HapSlash Posted February 18, 2003 Posted February 18, 2003 I spent the morning watching Battlestar Galactica and was inspired to start a new model. http://wat.midco.net/eggnog1/centurion.jpg Battlestar Galactica returns to SCI FI in a special run, Monday to Friday, February 17 to 21, from 11:00 a.m. to 4:00 p.m. ET/PT. http://www.scifi.com/galactica/
inbredyokel Posted February 18, 2003 Posted February 18, 2003 Very kick ass... normally I'm kind of anal about using non-star wars models, but for this I think I'll be making an exception... Oh yeah, and you do realize that you're gonna have to do a sword model to replace the lightsaber?
t3rr0r Posted February 18, 2003 Posted February 18, 2003 yay! you have returned to us once more. also, the model looks tight.
Rebel_Spy Posted February 18, 2003 Posted February 18, 2003 I like the Cylon centurion, it's very good. One question, do you think that it could be possible to animate the little red light on the visor?
Pnut_Man Posted February 18, 2003 Posted February 18, 2003 It looks very nice, too bad the movie was so god damn boring... I'm also wondering how your skywalker model is coming along, you posted a shot of it a while back in the skinning forum.
MasterKoon237 Posted February 18, 2003 Posted February 18, 2003 Originally posted by Pnut_Master I'm also wondering how your skywalker model is coming along, you posted a shot of it a while back in the skinning forum. that was just what i was gonna ask. I know you sent me an email back about it Hapslash, so i thought this was the WIP thread of the skywalker model. But the model it is of is kick butt anyway! Never heard of the movie though.
boinga1 Posted February 18, 2003 Posted February 18, 2003 looks cool. will the sword be able to be surfed off? would make for a cool SW type model then :) (reskinned, maybe)
Clemme w/Stick Posted February 18, 2003 Posted February 18, 2003 Hmm, very nice work there. I'm looking forward to see it when its done! Keep up the good work! -Clemme
HapSlash Posted February 19, 2003 Author Posted February 19, 2003 Thanks,... the model still needs some work, but I'm happy with the direction it's taking. I'm not sure if I'm going to leave the sword in or not. Only about half of the Cylons wore them, and which ones, seems to be random. The light would be great if it could be animated, but I have no idea if it can even be done,... Anyone else know? As for my other models, including the Luke one, they're still being worked on, but haven't had much time lately to do much or post very often.
Rebel_Spy Posted February 19, 2003 Posted February 19, 2003 Originally posted by HapSlash The light would be great if it could be animated, but I have no idea if it can even be done,... Anyone else know? I don't know for sure, I hope that kind of animation can be achieved 'cause that will be make this model more outstanding. off topic question: HapSlash, dude, what ever happen to that Scorpie and Cmdr Crichton's WIP?
Matt-Liell Posted February 19, 2003 Posted February 19, 2003 Originally posted by HapSlash The light would be great if it could be animated, but I have no idea if it can even be done,... Anyone else know? Yes I am 99.9% sure it can be done with a shader, but I myself do not know how. Ask Arco or Toonces, they'd probably know. Its the same idea as the glowing buttons on control pannel models.
HapSlash Posted February 19, 2003 Author Posted February 19, 2003 I've been busy putting together several Farscape models and am designing a seperate page for them on my website. It should be up soon, but don't quote me on that. I've been considering putting together a team to make a Farscape mod,... but I've got my hands on so many projects right now I'll probably wait till they've thinned out a bit.
Rebel_Spy Posted February 20, 2003 Posted February 20, 2003 Well, count me in for that Farscape mod. You know, I'll start modeling wynona, the qualta blade, and some other peacekeeper weapons... Soon...
ninja Posted February 20, 2003 Posted February 20, 2003 now thats old school lol, very good choice and creativity. more power to you.
HapSlash Posted February 21, 2003 Author Posted February 21, 2003 Well, count me in for that Farscape mod. You know, I'll start modeling wynona, the qualta blade, and some other peacekeeper weapons... Soon... It's funny that you should mention those,.... I started on models for these a couple of months ago, but haven't worked on them in a while. http://wat.midco.net/eggnog1/pulsepistol.jpg http://wat.midco.net/eggnog1/pulserifle.jpg http://wat.midco.net/eggnog1/qualta2.jpg
Rebel_Spy Posted February 21, 2003 Posted February 21, 2003 It's funny that you should mention those,.... I started on models for these a couple of months ago, but haven't worked on them in a while. Wow, man, that's amazing!...That pulse gun looks so goood!. Can't wait to see that gun in action.
HapSlash Posted February 21, 2003 Author Posted February 21, 2003 Thanks,... What's the average poly count for custom weapons in JKII? I wasn't really sure when I was making these models,...
Hellfire Jedi Posted February 21, 2003 Posted February 21, 2003 I would guess....Normally AROUND the same as a player model 3000 at the most.....That is what I BELIVE....
Psynex Posted February 22, 2003 Posted February 22, 2003 3000! If that were the case then you'd have nearly 6000 polys with just one model on screen. I would say to keep it under 400. You don't need a lot of detail with a saber because you don't see them that close that you need to model in detail. A good skin will finish the job for you.
HapSlash Posted February 22, 2003 Author Posted February 22, 2003 Yeah,... I'd say 3000 is too much as well. the models I have linked above are between 400-500. This one's about 3000 right now though,... http://wat.midco.net/eggnog1/colonialblaster.jpg I'm in the middle of making it for the game, but the gun is asymmetrical, and might push the limit of the polys a bit, that's why I was wondering what the general allowance would be.
{BK}SupremePain Posted February 22, 2003 Posted February 22, 2003 yeah 3000 is way too much!.... those weapon models are looking nice indead plus they have a good poly count (other then the one thats 3000 lol) and im very happy Hap is back, now we can all check out his pimping models so....welcome back Hap!
Hellfire Jedi Posted February 22, 2003 Posted February 22, 2003 I said I guessed......Im not a modeler as of now..... But when I do model my first project will be Sam Fisher, then Vash T.S.
Matt-Liell Posted February 22, 2003 Posted February 22, 2003 1200-2000 should be max for weapon models.
bleek Posted February 22, 2003 Posted February 22, 2003 I like that sword a lot....wish someone would make a sword pack that replaced every saber color with a different type of sword. And of course it would need sounds. And make it where when you turn on the saber...you dont see the saber pop up inside the sword...bleh. Think there is a couple of these..but they suck.
t3rr0r Posted February 22, 2003 Posted February 22, 2003 Originally posted by bleek I like that sword a lot....wish someone would make a sword pack that replaced every saber color with a different type of sword. And of course it would need sounds. And make it where when you turn on the saber...you dont see the saber pop up inside the sword...bleh. Think there is a couple of these..but they suck. that would require some coding.
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