Patrick_H Posted June 11, 2003 Share Posted June 11, 2003 Hi all- these are some screens of a new CTF/FFA map I have tentatively titled Nightfall, after an old Dark Forces mod (yes, I said Dark Forces) I did a while back called The Dark Tide II: Nightfall. The layout is based on an Imperial Garrison on Tatooine commanded by Prefect Talmont. A Battle of Gall mp3 might accompany this. Please note- these screens were updated on 07-16-03. Link to comment Share on other sites More sharing options...
rgoer Posted June 11, 2003 Share Posted June 11, 2003 Well hot damn! That is looking extremely slick--very nice architecture, Patrick. That first screenshot had me worried, but the others laid those worries to rest; it looks like it really captures the "wholistic" feeling of a well-designed structure, both inside and out. Can't wait to play it! Link to comment Share on other sites More sharing options...
Khaza Posted June 11, 2003 Share Posted June 11, 2003 Hot damn ... thats one nice map you got there It has some Tribes feel on it ... maybe you should rerelease it to JA when it comes out to get those walkers playable Only the lighting seems a bit wrong .. over bright that is but everything else is just great. Link to comment Share on other sites More sharing options...
wedge2211 Posted June 11, 2003 Share Posted June 11, 2003 Very very nice...This map has a great sense of setting, and I love maps where you can go inside and out, and use the whole area to your advantage. Good work! When can I download it? Link to comment Share on other sites More sharing options...
Patrick_H Posted June 12, 2003 Author Share Posted June 12, 2003 I've got a subterranean area to build connecting the lower deck of the shuttle platform to the main garrison building. It will give give a second set of routes from the red flag to blue flag areas. I would also like to add some custom textures- so maybe in a month it will be ready. I'm not sure which screens appear "over bright" though. My monitor isn't perfect, but I don't see any problem areas so far(?). Link to comment Share on other sites More sharing options...
master_thomas Posted June 12, 2003 Share Posted June 12, 2003 Darken the outside area. It seems too bright to me too. Looks great otherwise. Good Job Link to comment Share on other sites More sharing options...
Eldritch Posted June 12, 2003 Share Posted June 12, 2003 It looks like something Wedge might make. And that's most definitely a compliment. I like the skybox. Be careful not to repeat the base's outer hull texture too much, though. It looks a little overused. Link to comment Share on other sites More sharing options...
wedge2211 Posted June 12, 2003 Share Posted June 12, 2003 Originally posted by Patrick_H I've got a subterranean area to build connecting the lower deck of the shuttle platform to the main garrison building. It will give give a second set of routes from the red flag to blue flag areas. Do I smell a hint of asymmetrical CTF in there?!?! I think the lighting is fine. Reminds me of the JK levels on the Valley of the Jedi planet. Nice skybox, by the way, it fits perfectly with the map, did you make that yourself? Link to comment Share on other sites More sharing options...
Patrick_H Posted June 12, 2003 Author Share Posted June 12, 2003 Thanks for all the critical attention. I want this to be a good map. I went back to look at the map's lighting. It's currently lit with a 35 ambient light, and the skybox's shader is set to match the altitude and azimuth of the suns seen in the skybox. I suppose I could reduce the ambient to 25, but I'm wary of reducing it too much for visibility/playability reasons. I can do a BSP relight to shorten the compile time if I'm just tweaking lighting, correct? I'm trying to go for a mood at dusk in the summertime, when the sun is setting, and the automatically timed streetlights in the neighboorhood have turned on although there is still a fair amount of daylight left. The skybox I made in Bryce 4, Photoshopped in a second sun, and then made a shader that matched the sun settings used in Bryce. I won't change those settings, because they match- but I guess the ambient worldspawn lighting should darken the shadows, eh? Eldritch, are you saying that the texture used in the buildings outer struts is overused? I was taking a cue from the outside of the Kejim installation, which was built using only a handful of textures. I'm used to seeing too much variety in textures as visually too busy. I think its better they look good as a set- i.e. greyish-blue metal together, greyish metal together, etc. Oh well. As for the CTF design, no- it is actually symmetrical. I don't feel like I'm up to trying to balance out that kind of a map right now. Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted June 12, 2003 Share Posted June 12, 2003 Wow...I like the inside/outside...it is rare to find a good map with both interior and exterior areas...but this looks like it will be one. Link to comment Share on other sites More sharing options...
