t3rr0r Posted July 23, 2002 Share Posted July 23, 2002 they all turned out great. seems to play really well. what sounds will the protocol utilize? /me hopes it's what the cloud city protocol says to threepio Link to comment Share on other sites More sharing options...
quamosity Posted July 23, 2002 Share Posted July 23, 2002 hey oddjob, theres something strange with this model. I dropped the pk3 into my base folder, and then when I went to play ffa_bespin, it removed the sky from the map. Turned it into a checkerboard deal thing. I don't know if its doing it for anyone else, but I got it. I can post screenshots if you'd like. I havent tried other levels yet, but I wanted to make sure if 4lom was causing the problem or not. And it seems like he is. Link to comment Share on other sites More sharing options...
Cookz Posted July 23, 2002 Share Posted July 23, 2002 i have that same problem too. I think theres something wrong with one of the shader files. Link to comment Share on other sites More sharing options...
MaxiNeo Posted July 23, 2002 Share Posted July 23, 2002 Same problem here Link to comment Share on other sites More sharing options...
oddjob: A-Team Posted July 23, 2002 Share Posted July 23, 2002 Well, that's certainly likely as that's about as close to writing code or scripting as I would ever want to get. But it doesn't do it on my comp. And I test on bespin too. Hrm... Perhaps try deleting some shader files and see which one fixes it? I would greatly appreciate any help I could get. Link to comment Share on other sites More sharing options...
oddjob: A-Team Posted July 23, 2002 Share Posted July 23, 2002 Actually, come to think of it, it's probably some pak file you have but I, and apparently t3rr0r don't have. But you put both of them together and POW, bugs. Perhaps post a list of the added pk3 files you have? Dunno. Link to comment Share on other sites More sharing options...
quamosity Posted July 23, 2002 Share Posted July 23, 2002 I have so many files, a lot of them now neatly compiled into one giant pk3, that i would know where to start Link to comment Share on other sites More sharing options...
quamosity Posted July 23, 2002 Share Posted July 23, 2002 apparently, the problem arises from a map. I removed my huge map pk3, and the problem was fixed. Now its only a matter of finding out WHICH map gives the problem Oddjob, do you have any extra maps you have downloaded? Same for the others, if the problem is with a map, perhaps we can locate what maps we all have /me goes searching -quamosity Link to comment Share on other sites More sharing options...
MUHAHAHAHAHA Posted July 23, 2002 Share Posted July 23, 2002 Oddjob, great job on the model, just one thing... For some reason, there are a lot of .wavs in there mixed in w/ the mp3s. Since the paths are different, couldn't you just make them all mp3s? It probably doesn't matter but it would make your download smaller . Let me know if you need someone to convert them. Link to comment Share on other sites More sharing options...
quamosity Posted July 23, 2002 Share Posted July 23, 2002 i checked assets0.pk3 with my huge maps.pk3 and found that there was a repeating skies.shader. I deleted it from my maps.pk3, and that fixed it, but i couldnt figure out what map i downloaded had the shader in it. Anyone who has the problem, check to see in your downloaded map pk3s for the files skies.shader. Hopefully something will turn up Link to comment Share on other sites More sharing options...
Barco Posted July 23, 2002 Share Posted July 23, 2002 Well actually all you have to do is to copy the txt of three of shader files (one at the time) and paste them into one shader file and voila the problem is fixed. Note: this may not work if you run a mod like jedimod. Link to comment Share on other sites More sharing options...
GabrielXen Posted July 23, 2002 Share Posted July 23, 2002 You really should write a tut on putting SP characters into MP.... I've been trying to get Threepio in-game for a month, and have been stuck on the last stage for half of that... lol I had the model made up and everything... Hell, I even made new threepio skins for the Jedi and Kyle models... lol Great job, man...! -Gabriel- Link to comment Share on other sites More sharing options...
oddjob: A-Team Posted July 23, 2002 Share Posted July 23, 2002 There really isn't much different from modeling one from scratch and importing one from the game actually. Spacermonkey's tutorial would do the job just fine. The only thing I could really add is how to export to a Max format from the original glm file using Milkshape. Link to comment Share on other sites More sharing options...
MaxiNeo Posted July 23, 2002 Share Posted July 23, 2002 Come to think of it. I Had the problem when I loaded Jedimod... The saber and consol and other textures and color were all screwed up. Think anyone can fix this? Link to comment Share on other sites More sharing options...
MaxiNeo Posted July 23, 2002 Share Posted July 23, 2002 I figured out how to Make this work with Jedimod! All you have to do is delete the 4lom_head shader in the 4lom shader file and it works fine with jedimod! Hey Oddjob, You did a great Job on this. Hope to see more work from you soon... Hope Everyone Else enjoys this also. Peace! Link to comment Share on other sites More sharing options...
