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WIP: 4-Lom using the C-3P0 model


ronbrothers

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Originally posted by oddjob: A-Team

And C3PO's are a bunch of clips from the movies. If ANYBODY could get me the sound clip of him yelling 'Die Jedi' or whatever the line was from EpII, I would be very appreciative.

 

Click here for that sound clip. It needs to be cleaned up by somebody who knows sound editing better than me, but it's a start.

 

BTW if anyone wants Yoda saying, "how embarassing, how embarassing..." I have that here

 

If these aren't in the right format for JKII, let me know. I used cool edit, and wasn't sure how to change the settings the right way, so it might be wrong. Let me know and I'll fix it if necessary.

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This was mentioned before, but someone really does need to tackle the shaders on the c-3po models. I would try, but by the time I'd figure it out and have them ready you'd have released several weeks earlier. He just seems so fake and spray-painted looking without a chrome finish.

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Originally posted by inbredyokel

This was mentioned before, but someone really does need to tackle the shaders on the c-3po models. I would try, but by the time I'd figure it out and have them ready you'd have released several weeks earlier. He just seems so fake and spray-painted looking without a chrome finish.

some of them, though, like aotc c-3po or k-3po, should have their flat finishes.

 

btw, i was inspired to do the red protocol droid after looking at the picture of tc-3 in the phantom menace scrapbook.

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Yes, naturally. But the game's c-3po skin just looks very fake, especially in the way they attempted to paint-on light reflecting from the surface. It doesn't even look gold, it's more of a nasty mustard-yellow. The Aotc threepio could use a slight sheen though. Take a look at the finish on the Energy Trooper skin and you'll see what I mean.

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Ok, here's a beta of the models. I hopefully Tripod will hold out long enough for some of you to pick this up and give me some feedback.

 

http://home.attbi.com/~oddjob1138/glm_4lom.zip

 

There are no icons made yet. Just placeholders. Other than that the sounds and textures are set. There are, of course, no LOD yet. And I know there are some problems with the model clipping and they will remain as I stated above.

 

Oh, and many thanks to t3rr0r for the red, blue and silver skins for c3po(I think the version uploaded doesn't have your updated faces t3rr0r, but I have them and they will make it into the final release.)

 

Enjoy.

 

EDIT: Fixed the link!

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Originally posted by inbredyokel

He just seems so fake and spray-painted looking without a chrome finish.

 

amen, brudda! c3p0 needs to have a shader, more specifically an environment map, placed on his skin to make him look shiny and reflect his surroundings. remember the mandalorian/fett models from way back when? how about the newest version of vader? how do you think they got them to look so shiny?

 

according to sithlord-ii, there are 2 things you can do. "borrow" the shader script from the stormtrooper model which gives you said environment map, OR download q3ase (Quake 3 Arena Shader Editor) which is software allowing you to apply shaders to the skin. yeah, i know, it's called quake 3 ... what engine do you think jkII uses? you can download it at this location with a tutorial located here.

 

hope it helps! i know i need to see the protocal droids in all their shiny glory!! :D

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i found the shader code for c3po... not exactly sure what it does. :sweat:

 

models/players/protocol/c3po_leg

{

q3map_nolightmap

q3map_onlyvertexlighting

{

map models/players/protocol/c3po_leg

blendFunc GL_ONE GL_ZERO

rgbGen lightingDiffuse

}

{

map gfx/effects/chr_inv

blendFunc GL_DST_COLOR GL_SRC_COLOR

tcGen environment

}

{

map models/players/protocol/c3po_leg_s

blendFunc GL_SRC_ALPHA GL_ONE

detail

alphaGen lightingSpecular

}

}

 

models/players/protocol/c3po_hand

{

q3map_nolightmap

q3map_onlyvertexlighting

{

map models/players/protocol/c3po_hand

blendFunc GL_ONE GL_ZERO

rgbGen lightingDiffuse

}

{

map gfx/effects/chr_inv

blendFunc GL_DST_COLOR GL_SRC_COLOR

tcGen environment

}

{

map models/players/protocol/c3po_hand_s

blendFunc GL_SRC_ALPHA GL_ONE

detail

alphaGen lightingSpecular

}

}

 

