mort!!! Posted March 2, 2003 Share Posted March 2, 2003 Hey, who's in favor Azymn's flame FX, and who's in favor of the ones from Wolfenstein. I opt for the RTCW ones. Link to comment Share on other sites More sharing options...
razorace Posted March 2, 2003 Share Posted March 2, 2003 I don't think this is a democratically run mod. Link to comment Share on other sites More sharing options...
tasmic Posted March 3, 2003 Share Posted March 3, 2003 Re: those are some nice pics you have tasmic Thanks Lord X, i took the shots myself, there are more at the bottom of those two pics, if you click on the link, i'll try to upload more as i get some better pics. ok? Also like blic said, i got a pack which comes with 3 weapons: -Jango's Pistol (replaces the bryer pistol) -Zam's Sniper (if you don't know which weapon this replaces, you shouldn't be playing Jedi Outcast ok? ) -Clone Cannon, used by the Clone Troopers (replaces the repeater) You can get the pack here: http://www.jk2files.com/file.info?ID=9744 Anyways, since ForceMod let's you use two blasters........well i think you get the idea Link to comment Share on other sites More sharing options...
mort!!! Posted March 3, 2003 Share Posted March 3, 2003 come on ace, I just would like to see who supports what. Link to comment Share on other sites More sharing options...
MasterKoon237 Posted March 4, 2003 Share Posted March 4, 2003 Any updates, Azymn? Link to comment Share on other sites More sharing options...
Azymn Posted March 4, 2003 Author Share Posted March 4, 2003 Just tweakin the menus and adding a few more features for testing. I had less time than i thought, hopefully it'll all be ready for beta 2. Link to comment Share on other sites More sharing options...
mort!!! Posted March 5, 2003 Share Posted March 5, 2003 What's your take on the flame FX, Azymn. Link to comment Share on other sites More sharing options...
Padawan_7 Posted March 6, 2003 Share Posted March 6, 2003 Azymn, ForceMod 2.0 is sounding great! I just have a few questions: Did you ever get the selectable pistols thing worked out? Will it be possible for people (or bots) to play as a shadow trooper (i.e. dark force power plus the cloaking ability)? And will the grapple have any effect on the players in touches (i.e. freezing or a force pull/knockdown effect)? If so can bots use them for that purpose? Thanks. Padawan_7 Link to comment Share on other sites More sharing options...
bliv Posted March 6, 2003 Share Posted March 6, 2003 Answers from what I know and the first beta. 1) If you are referring to different pistol models and skins like the lightsaber hilt selecting, then no. This has been added to a list of possibilities for version 3.0 if Azymn does a version 3.0. 2) Interesting idea but I don't think it's possible. Force powers are like a contrast to merc equipment. You can't have both, therefore cloaking and force powers won't be avialble at the same time. 3) No idea, grapple isn't fully functional in the first beta. Link to comment Share on other sites More sharing options...
MasterKoon237 Posted March 7, 2003 Share Posted March 7, 2003 so does this mean it's already released? Link to comment Share on other sites More sharing options...
zERoCooL2479 Posted March 7, 2003 Share Posted March 7, 2003 Hey Dude, Just checking things out...Hope everything is going okay with the mod... Need any help, you know how to find me!! Link to comment Share on other sites More sharing options...
Azymn Posted March 7, 2003 Author Share Posted March 7, 2003 mort!!! - probly leaving the flame fx as they are so i can focus on other things. Padawan_7 - bliv's right - not yet (if ever) to all of the above. MasterKoon237 - no, not yet. zERoCooL2479 - i'll be sure to let you know. For those of you who don't know, zERoCooL has offered solid and tested code for admin commands to save me the time of writing my own buggy equilvalents . If not by beta 2, the release following will have them. Link to comment Share on other sites More sharing options...
deXtoRious Posted March 8, 2003 Share Posted March 8, 2003 BTW when will Beta 2 come out? I'm not asking for a release date, I just want to know how ready it is and whether we'll get it after a week, a month or a year... Link to comment Share on other sites More sharing options...
