wedge2211 Posted February 26, 2003 Share Posted February 26, 2003 A bit of an experiment for me...still in the planning stages. I call it "Tal Erulanei." [EDIT: This is a sort of "concept" map...I won't be making it compile-able for a little while yet.] Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted February 26, 2003 Share Posted February 26, 2003 All I have to say is...cool, but that framerate looks evil! Link to comment Share on other sites More sharing options...
Kengo Posted February 26, 2003 Share Posted February 26, 2003 Hey, just like every good band should attempt at least one concept album, every good mapper should try at least one concept map. It sure looks...conceptual Really original, and it could be a totally unique experience to play, but for sure - will be a challenge to build! Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 26, 2003 Share Posted February 26, 2003 You definetely have to make it. I don't worry about the framerates, there are not too many patches yet and this will not be like one big room. Smart placement of the sorrounding structural brushes can help a lot. Link to comment Share on other sites More sharing options...
wedge2211 Posted February 27, 2003 Author Share Posted February 27, 2003 So I threw a box around it and compiled just for grins. The results are on my site, including the brand-spanking-new skybox I *just* made. For some bizarre reason (maybe there *IS* a mapping god) my FPS read 90-ish. Even with all those patches. Anyways, I have some ideas on how to squeeze struct brushes in and split the total visible exterior area up into little chunks, I think I'll just see what happens. Whoever designed the Etherian level in Elite Force must have gone to hell and back. Several times. Link to comment Share on other sites More sharing options...
wedge2211 Posted February 27, 2003 Author Share Posted February 27, 2003 Actually, would anybody know of any green / blue / blue-green / brown "organic" looking textures? Link to comment Share on other sites More sharing options...
Eldritch Posted February 27, 2003 Share Posted February 27, 2003 Here's two good sites for textures, the first of which actually has a downloadable program to make your own textures with: http://www.i-tex.de/gallery.htm http://textures.forrest.cz/ Link to comment Share on other sites More sharing options...
Kengo Posted February 27, 2003 Share Posted February 27, 2003 You ever played System Shock 2? The idea sounds a little bit like 'the many' level at the end, with organic type textures. Sounding good Link to comment Share on other sites More sharing options...
wedge2211 Posted February 27, 2003 Author Share Posted February 27, 2003 Originally posted by Aru-Wen Here's two good sites for textures, the first of which actually has a downloadable program to make your own textures with: http://www.i-tex.de/gallery.htm http://textures.forrest.cz/ Sweeeeeeet, Aru. Thanks! Link to comment Share on other sites More sharing options...
Eldritch Posted February 27, 2003 Share Posted February 27, 2003 Yep. I do what I can. Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted February 28, 2003 Share Posted February 28, 2003 Awesome map How'd you make the sky? Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted February 28, 2003 Share Posted February 28, 2003 I was wondering the same thing, how do you make a sky? BTW, enjoying your credits Wes? Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted February 28, 2003 Share Posted February 28, 2003 I will when I hit 300 Link to comment Share on other sites More sharing options...
wedge2211 Posted February 28, 2003 Author Share Posted February 28, 2003 I used TerraGen. It renders landscapes, water levels, and skies, all put together. Do a forum search for "terragen tutorial" and it'll come up with some instructions (or...I could write a tut on my site...) Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted March 2, 2003 Share Posted March 2, 2003 Thanks for the link Wedge, custom skies in my maps would be a good thing. Link to comment Share on other sites More sharing options...
boinga1 Posted March 2, 2003 Share Posted March 2, 2003 Originally posted by wedge2211 wow...that's pretty INSANE Link to comment Share on other sites More sharing options...
Emon Posted March 2, 2003 Share Posted March 2, 2003 Way too many polys. Using patchmeta in the BSP phase should clean those up, but you still will have more than you will be able to notice. Link to comment Share on other sites More sharing options...
wedge2211 Posted March 3, 2003 Author Share Posted March 3, 2003 Behold! Tal Erulanei! (Small description of the shots: the textures themselves will be used in the final version, but they are by no means aligned properly, I'll especially have to stretch out the glass texture. The glass, by the way, is tinted green...cool effect, huh?) I'm pushing ahead anyways...I plan to make the whole level, and if the frame rates are hellish, then I'll just cut it up and make it into a smaller duel map. I've figured out a few patches on the exterior that can never be seen, and deleted them, I also built it such that the only windows are those tubes, and so I can plop a struct brush right down the middle of the map. Interior rooms will be surrounded by structural brushes, and there are doors into each of the tubes, so the only areas where frame rates might be problematic is in the tubes themselves. Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted March 3, 2003 Share Posted March 3, 2003 :jawdrop: That is one kick-ass map. 'nuff said. BTW Thanks for TerraGen link. Link to comment Share on other sites More sharing options...
Shadriss Posted March 4, 2003 Share Posted March 4, 2003 Wedge, if you DO manage to pull this off, I think it will be the first of it's kind. VERY interesting looking... No we just need an "Alien" player model for it... that thing SCREAMS Alien to me. Link to comment Share on other sites More sharing options...
wedge2211 Posted March 4, 2003 Author Share Posted March 4, 2003 All righty, some interior shots: I just finished toying with shaders to make some glowy phosphorescent stuff. Nifty! Link to comment Share on other sites More sharing options...
Pnut_Man Posted March 4, 2003 Share Posted March 4, 2003 Vongish enough for me (now it will make sense when I kill yuuzhan vong, that means you better add bot support )! Very very nice job Wedge, seems you pulled it off Link to comment Share on other sites More sharing options...
Eldritch Posted March 4, 2003 Share Posted March 4, 2003 Sweet! Looks like someone really took that 'curves' comment to heart... Link to comment Share on other sites More sharing options...
Leslie Judge Posted March 4, 2003 Share Posted March 4, 2003 Yeah. From now there are no excuses, you have to be in the IRG group. As I can see you like curves as much as I do. The map is looking very good. You would need some insect like creature in it. Link to comment Share on other sites More sharing options...
Wudan Posted March 4, 2003 Share Posted March 4, 2003 Replace the glass with a glass shader/tex that doesn't make most people want to vomit. Could be better. Right now it's mostly just patch abuse. Link to comment Share on other sites More sharing options...
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