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Let's see if I can pull this off...


wedge2211

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Hey, just like every good band should attempt at least one concept album, every good mapper should try at least one concept map. It sure looks...conceptual :) Really original, and it could be a totally unique experience to play, but for sure - will be a challenge to build!

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So I threw a box around it and compiled just for grins. The results are on my site, including the brand-spanking-new skybox I *just* made.

 

For some bizarre reason (maybe there *IS* a mapping god) my FPS read 90-ish. Even with all those patches. Anyways, I have some ideas on how to squeeze struct brushes in and split the total visible exterior area up into little chunks, I think I'll just see what happens.

 

Whoever designed the Etherian level in Elite Force must have gone to hell and back. Several times.

 

:cool:

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Behold! Tal Erulanei!

 

shot0130.jpg

shot0131.jpg

(Small description of the shots: the textures themselves will be used in the final version, but they are by no means aligned properly, I'll especially have to stretch out the glass texture. The glass, by the way, is tinted green...cool effect, huh?)

 

I'm pushing ahead anyways...I plan to make the whole level, and if the frame rates are hellish, then I'll just cut it up and make it into a smaller duel map. I've figured out a few patches on the exterior that can never be seen, and deleted them, I also built it such that the only windows are those tubes, and so I can plop a struct brush right down the middle of the map. Interior rooms will be surrounded by structural brushes, and there are doors into each of the tubes, so the only areas where frame rates might be problematic is in the tubes themselves.

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