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Let's see if I can pull this off...


wedge2211

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Posted

A bit of an experiment for me...still in the planning stages. I call it "Tal Erulanei."

 

erulanei.jpg

 

[EDIT: This is a sort of "concept" map...I won't be making it compile-able for a little while yet.]

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Posted

Hey, just like every good band should attempt at least one concept album, every good mapper should try at least one concept map. It sure looks...conceptual :) Really original, and it could be a totally unique experience to play, but for sure - will be a challenge to build!

Posted

You definetely have to make it. :D

 

I don't worry about the framerates, there are not too many patches yet and this will not be like one big room. Smart placement of the sorrounding structural brushes can help a lot.

Posted

So I threw a box around it and compiled just for grins. The results are on my site, including the brand-spanking-new skybox I *just* made.

 

For some bizarre reason (maybe there *IS* a mapping god) my FPS read 90-ish. Even with all those patches. Anyways, I have some ideas on how to squeeze struct brushes in and split the total visible exterior area up into little chunks, I think I'll just see what happens.

 

Whoever designed the Etherian level in Elite Force must have gone to hell and back. Several times.

 

:cool:

Posted

I used TerraGen. It renders landscapes, water levels, and skies, all put together. Do a forum search for "terragen tutorial" and it'll come up with some instructions (or...I could write a tut on my site...)

Posted

Way too many polys. Using patchmeta in the BSP phase should clean those up, but you still will have more than you will be able to notice.

Posted

Behold! Tal Erulanei!

 

shot0130.jpg

shot0131.jpg

(Small description of the shots: the textures themselves will be used in the final version, but they are by no means aligned properly, I'll especially have to stretch out the glass texture. The glass, by the way, is tinted green...cool effect, huh?)

 

I'm pushing ahead anyways...I plan to make the whole level, and if the frame rates are hellish, then I'll just cut it up and make it into a smaller duel map. I've figured out a few patches on the exterior that can never be seen, and deleted them, I also built it such that the only windows are those tubes, and so I can plop a struct brush right down the middle of the map. Interior rooms will be surrounded by structural brushes, and there are doors into each of the tubes, so the only areas where frame rates might be problematic is in the tubes themselves.

Posted

Wedge, if you DO manage to pull this off, I think it will be the first of it's kind. VERY interesting looking... No we just need an "Alien" player model for it... that thing SCREAMS Alien to me.

Posted

Vongish enough for me (now it will make sense when I kill yuuzhan vong, that means you better add bot support :p)! Very very nice job Wedge, seems you pulled it off ;)

Posted

Yeah. :) From now there are no excuses, you have to be in the IRG group. :)

 

As I can see you like curves as much as I do. :) The map is looking very good. You would need some insect like creature in it. :)

Posted

Replace the glass with a glass shader/tex that doesn't make most people want to vomit. Could be better.

 

Right now it's mostly just patch abuse.

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