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I feel cheated...


Sam Fisher

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Look what I found..

 

 

The Missing 3.x Missions

I spoke with Neil Alphonso — a former Splinter Cell level designer — recently at the Beyond Unreal forums on several topics, but the most newsworthy subject is the fact that there were originally more levels in Splinter Cell. These levels are referred to as 3.x maps because of their placement in the level system (e.g. 3_1_1Shipyard.scl).

 

Why are the 3.x missions missing?

The following maps compose the 3.x missions: 3.1 Shipyard, 3.2 Nuclear Power Plant, 3.3 Mining Town, and 3.4 Severonickel. Why were these maps cut from the final despite the reasonably good storyline? Time constraints. In commercial game development projects, publishers like UbiSoft have definite deadlines which developer teams are expected to meet. By the deadline, if there are incomplete maps, actors, etc., they are removed so that the project can be cleaned up and prepared for distribution. While it’s unfortunate that such actions must be taken, it’s also unfortunate there are those who think UbiSoft did this to be evil, greedy, etc. That, of course, is not the case. Distributors have deadlines too and they do impose them on publishers. It’s all very complex and heavy on the business side as Neil says.

 

From Neil Alphonso on 3.x mission details:

So actually, Wilkes originally died at the end of Severonickel, similar to how he bites it now at Kalinatek. So he's alive for most of the 3.x missions.

 

I think the whole spin of the 3.x missions is you're trying to track down where they launched their cyberattacks from, which consists of tracing a bunch of relays. The first is in the Mining Town, where they realize that the signal is being broadcast hidden in a streaming transmission from the Power Plant. So you go to the power plant, trigger a fake meltdown alert to evacuate the civilian workers, then find the relay which only vaguely gave you a lead. But the bad guys are also loading up radioactive material onto transport trains like mad, so you hop one of the trains to find out where they're going, and end up in the Shipyard. I don't remember the story for that one at all, but after that all the relays trace back to the Severonickel smelting plant, so that's where you go. The two figures for that map are Masse and Aleekseevich (see Kola Cell), first you take out Masse, and then in what was one of the coolest parts of the game, you corner Aleekseevich ("I want his head on a spike!!") and he shoots himself in the head. Then you run out the door to the Osprey, Wilkes gets shot, and it's on to the embassy.

 

Where are they now?

Since Splinter Cell was developed for the Xbox and possibly on the Xbox, it’s only natural that there would be Xbox exclusive maps. Kola Cell — an Xbox Live exclusive map for Splinter Cell — was recently released. Kola Cell — a recently released Xbox mission — was pieced together from the 3.x missions. Obviously, Sony wanted a PS2 exclusive mission for Splinter Cell because the PS2 system is competing heavily with Microsoft’s Xbox. Mining Town and Shipyard were decided to be exclusive maps for Sony’s PS2, but they were incomplete and most likely deemed unsatisfactory by Sony, therefore, the Nuclear Power Plant mission was given to PS2!

 

By the way, Neil says that Severonickel was easily the biggest level in the game. I would have liked to play that, wouldn’t you?

 

Neil Alphonso was a Splinter Cell level designer until he left UbiSoft in January. He now lives in Seattle, Washington and works for a company named Zombie, Inc.

 

I guess they are not going to release

any levels for PC anytime soon:(

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WHAT!?

Spinter cells amazing!

So many fans of tom clancy!

How could they do this! :mad:

-Video games makes people do things!- Hehe....-Gets a gun and a black jump suit then heads towards the zombie inc. with star wars music in the back-

Hell they might come out with them,you never know >.>

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Just get used to it. Long gone are the days when most games were able to be developed until they were finished. Now it's a case of getting the game close enough to when they have given the release date. If some of it doesn't work, then they just get rid of it, or disable the code. Too costly to allow games to keep getting developed, wonder how they have let Duke Nukem Forever go on for so long....

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How about Valve? The last game they released was HalfLife.

 

The games such as HalfLife2, TeamFortress2 and something else (cant remember the name) has been delayed without end.

 

However I herd that Raven has gotten itself involve to finish up those products. But i could be wrong. Could be an other company or whatnot.

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dont forget 3drealms and Duke Nukem Forever as the 2k1 E3 vid states, 'When its done'. This is why i still actually play games like Duke Nuken 3D and Half Life, in, fact, just last weekend me and my roomate were working on play Duke3D coop :D This is also why games like Half Life and Duke will outlast all these rushed games that are made to make a quick buck.

 

Its sad, but it seems games today are more about money, than they are about games. now its all about gfx or basing it off a movie, or an existing charcter, gone are the days when creativity ruled and games were made to be fun because game makers were gamers, and not company exec's who look at profit margins.

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