Patrick_H Posted June 13, 2003 Author Share Posted June 13, 2003 Alas, some people said the screenshots were too bright. I didn't believe them, but now that I have finally looked at the screens on my Mac's monitor, I realize I forgot how bad that crap second-hand monitor is on the PC. I was compensating for a goddamn dim monitor! Now I've got to relight...and get a new monitor! Link to comment Share on other sites More sharing options...
Patrick_H Posted July 15, 2003 Author Share Posted July 15, 2003 I've been busy adjusting the lighting, and the subterranean areas have been built. It's playable now with botroutes for either CTF or FFA. I took Eldritch's comments in mind, and I am working on replacing most of the Jedi Outcast textures with my own custom work. I've only got one screen on hand for now, more to follow when I get the PC back on the DSL. Link to comment Share on other sites More sharing options...
Kengo Posted July 15, 2003 Share Posted July 15, 2003 Those textures look very good, if you can make custom textures of that quality you can really enchance the look of a location. It all looks very sand-swept now Link to comment Share on other sites More sharing options...
Omikron Posted July 15, 2003 Share Posted July 15, 2003 Once again I can't see the screenies, tho it sounds good. Link to comment Share on other sites More sharing options...
Eldritch Posted July 15, 2003 Share Posted July 15, 2003 That shot is definitely sweet. And looks like it fits right in with the SW universe. Link to comment Share on other sites More sharing options...
wedge2211 Posted July 15, 2003 Share Posted July 15, 2003 I wish I could make textures like that... Can't wait to see the rest of the new screenies. Have you been looking at this shot? Link to comment Share on other sites More sharing options...
Patrick_H Posted July 15, 2003 Author Share Posted July 15, 2003 No, I had not seen that screen yet, but it does make it clear to me that the colors of my skybox are too saturated, and the ground texture may be a bit too. Thanks for showing that to me- the color issues have been doubted for awhile. Now I'll have to go back and adjust the skybox- it is just too orange. I am trying to make the garrison look like a backwater installation that looks a little worse for wear. Link to comment Share on other sites More sharing options...
wedge2211 Posted July 15, 2003 Share Posted July 15, 2003 Originally posted by Patrick_H No, I had not seen that screen yet, but it does make it clear to me that the colors of my skybox are too saturated, and the ground texture may be a bit too. Well who says they're even on the same planet? It's up to you. Link to comment Share on other sites More sharing options...
Patrick_H Posted July 15, 2003 Author Share Posted July 15, 2003 I see your point, Wedge- but I know its not going to be on the planet of Orangina! Link to comment Share on other sites More sharing options...
Eldritch Posted July 16, 2003 Share Posted July 16, 2003 Mmm... Orangina. Such a tasty and refreshing drink. Link to comment Share on other sites More sharing options...
Patrick_H Posted July 16, 2003 Author Share Posted July 16, 2003 Yeah I love it. Anyhow, I've got some updated screens finally, and I took down the texture pix (running out of space): Link to comment Share on other sites More sharing options...
The Truthful Liar Posted July 16, 2003 Share Posted July 16, 2003 This. Looks. Ace. Link to comment Share on other sites More sharing options...
Omikron Posted July 16, 2003 Share Posted July 16, 2003 NNNNooooo Once again I can't see images. They worked earlier in the day but not any more. Is it just me or is it happening to other people? Link to comment Share on other sites More sharing options...
babywax Posted July 16, 2003 Share Posted July 16, 2003 Dang the skybox on that most recent shuttle pic looks amazing! Link to comment Share on other sites More sharing options...
The Truthful Liar Posted July 16, 2003 Share Posted July 16, 2003 Originally posted by Omikron NNNNooooo Once again I can't see images. They worked earlier in the day but not any more. Is it just me or is it happening to other people? I feel that is it just you. :-( Link to comment Share on other sites More sharing options...
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