Sounds Risky Posted July 20, 2002 Posted July 20, 2002 Could you provide a clickie to the model then? 4-LOM is looking quite nice by the way.
oddjob: A-Team Posted July 20, 2002 Posted July 20, 2002 Well, I was thinking I would make Han in Hoth gear next actually. Perhaps Zuckuss, but I am leaning towards Han in Hoth gear. Plus, I have a Harrison Ford head already made that is a fair likeness unskinned.
MUHAHAHAHAHA Posted July 20, 2002 Posted July 20, 2002 Han SKINS have been made, but no specific models that looked like him. I guess someone could modify the Lando model and put a Harrison Ford head on him, and slightly change the clothes.
MUHAHAHAHAHA Posted July 21, 2002 Posted July 21, 2002 Originally posted by oddjob: A-Team And C3PO's are a bunch of clips from the movies. If ANYBODY could get me the sound clip of him yelling 'Die Jedi' or whatever the line was from EpII, I would be very appreciative. Click here for that sound clip. It needs to be cleaned up by somebody who knows sound editing better than me, but it's a start. BTW if anyone wants Yoda saying, "how embarassing, how embarassing..." I have that here If these aren't in the right format for JKII, let me know. I used cool edit, and wasn't sure how to change the settings the right way, so it might be wrong. Let me know and I'll fix it if necessary.
t3rr0r Posted July 21, 2002 Posted July 21, 2002 check your pms, oddjob, for the updated face textures. here's a little preview of my n00b skins. http://clan-cd.tripod.com/jk2/red-threepio.txt
MUHAHAHAHAHA Posted July 21, 2002 Posted July 21, 2002 Nice red team skin, 3PO looks very menacing, lol. That along w/ the "DIE JEDI" taunt, and I can see people running away from him in fear . Keep up the good work guys.
inbredyokel Posted July 21, 2002 Posted July 21, 2002 This was mentioned before, but someone really does need to tackle the shaders on the c-3po models. I would try, but by the time I'd figure it out and have them ready you'd have released several weeks earlier. He just seems so fake and spray-painted looking without a chrome finish.
t3rr0r Posted July 21, 2002 Posted July 21, 2002 Originally posted by inbredyokel This was mentioned before, but someone really does need to tackle the shaders on the c-3po models. I would try, but by the time I'd figure it out and have them ready you'd have released several weeks earlier. He just seems so fake and spray-painted looking without a chrome finish. some of them, though, like aotc c-3po or k-3po, should have their flat finishes. btw, i was inspired to do the red protocol droid after looking at the picture of tc-3 in the phantom menace scrapbook.
inbredyokel Posted July 21, 2002 Posted July 21, 2002 Yes, naturally. But the game's c-3po skin just looks very fake, especially in the way they attempted to paint-on light reflecting from the surface. It doesn't even look gold, it's more of a nasty mustard-yellow. The Aotc threepio could use a slight sheen though. Take a look at the finish on the Energy Trooper skin and you'll see what I mean.
oddjob: A-Team Posted July 21, 2002 Posted July 21, 2002 Yeah, thanks. I fixed some of the texture problems I was having and it's looking like I might have a preliminary version out later today... Stay tuned.
oddjob: A-Team Posted July 22, 2002 Posted July 22, 2002 Ok, here's a beta of the models. I hopefully Tripod will hold out long enough for some of you to pick this up and give me some feedback. http://home.attbi.com/~oddjob1138/glm_4lom.zip There are no icons made yet. Just placeholders. Other than that the sounds and textures are set. There are, of course, no LOD yet. And I know there are some problems with the model clipping and they will remain as I stated above. Oh, and many thanks to t3rr0r for the red, blue and silver skins for c3po(I think the version uploaded doesn't have your updated faces t3rr0r, but I have them and they will make it into the final release.) Enjoy. EDIT: Fixed the link!