AJL Posted March 8, 2003 Share Posted March 8, 2003 Originally posted by Azymn Yes, but AJL has a point in that it may cause some balance problems. But we'll keep the option open as a possibility... But i didn't mean that faster blaster bolts causes balance problems... (although they may cause...) I meant that when you make them fly faster (especially if you make them fly MUCH faster) it sometimes causes that game doesn't render them at all (because they exist so short time...) and faster speed may also cause that they clip through things... Link to comment Share on other sites More sharing options...
razorace Posted March 8, 2003 Share Posted March 8, 2003 I've already implimented faster bolt speeds. They never clip thru objects due to the way the missile code runs. However, since the bolt is rendered per frame, at higher speeds the bolt will seem to skip a little bit since the speed of the bolt is going faster than the server frame rate. Link to comment Share on other sites More sharing options...
Flamehart Posted March 8, 2003 Share Posted March 8, 2003 This mod is starting to look very nice. Are there any Beta Testing positions still open? If so, I would like to beta test, my email is craig@navas.net (i believe i emailed you once, i cant remember). Also, will this mod have RPG options like Omnimod 2.0 did? I found that helpful when RPGing and such. Also, will you be able make it so that if your enemy is in your crosshair and they use lightning on you, can you catch it Yoda style? If not, is it possible to make it absorb into the lightsaber? Just wondering. Link to comment Share on other sites More sharing options...
tasmic Posted March 9, 2003 Share Posted March 9, 2003 Hey Azyman, i tried the Beta 2 version, and i didn't have ANY problems, even with the once you sent in your e-mail........... I LOVE IT Link to comment Share on other sites More sharing options...
bliv Posted March 9, 2003 Share Posted March 9, 2003 No roleplaying. Link to comment Share on other sites More sharing options...
Vairtis Posted March 9, 2003 Share Posted March 9, 2003 HOW did you change the color of the bar I'v been trying and trying and trying!!!!!!!! PLZ tell me how!!!!!!!! Thanks in advance. Link to comment Share on other sites More sharing options...
Zappa_0 Posted March 10, 2003 Share Posted March 10, 2003 hey it looking to be a great mod, I liked the first one alot which I have a few questions about the second release. Will it have an admin system(maybe a better one then Omni) also will you be able to switch guns like an imperial baster and a missle launcher? I would also like to beta test Force Mod 2, if you have any openings for beta testers. Link to comment Share on other sites More sharing options...
MasterKoon237 Posted March 10, 2003 Share Posted March 10, 2003 I got the Beta(thanks Mariners2001)and was wonderin how you activate dual guns, and the grappling hook? Or are they not in the Beta? Link to comment Share on other sites More sharing options...
Azymn Posted March 10, 2003 Author Share Posted March 10, 2003 AOTJ_Craig - There won't be RPG stuff in this mod - it's focused on combat. Vairtis - Umm, i think the files are forcetick0 - forcetick9, look for them in the menu folders (i can't check right now). Zappa_0 - the final release will have an admin system. I got the Beta(thanks Mariners2001)and was wonderin how you activate dual guns, and the grappling hook? Or are they not in the Beta? Look in the menus. Link to comment Share on other sites More sharing options...
Padawan_7 Posted March 11, 2003 Share Posted March 11, 2003 Azymn, I read over in the beta testing thread about a concern with bots not designated as a Jedi or a merc. How do these bots act? I would prefer them to act the same way they always do (using all of their allotted weapons with no force, no sabers, and no merc gadgets). These type of bots would represent the Lando's and Han's out there. Link to comment Share on other sites More sharing options...
Azymn Posted March 12, 2003 Author Share Posted March 12, 2003 I believe it's an issue with an f_powerbots setting giving all forcepowers to bots, turning f_powerbots off should fix it. I will likely tweak it anyway so as to avoid confusion in the future. Link to comment Share on other sites More sharing options...
DarkLord60 Posted March 16, 2003 Share Posted March 16, 2003 I have no clue if anyone has asked but will this be compatible with OMNI Mod 2.0 cause I will never get rid of OMNI mod I just love it too much! Link to comment Share on other sites More sharing options...
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