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Merovingian's Chateau (Matrix Reloaded)


Cazor

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Posted

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Thats with the shiney floors. And that is the Main Hall.

 

 

This is the basement hallway leading to the parking lot(not final textures)

 

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Wepaon models to go on the walls, and the statues are going to be skinned soon, and i am working with Azymn to make a weapons mod so you will have a katana/dual daggers/mace, and dual uzis/desert eagle pistol/M-4 rifle.

Posted

WOW. That is very impressive Cazor. Will the pillars be breakable, because I saw some other map that had that. ( Quite possibly couldv'e been your's.) Great Job! ;)

Posted

This probably wins top prize for best looking map based on Matrix Reloaded... so far. ;)

 

I will say this though, like I said to everyone else who's tried to do the Merovingian's Chateau... there are windows on the wall to the left and right of the front door - the chandelier can only create so much light... where is the rest of it coming from? Windows.

 

Should be nice to see the rest of the Chateau though, rather than just the foyer. Keep up the good work. :)

Posted

I'm porting it(and the Matrix Mod that will go with it) to JA when it comes out. Along with Darth_Kitty's uber-sexy models of course. :D

Posted

Oh yes... and just toc lear up some random quesions...

 

"I will say this though, like I said to everyone else who's tried to do the Merovingian's Chateau... there are windows on the wall to the left and right of the front door - the chandelier can only create so much light... where is the rest of it coming from? Windows."

 

Yes, windows are coming, along with the statues and all. We are going to get everything that is in the movie in the game.

 

 

 

 

"Looks good, but the corridor to the parking lot doesn't look right.

If you want I could get some screenies from Enter the Matrix for ya."

 

Yes i have been told that it doesnt look the same as EtM, but im going for movie-realism. My friend has gotten me some very nice quality pictures of the hall and i assure you i did everything in my power to make it exact.

 

 

 

 

And yes, im making the halls and the pool tables and the basemaent with the keymaker area (might leave the keymaker area out thought because of its size being way too small to do anythign in it) So yes, if you have played The Specialists mod from Half-Life, then you should have a good idea of how this will turn out.

 

Thanks everyone for the positive comments! :)

Posted
Originally posted by rgoer

By the way: there is no "porting" to be done for JA--all JK2 maps are instantly loadable. You don't need to "port" anything.

 

When i say port, i mean to just switch it (and the matrix mod) to JA...

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