DarkLord_44 Posted November 2, 2002 Share Posted November 2, 2002 I have been trying to make a Circle hole in the roof for the sky. I have been trying and keep getting this: http://www.geocities.com/skx_darkblade/shot0012 http://www.geocities.com/skx_darkblade/wrong1 What do I need to do. Thanks Link to comment Share on other sites More sharing options...
Elijah Posted November 2, 2002 Share Posted November 2, 2002 the pics arnt working... *kicks Geocities* Link to comment Share on other sites More sharing options...
DarkLord_44 Posted November 2, 2002 Author Share Posted November 2, 2002 Delete the http://Http://www. Link to comment Share on other sites More sharing options...
Shadriss Posted November 2, 2002 Share Posted November 2, 2002 So THATS why you've been asking me about the pit room in DOTF... Why didn't you just say so? OK, to get this to work right, you have to change the way you've been building it. First, forget about using a cylinder curve. Use two endcaps fit together to form a circle. DOnt ask why, it will make sence in a moment. Now, select one of them, and go into your menu. Under the curves menu, select "cap" then "reverse endcap". Another menu will pop up. Select "reverse endcap" again, and click OK. BOOM! THat side is closed up. Repeat for the other side, and viola. DONE! You have a hole to look up through, and those reverse endcap caps will block view around it. YOu could have been more descriptive in your email, dude. Link to comment Share on other sites More sharing options...
DarkLord_44 Posted November 2, 2002 Author Share Posted November 2, 2002 Hehe, thx. I just tried making it tonight it took a long time. I was just trying to get the idea of what I was supposed to do. I will go try this now. eheh Thx a lot Link to comment Share on other sites More sharing options...
DarkLord_44 Posted November 2, 2002 Author Share Posted November 2, 2002 WAHOO THX I GOT IT TO WORK. Now for stage 3: the stairs Link to comment Share on other sites More sharing options...
Shadriss Posted November 2, 2002 Share Posted November 2, 2002 *shudder* Why do I get the feeling I've marked myself as an answer man? Link to comment Share on other sites More sharing options...
DarkLord_44 Posted November 2, 2002 Author Share Posted November 2, 2002 Don't worry I am using prefab hehe Link to comment Share on other sites More sharing options...
DarkLord_44 Posted November 2, 2002 Author Share Posted November 2, 2002 Darn I am very sorry this is too complex for me so I have hopefully 1 last question. I am making a cylinder in the ground. In that cylinder I want to put water. In the middle of the cylinder I want to put another cylider. How do I do this lol. This is what it looks like if you can't understand me.mspaint http://www.geocities.com/skx_darkblade/howto Link to comment Share on other sites More sharing options...
Shadriss Posted November 2, 2002 Share Posted November 2, 2002 OK, ,that link didn't work at all... but I dont think I need it. I am making a cylinder in the ground Do tht part like the one in the cieling you did. Easy. In the middle of the cylinder I want to put another cylider Also done like the one in the cieling - the only differancee will be that instead of using two endcaps, use a cylinder here and cap it using the "normal" option. In that cylinder I want to put water. Trickier. This is basically how it works though - First, create a brush that fills your cylinder to the height you want the water to be. Texture the whole thing with the "system/caulk_nonsolid" texture. Now, go into the Yavin texture set and find one of the water SHADERS. Not a texture, a SHADER. It'll have a white border (In JK2Rad). Apply the shader to the TOP and BOTTOM faces of the brush ONLY! NO OTHER FACES! Compile, and get out your floaties. Link to comment Share on other sites More sharing options...
DarkLord_44 Posted November 2, 2002 Author Share Posted November 2, 2002 Wahoo it works thank you very much. Link to comment Share on other sites More sharing options...