Sounds Risky Posted July 23, 2002 Share Posted July 23, 2002 oddjob, do you think you could put the silver protocol and imperial protocol in another directory? It screws up the single player versions. Link to comment Share on other sites More sharing options...
MUHAHAHAHAHA Posted July 24, 2002 Share Posted July 24, 2002 Actually, the problem was a missing } at the end of the shader file: 4lom.shader should be : models/players/4lom/head_off { cull disable { map models/players/4lom/head_off.TGA rgbGen lightingDiffuse depthWrite alphaFunc GE128 } } models/players/4lom/4lom_head { q3map_nolightmap q3map_onlyvertexlighting { map models/players/4lom/4lom_head blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } { map models/players/4lom/4lom_head_s blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } Link to comment Share on other sites More sharing options...
MaxiNeo Posted July 24, 2002 Share Posted July 24, 2002 Hey thanks.... Now I just feel stupid LOL... I really need to learn modeling and coding Link to comment Share on other sites More sharing options...
oddjob: A-Team Posted July 24, 2002 Share Posted July 24, 2002 Wow, thanks for both of those suggestions/bug fixes! This is exactly why I like to give the few that bother to look at my thread a crack at my model while I am working on the LOD. I will change both models to their own directory. I didn't even think about what it would do to the single player versions. But as far as the protocol droid goes, I was using some of the sounds in the assets pak so I wouldn't have to include them. Oh well. Also thanks for finding that missing bracket. I will give that a try asap. Thanks again. Link to comment Share on other sites More sharing options...
MUHAHAHAHAHA Posted July 24, 2002 Share Posted July 24, 2002 Hehe no problema. Gotta love Vi Editor's bracket matching (% key). Just one short criticism that I noticed after fixing that error. When 3PO falls into a pit, he uses a human scream. I think something like "We're doomed!" would be more appropriate, but that's just my opinion. I love custom sounds :-D. Let me know if you need help finding sounds, as I can get them from the movies if necessary. Again, great job getting him in game. I had a nice FFA between C3PO, a huge Chewbacca, and a tiny Kyle. It was classic. Link to comment Share on other sites More sharing options...
oddjob: A-Team Posted July 24, 2002 Share Posted July 24, 2002 Fixed that. I had his, and the rest of the models' falling sounds named wrong. It should be falling1 and I had them just called falling. Both the c3po's and the protocol droid's(now called TC-14 from Episode 1) sounds are meant for comic effect. So the sounds they make aren't always... appropriate for the situation if they were flesh and blood. Link to comment Share on other sites More sharing options...
nucular_jedi_14 Posted July 24, 2002 Share Posted July 24, 2002 Originally posted by MaxiNeo I figured out how to Make this work with Jedimod! All you have to do is delete the 4lom_head shader in the 4lom shader file and it works fine with jedimod! Hey Oddjob, You did a great Job on this. Hope to see more work from you soon... Hope Everyone Else enjoys this also. Peace! Ok how in the hell do i do that? Link to comment Share on other sites More sharing options...
MaxiNeo Posted July 24, 2002 Share Posted July 24, 2002 The Correct Way to do it would just be extract the pk3, go into shaders and open the 4lom shader with notepad and replace averything in there with models/players/4lom/head_off { cull disable { map models/players/4lom/head_off.TGA rgbGen lightingDiffuse depthWrite alphaFunc GE128 } } models/players/4lom/4lom_head { q3map_nolightmap q3map_onlyvertexlighting { map models/players/4lom/4lom_head blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map gfx/effects/chr_inv blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment } { map models/players/4lom/4lom_head_s blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } (thanks to MUAHAHAHAHAHAHA for this) and the put it all back into the pk3. If thats to hard then just extract the shader to glm_4lom/shaders/4lom.shader (somthing like that) and edit it like i said above with notepad and save it, then in the glm_flom directory where the shader folder is, put the pk3 file, right click the shaders directory, click add to zip file, then add to glm_4lom.pk3... whew then finally put the pk3 file back in your base folder.... or if you would like just open the pk3 file (with win rar), go into the shaders folder and go into the 4lom shader file and delete the 4lom_head shader.... Ok did you get all that (your probably looking at this post like ) Link to comment Share on other sites More sharing options...
nucular_jedi_14 Posted July 24, 2002 Share Posted July 24, 2002 can u do it then post the zip on the forums Link to comment Share on other sites More sharing options...
MaxiNeo Posted July 24, 2002 Share Posted July 24, 2002 I would if I had somewhere to upload it to Link to comment Share on other sites More sharing options...
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