Damarius Posted June 8, 2003 Share Posted June 8, 2003 I was just thinking about the huge circle of crafters that we have to have in order to have key items within the game. Farmers for food Chefs to prepare it Architects Armorsmith Image Designer Industrialist Merchant Tailor Weaponsmith Just wondering do we have all these covered? I know we have architects and Weaponsmith but what the others. Each one will play a vital roll in the PA's economy and presence on the server. I would like to take it upon my self if a leader hasnt already done it and make a list of the players professions and name. If you could please provide I would be grateful. For those of you undecided please provide you name only. Thanks Link to comment Share on other sites More sharing options...
-=ReApEr=- Posted June 8, 2003 Share Posted June 8, 2003 I think this would be in the industrial group, which is covered already by Jan and Wraith. I might be wrong though. Link to comment Share on other sites More sharing options...
Xx_Patman_xX Posted June 8, 2003 Share Posted June 8, 2003 I know we have one chef (cant remember who), 3 architects, a tailor/image designer (starcords), and one armorsmith. I dont know about the others tho. Link to comment Share on other sites More sharing options...
-=ReApEr=- Posted June 8, 2003 Share Posted June 8, 2003 Originally posted by Xx_Patman_xX I know we have one chef (cant remember who), 3 architects, a tailor/image designer (starcords), and one armorsmith. I dont know about the others tho. Wraiths a mercent i think. Link to comment Share on other sites More sharing options...
Thew Rydur Posted June 8, 2003 Share Posted June 8, 2003 Smuggler actually. Link to comment Share on other sites More sharing options...
-=ReApEr=- Posted June 8, 2003 Share Posted June 8, 2003 Originally posted by Thew Rydur Smuggler actually. It's the same though, isn't it? Link to comment Share on other sites More sharing options...
Xx_Patman_xX Posted June 8, 2003 Share Posted June 8, 2003 Smuggler and Merchant are very different... Link to comment Share on other sites More sharing options...
-=ReApEr=- Posted June 8, 2003 Share Posted June 8, 2003 Originally posted by Xx_Patman_xX Smuggler and Merchant are very different... Ok, i will bear this in mind in the future. Link to comment Share on other sites More sharing options...
Jan Gaarni Posted June 8, 2003 Share Posted June 8, 2003 Wraiths a mercent i think. That's what we like to call ourselfs though. Link to comment Share on other sites More sharing options...
StarCords Posted June 9, 2003 Share Posted June 9, 2003 Originally posted by Xx_Patman_xX I know we have one chef (cant remember who), 3 architects, a tailor/image designer (starcords), and one armorsmith. I dont know about the others tho. You know it. Link to comment Share on other sites More sharing options...
Xx_Patman_xX Posted June 9, 2003 Share Posted June 9, 2003 Are you gonna up a salon starcords? Me being a wookie i figure i would need a hairstylist Link to comment Share on other sites More sharing options...
Jatari Bazrak Posted June 9, 2003 Share Posted June 9, 2003 and i'll need tatoo's redone and new cloths every once in a while. And the chef i think is Swediot. right? Link to comment Share on other sites More sharing options...
setsuko Posted June 9, 2003 Share Posted June 9, 2003 Since a lot of our members haven't even played the game yet, it is very uncertain which parts of the vast field of crafting that we'll have in the PA. Hopefully we'll get help from faithful allies of other players who wants to earn a quick buck to fill out any shortages of crafting that we'll encounter. EDIT: and yes, for the same reason, making a list of everyones professions will be hard, next to impossible. Firstly, you have the fact that few knows for sure at the moment what they'll play. Then, you have the ease of mixing professions, and even changing professions. If I pick up a scout skill, would that add 'scout' to my repertoir? Or if I take five skills? Likely, that would end up with a list with things like: "setsuko: brawler/marksman/artisan/commando/scout". And that doesn't really help that lot, does it? Oh, and it would have to be updated by the members as soon as they gain new skills. Which ends up with more red tape than you'll find in the Pentagon culvert! However, I do agree that it would be nice for the commerce group to know which nichés who will be filled. Hopefully, this will be done after retail, when we can start to truly monitor our litte 'expedition'. Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted June 9, 2003 Share Posted June 9, 2003 I'm gonna be an architect....but I could probably shove some other skills towards other needed crafting...being as I want to be peaceful Link to comment Share on other sites More sharing options...
swediot=) Posted June 9, 2003 Share Posted June 9, 2003 Originally posted by -=ReApEr=- It's the same though, isn't it? well im going to be a merchant (running player venues ie The Gnarly Gnort) and jan and wraith will be smugglers (secretly shipping illeagal goods) and i'll need tatoo's redone and new cloths every once in a while. And the chef i think is Swediot. right? . umm yes ill have chef skills which ill use when i party with you batle guys and for being bartender Link to comment Share on other sites More sharing options...
Mister E Posted June 10, 2003 Share Posted June 10, 2003 Yes im aiming for smuggler from the start... am i there... then i might go for merchant for a good list of what prof goes where.. i suggest go and look at: http://www.geocities.com/swgassociates i devided our members into groups and with it all professions.. i'd just like to say that some professions are going to be VERY important for a PA...... A ok.. i said to much already -Wraith 8- Link to comment Share on other sites More sharing options...
StarCords Posted June 12, 2003 Share Posted June 12, 2003 I e-mailed you a few times about this, Wraith, that I am going to be an Image Designer/Tailor, not an Industrialist. Link to comment Share on other sites More sharing options...
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