Delmar Posted July 22, 2002 Posted July 22, 2002 w00t! thank you sir! will be enjoying giving these fellas a test run..
oddjob: A-Team Posted July 22, 2002 Posted July 22, 2002 I figured tripod would be sketchy at best. Ah well, I will try to upload it to my personal site. I will just have to chop some stuff out of the beta pk3 that will be in the final to do it. Gimmie a few hours and I will have it up on a more reliable site.
adillon Posted July 22, 2002 Posted July 22, 2002 Originally posted by inbredyokel He just seems so fake and spray-painted looking without a chrome finish. amen, brudda! c3p0 needs to have a shader, more specifically an environment map, placed on his skin to make him look shiny and reflect his surroundings. remember the mandalorian/fett models from way back when? how about the newest version of vader? how do you think they got them to look so shiny? according to sithlord-ii, there are 2 things you can do. "borrow" the shader script from the stormtrooper model which gives you said environment map, OR download q3ase (Quake 3 Arena Shader Editor) which is software allowing you to apply shaders to the skin. yeah, i know, it's called quake 3 ... what engine do you think jkII uses? you can download it at this location with a tutorial located here. hope it helps! i know i need to see the protocal droids in all their shiny glory!!
t3rr0r Posted July 22, 2002 Posted July 22, 2002 i found the shader code for c3po... not exactly sure what it does. models/players/protocol/c3po_leg { q3map_nolightmap q3map_onlyvertexlighting { map models/players/protocol/c3po_leg blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } { map models/players/protocol/c3po_leg_s blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/players/protocol/c3po_hand { q3map_nolightmap q3map_onlyvertexlighting { map models/players/protocol/c3po_hand blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } { map models/players/protocol/c3po_hand_s blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/players/protocol/c3po_face { q3map_nolightmap q3map_onlyvertexlighting { map models/players/protocol/c3po_face blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } { map models/players/protocol/c3po_face_glow blendFunc GL_ONE GL_ONE detail } { map models/players/protocol/c3po_face_s blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/players/protocol/c3po_arm_torso { q3map_nolightmap q3map_onlyvertexlighting { map models/players/protocol/c3po_arm_torso blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } { map models/players/protocol/c3po_arm_torso_s blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/players/protocol/c3po_leg2 { qer_editorimage models/players/protocol/c3po_leg q3map_nolightmap q3map_onlyvertexlighting { map models/players/protocol/c3po_leg2 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } { map models/players/protocol/c3po_leg_s blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/players/protocol/c3po_hand2 { qer_editorimage models/players/protocol/c3po_hand surfaceparm metalsteps q3map_nolightmap q3map_onlyvertexlighting { map models/players/protocol/c3po_hand2 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } { map models/players/protocol/c3po_hand_s blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/players/protocol/c3po_face2 { qer_editorimage models/players/protocol/c3po_face surfaceparm metalsteps q3map_nolightmap q3map_onlyvertexlighting { map models/players/protocol/c3po_face2 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } { map models/players/protocol/c3po_face_glow blendFunc GL_ONE GL_ONE detail } { map models/players/protocol/c3po_face_s blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } } models/players/protocol/c3po_arm_torso2 { qer_editorimage models/players/protocol/c3po_arm_torso surfaceparm metalsteps q3map_nolightmap q3map_onlyvertexlighting { map models/players/protocol/c3po_arm_torso2 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } { map models/players/protocol/c3po_arm_torso_s blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } }
oddjob: A-Team Posted July 22, 2002 Posted July 22, 2002 He has basically the same shiny shader as the stormtrooper model already, just FYI. I'll see if there is anything I can do to enhance it at all but I am pretty sure already. And once it's out people can always make skins.
t3rr0r Posted July 22, 2002 Posted July 22, 2002 Originally posted by oddjob: A-Team He has basically the same shiny shader as the stormtrooper model already, just FYI. I'll see if there is anything I can do to enhance it at all but I am pretty sure already. And once it's out people can always make skins. that should be fine. there's no way we'd get the sheen he really has. and if there was, it would probably kill fps.
oddjob: A-Team Posted July 23, 2002 Posted July 23, 2002 Ok, here is an updated version. I took out the sounds for the protocol(silver) version and it fit on my site. So enjoy and send me that feedback. http://home.attbi.com/~oddjob1138/glm_4lom.zip
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