my comp...

 

I have absolutely no idea what you are talking about... A door is made like this...

 

1) Make a brush the size of your door.

 

2)Highlight only that brush and right click. Move your cursor over func and then select func_door.

 

3)Press "N". Put in the variable angle, then put the angel you want for the direction the door opens.

 

4)If you want it to look smooth, take the brush it's going to open into and cut a hole for the door.

 

You don't have to do anything on both sides of the doors...

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Originally posted by map maker 101

I get this error when I try to compile. It stops the compile process in the lighting section but appears in the bsp part.

 

MAX_ORIGINAL_EDGES <MAX_ORIGINAL_EDGES = 65536>

 

please help me....

 

 

 

 

after a few more bsps i found another problem which i forgot the name of but it is caused when u mave a brush with too many cuts on it. I had a brush i had cut alot so i cut it into sections then bsped and now both problems have gone away:S. Wierd how stuff happens. I would still like to know what causes the error incase i see it in the future though.

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Originally posted by OneWingedAngel

Lightmaps exceed max memory (9682944 > 8388608)

 

How do I fix this problem?

 

Originally posted by Leslie Judge

Did you read Kengo's thread he posted on that thread too? Here's a correct link to it: http://www.lucasforums.com/showthre...8746#post828746. Who knows, maybe you can find something useful there.

 

Anyway, the solution can be the bigger samplesize (default is 16) for the light process of the compile. If you use JK2Radiant and/or sof2map still then try "bsp FullVis (1/2 LMs)". That will make samplesize 32.

 

On the thread I mentioned they speak about changing the lightgrid size. I think it's not necessary because the error you got wan not "Exceeded max map lightgrid". So I think you can leave it as is.

 

Hehe, I thought I asked this question before...

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Originally posted by OneWingedAngel

Circular staircases and curved pipes, how do you do them?

 

Here are links that just lists what to do to make a spiral staircase. It doesn't have graphics though I'm afraid.

 

http://www.massassi.com/coffeestain/radiant2.html

http://planetquake.com/bubba/spiral1.html

http://planetquake.com/qworkshop3/tutorials/spiral/index.html

 

 

Here is a link for curved pipes:

 

http://www.massassi.net/tutorials/jo_pipecurve/

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Originally posted by OneWingedAngel

How do I put music into my level? I know how to do it in Worldspawn, but how do I put it in my pk3 so that others can listen to it?

 

All you do is put your music file in a folder called music inside your pk3 file. Then in the worldspawn make sure you have the correct pathname that points to that music file within your new folder.

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  • 2 weeks later...

At the start, when I get to General Concepts 101: Lesson 4, I get stuck. After I make the "room," I try to play it. However, even though I tried to place it where it was to be, I can't move. When I start it, I get stuck at the top of the room. How do I get passed this?

 

MK

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Originally posted by Obsidian-Jovani

Here are links that just lists what to do to make a spiral staircase. It doesn't have graphics though I'm afraid.

 

http://www.massassi.com/coffeestain/radiant2.html

http://planetquake.com/bubba/spiral1.html

http://planetquake.com/qworkshop3/tutorials/spiral/index.html

 

Those are all really cheap ways to do spiral staircases. The best looking methods involve heavy patchwork.

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