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Caption It! (pictures thread)


StormHammer

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this is my camerapart of the config...especially timescale is great for screenshots.

 

bind A "cg_thirdPersonAngle 0"

bind B "cg_thirdPersonCameraDamp 0.6" /default is 0.3, makes the camera following smoothly

bind C "cg_thirdPersonCameraDamp 0" /camera doesn't follow when player character turns around or looks up and down, but still follows when P.C. is out of sight...

bind D "cg_thirdPersonAngle 180" /front view

bind E "cg_thirdPersonRange 140" /zoom

bind F "cg_thirdpersonangle 270" /left view

bind G "exec 360°.cfg" /complete tour starting from the 90°, see bellow for script

bind I "timescale 0.1"

bind K "timescale 1"

bind L "timescale 0.5"

bind N "cg_thirdPersonCameraDamp 1" /camera follows instantly

bind O "cl_avidemo 24"

bind P "cl_avidemo 0"

bind Q "cg_thirdPersonRange 40"

bind R "cg_thirdPersonRange 250"

bind S "cg_thirdPersonAngle 90"

bind V "cg_thirdPersonCameraDamp 0.3"

bind W "cg_thirdPersonRange 80"

bind X "cg_thirdPersonVertOffset 0" /default

bind Y "cg_thirdPersonVertOffset -22" /lowers the camera position to fit the whole PC instead of just the upper half

 

 

 

360°.cfg contains:

 

cg_thirdPersonAngle 90; wait; wait; wait; wait; wait; cg_thirdPersonAngle 100; wait; wait; wait; wait; wait;

cg_thirdPersonAngle 110; wait; wait; wait; wait; wait; cg_thirdPersonAngle 120; wait; wait; wait; wait; wait;

cg_thirdPersonAngle 130; wait; wait; wait; wait; wait; cg_thirdPersonAngle 140; wait; wait; wait; wait; wait;

cg_thirdPersonAngle 150; wait; wait; wait; wait; wait; cg_thirdPersonAngle 160; wait; wait; wait; wait; wait;

cg_thirdPersonAngle 170; wait; wait; wait; wait; wait; cg_thirdPersonAngle 180; wait; wait; wait; wait; wait;

cg_thirdPersonAngle 190; wait; wait; wait; wait; wait; cg_thirdPersonAngle 200; wait; wait; wait; wait; wait;

cg_thirdPersonAngle 210; wait; wait; wait; wait; wait; cg_thirdPersonAngle 220; wait; wait; wait; wait; wait;

cg_thirdPersonAngle 230; wait; wait; wait; wait; wait; cg_thirdPersonAngle 240; wait; wait; wait; wait; wait;

cg_thirdPersonAngle 250; wait; wait; wait; wait; wait; cg_thirdPersonAngle 260; wait; wait; wait; wait; wait;

cg_thirdPersonAngle 270; wait; wait; wait; wait; wait; cg_thirdPersonAngle 280; wait; wait; wait; wait; wait;

cg_thirdPersonAngle 290; wait; wait; wait; wait; wait; cg_thirdPersonAngle 300; wait; wait; wait; wait; wait;

cg_thirdPersonAngle 310; wait; wait; wait; wait; wait; cg_thirdPersonAngle 320; wait; wait; wait; wait; wait;

cg_thirdPersonAngle 330; wait; wait; wait; wait; wait; cg_thirdPersonAngle 340; wait; wait; wait; wait; wait;

cg_thirdPersonAngle 350; wait; wait; wait; wait; wait; cg_thirdPersonAngle 360; wait; wait; wait; wait; wait;

cg_thirdPersonAngle 10; wait; wait; wait; wait; wait; cg_thirdPersonAngle 20; wait; wait; wait; wait; wait;

cg_thirdPersonAngle 30; wait; wait; wait; wait; wait; cg_thirdPersonAngle 40; wait; wait; wait; wait; wait;

cg_thirdPersonAngle 50; wait; wait; wait; wait; wait; cg_thirdPersonAngle 60; wait; wait; wait; wait; wait;

cg_thirdPersonAngle 70; wait; wait; wait; wait; wait; cg_thirdPersonAngle 80; wait; wait; wait; wait; wait;

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Some great ones above, just enought for 20 minutes of constant laughter :). Mine is not much of a screenshot, just a short comic strip but I guess it fits well here (did't want to start another thread).

 

strip_eng.jpg

 

Just in case you wonder why is JA selling so damn good :).

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I know, thats why I am saying that is one hell of a trick for him to pull of drain like that, but not have me underneath him, but still be somewhat paralyzed, since I just zapped him with all my force pool energy,.

 

Ya know, the way that Raven designed the Drain reminds me specifically of what the "gods" do In StarGate SG-1. They have their victims helped in the same way pretty much, and they show the person's face to their hand where light emits out and they are unable to move.

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