models/players/protocol/c3po_face

{

q3map_nolightmap

q3map_onlyvertexlighting

{

map models/players/protocol/c3po_face

blendFunc GL_ONE GL_ZERO

rgbGen lightingDiffuse

}

{

map gfx/effects/chr_inv

blendFunc GL_DST_COLOR GL_SRC_COLOR

tcGen environment

}

{

map models/players/protocol/c3po_face_glow

blendFunc GL_ONE GL_ONE

detail

}

{

map models/players/protocol/c3po_face_s

blendFunc GL_SRC_ALPHA GL_ONE

detail

alphaGen lightingSpecular

}

}

 

models/players/protocol/c3po_arm_torso

{

q3map_nolightmap

q3map_onlyvertexlighting

{

map models/players/protocol/c3po_arm_torso

blendFunc GL_ONE GL_ZERO

rgbGen lightingDiffuse

}

{

map gfx/effects/chr_inv

blendFunc GL_DST_COLOR GL_SRC_COLOR

tcGen environment

}

{

map models/players/protocol/c3po_arm_torso_s

blendFunc GL_SRC_ALPHA GL_ONE

detail

alphaGen lightingSpecular

}

}

 

models/players/protocol/c3po_leg2

{

qer_editorimage models/players/protocol/c3po_leg

q3map_nolightmap

q3map_onlyvertexlighting

{

map models/players/protocol/c3po_leg2

blendFunc GL_ONE GL_ZERO

rgbGen lightingDiffuse

}

{

map gfx/effects/chr_inv

blendFunc GL_DST_COLOR GL_SRC_COLOR

tcGen environment

}

{

map models/players/protocol/c3po_leg_s

blendFunc GL_SRC_ALPHA GL_ONE

detail

alphaGen lightingSpecular

}

}

 

models/players/protocol/c3po_hand2

{

qer_editorimage models/players/protocol/c3po_hand

surfaceparm metalsteps

q3map_nolightmap

q3map_onlyvertexlighting

{

map models/players/protocol/c3po_hand2

blendFunc GL_ONE GL_ZERO

rgbGen lightingDiffuse

}

{

map gfx/effects/chr_inv

blendFunc GL_DST_COLOR GL_SRC_COLOR

tcGen environment

}

{

map models/players/protocol/c3po_hand_s

blendFunc GL_SRC_ALPHA GL_ONE

detail

alphaGen lightingSpecular

}

}

 

models/players/protocol/c3po_face2

{

qer_editorimage models/players/protocol/c3po_face

surfaceparm metalsteps

q3map_nolightmap

q3map_onlyvertexlighting

{

map models/players/protocol/c3po_face2

blendFunc GL_ONE GL_ZERO

rgbGen lightingDiffuse

}

{

map gfx/effects/chr_inv

blendFunc GL_DST_COLOR GL_SRC_COLOR

tcGen environment

}

{

map models/players/protocol/c3po_face_glow

blendFunc GL_ONE GL_ONE

detail

}

{

map models/players/protocol/c3po_face_s

blendFunc GL_SRC_ALPHA GL_ONE

detail

alphaGen lightingSpecular

}

}

 

models/players/protocol/c3po_arm_torso2

{

qer_editorimage models/players/protocol/c3po_arm_torso

surfaceparm metalsteps

q3map_nolightmap

q3map_onlyvertexlighting

{

map models/players/protocol/c3po_arm_torso2

blendFunc GL_ONE GL_ZERO

rgbGen lightingDiffuse

}

{

map gfx/effects/chr_inv

blendFunc GL_DST_COLOR GL_SRC_COLOR

tcGen environment

}

{

map models/players/protocol/c3po_arm_torso_s

blendFunc GL_SRC_ALPHA GL_ONE

detail

alphaGen lightingSpecular

}

}

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Originally posted by oddjob: A-Team

He has basically the same shiny shader as the stormtrooper model already, just FYI. I'll see if there is anything I can do to enhance it at all but I am pretty sure already. And once it's out people can always make skins.

that should be fine. there's no way we'd get the sheen he really has. and if there was, it would probably kill fps.

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