DarkLord_44 Posted November 2, 2002 Author Share Posted November 2, 2002 I know it seems that I am an idiot and I am so I must bother you people again : ( . OK I have new Map shots up at http://www.geocities.com/skx_darkblade/map.html I have glass over the water in the center of the room. I put some lights in the water. But it still comes up blurry. What do I do. I made a brush for the glass and I believe I made it a detail brush. Link to comment Share on other sites More sharing options...
Wudan Posted November 2, 2002 Share Posted November 2, 2002 What is blurry? The water, or the glass? Link to comment Share on other sites More sharing options...
DarkLord_44 Posted November 2, 2002 Author Share Posted November 2, 2002 I fixed it somehow. Well I have yet another question. I gave my friend a copy of the lvl(bsp form) and he can load the lvl but the light and the shaders don't seem to work at all. he only sees gray and black. Updated pics What i see: http://www.geocities.com/skx_darkblade/map.html What he sees: http://www.geocities.com/skx_darkblade/untitled Link to comment Share on other sites More sharing options...
Shadriss Posted November 2, 2002 Share Posted November 2, 2002 If you used any custom shaders or textures, those also need to be included in the PK3. Link to comment Share on other sites More sharing options...
DarkLord_44 Posted November 2, 2002 Author Share Posted November 2, 2002 I have just used System, Yavin, and common textures and shaders Link to comment Share on other sites More sharing options...
WhiteShdw Posted November 2, 2002 Share Posted November 2, 2002 Set your server to unpure by typing sv_pure 0 in the console before you start your map. Or you can add the tag +sv_pure 0 to your desktop icon. Link to comment Share on other sites More sharing options...
DarkLord_44 Posted November 3, 2002 Author Share Posted November 3, 2002 I have the problem again : ( I have glass over the water in the center of the room. I put some lights in the water. But the water still comes up blurry but sometimes it isn't and it is transparent but has the water color to it. Also I don't think it is good that my map is over 2 megabytes and it is only 1 room lol. Link to comment Share on other sites More sharing options...
DarkLord_44 Posted November 3, 2002 Author Share Posted November 3, 2002 LOL i just tried the map again and the problem is gone. Ok this is messed up. Link to comment Share on other sites More sharing options...
Shadriss Posted November 3, 2002 Share Posted November 3, 2002 If you want, you can zip up the map file and send it to me to look at at shadriss@hotmail.com. I'll take a look as see what's up. Link to comment Share on other sites More sharing options...
Shadriss Posted November 3, 2002 Share Posted November 3, 2002 OK, first problem is you have a leak near your window. Small one, but still there. If you're using JK2Radient, then you should have noticed that big thick red line... you need to close up the map. Second - the water doesn't work. I compiled with no changes (Save fixing the leak) and got a grey solid surface. I think you used the wrong water texture. I'm testing out another one - for some reason only SOME of the water shaders work in MP. Finally, I'm having a hard time'believing' the enviroment. Glass that not only does not shatter, but is suspended in mid air? With no support? BOTH of those need to be addressed. Also, while it is a good beginning, it needs a central point of focus. Right now, all it really is is a room with a window and and a skylight with a small pool in the center. It needs something as a focus to the room... right now, it doesn't have one. Link to comment Share on other sites More sharing options...
DarkLord_44 Posted November 3, 2002 Author Share Posted November 3, 2002 Hehe thanks I will go see about those problems. Link to comment Share on other sites More sharing options...
DarkLord_44 Posted November 3, 2002 Author Share Posted November 3, 2002 I have failed my mission. Can't find the leak and the reason the water doesn't work is glass is over it but the glass is blurry though I have it on detail brush Link to comment Share on other sites More sharing options...
legameboy Posted November 3, 2002 Share Posted November 3, 2002 find a way around it, thats what i do Link to comment Share on other sites More sharing options...
Shadriss Posted November 4, 2002 Share Posted November 4, 2002 How could having glass several "feet" over the water area make it solid? Doen't make sence. I ssume you taken out that glass to test that theory? Link to comment Share on other sites More sharing options...
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