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No PunkBuster support in JA


txa1265

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Originally posted by Prime

I'm not familiar with PunkBuster. Was it around for JO? I am under the impression that there wasn't much actual hacking and cheating in JO.

No ... I think if you read through some of the threads here people were too busy whining or laming to hack or cheat ;)

 

Actually JO had neither CD keys nor punkbuster, both of which are in other Raven games ... so we know it is a LucasArts thing.

 

Mike

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Originally posted by PrimoSidone

haha like punbuster really helped?

 

PB helped to a certain degree. Once hackers know how to get past PB, then it's utterly useless. Only thing it's good for then is to create more lag and to auto kick/ban players for the most stupid things such as changing names too much.

 

If hackers/cheaters do arise in JA, I'd bet PB support will be added if people complain enough.

 

From my experience in JO, no one cheated or anything. I sometimes got accused of "hacking" in full weapons FFAs because I'd be 30+ points ahead of everyone else. This, of course was because many people stand around without moving, with their sabers out trying to pretend they are real jedi and paying no attention to the guy with a gun behind them who's about to frag them.

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Well, I think I only encountered one or two cheaters when playing online. I know this one guy was cheating because everyone was throwing everything in their arsenal at him, and he didn't die. I've not played extensively online, so I can't comment long-term, but 98% of the time I've played online they've felt like straight games. I think pure servers may have a lot to do with that...

 

So if it's not a really big issue, it doesn't really make sense to include Punkbuster for JA. If, as mentioned above, the game becomes rife with cheaters and hackers, then maybe it should be a consideration down the line somewhere...

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I thought a person was cheating once, which was last night! But I can't be sure.

 

I faced a guy in FFA and kicked him at least 30 times, and he still didn't die. Maybe kicking just doesn't do damage. I don't know, since I havent played MP for quite some time. But aside from that I really haven't had to many problems. JO was a pretty good game as far as that went. Though the 'laming' certainly was high :D

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Originally posted by anonymous4

it means that we will all be bombarded by hackers and cheaters.

If JO didn't support it, and there were almost no cheaters in that game, why would JA suffer a much worse fate?

 

Originally posted by Obi-Wan X

I faced a guy in FFA and kicked him at least 30 times, and he still didn't die. Maybe kicking just doesn't do damage.

Very possible. I have been on several servers where the kick damage had been set to zero. You could still kick, but it wouldn't do anything.
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Originally posted by Prime

If JO didn't support it, and there were almost no cheaters in that game, why would JA suffer a much worse fate?

The only thought I had - we've had various people talking about 'competitive tournaments/ladders' ... I wonder how that matters to them.

 

I cheated once ... it was way back when you had to do the cheat for the lightstaff. The server had a MOTD of 'cheats enabled' and I thought 'huh?' and typed in 'helpusobi 1 and then god'. It took! Before I though to turn it off I got attacked by three Maul-alikes (this was also back when there was fighting on FFA servers ;) ) after a bit one asked 'are you cheating' ... oops, I said yes, turned it off and we went back to fighting ...

 

Mike

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Alright, who here remembers PB for HL? Who remembers how much of a piece of crap/a joke it was? Nuff said.

 

Jedi Outcast was as worthy to hack as The Specialists now: Not at all. The dynamic in which the game was produced actually gave its players "hacks" if they knew about them (force sight, anyone?). Also, models were not damage specific in terms of hitboxes. So in essence, your wallhack did crap.

 

And just to end on a PA note...

 

http://www.penny-arcade.com/view.php3?date=2002-01-07&res=l

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I remember punkbuster for half-life. IT SUCKED! I was playing TFC on the Casbah level. there is a tunnel leading to the flag, and on the side of the tunnel there is a little alcove. I was playing heavy weapons guy, Auto Cannon ready, and I was on defense, guarding the flag. I sat there for about 5 mins, nobody was coming (good support from the snipers). I got kicked by PB for being "idle". It is called defense! It was a pretty common thing, so most of the half-life and HL mods servers stopped using it. Well, that is my 2 cents.

 

later

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I just read my last post, and realized that it is a total rant. I apologize for not adding anything to the discussion. I never encountered much cheating, with PB or not. All that you do is enable the kick-vote mod. It lets the players kick, with 3/4 of the players voting "yes", players who they think are cheating or being offensive. It was A LOT better than PB. There, I have now added something to the discussion. I feel better.

 

later

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Originally posted by StormHammer

Well, I think I only encountered one or two cheaters when playing online. I know this one guy was cheating because everyone was throwing everything in their arsenal at him, and he didn't die. I've not played extensively online, so I can't comment long-term, but 98% of the time I've played online they've felt like straight games. I think pure servers may have a lot to do with that...

 

So if it's not a really big issue, it doesn't really make sense to include Punkbuster for JA. If, as mentioned above, the game becomes rife with cheaters and hackers, then maybe it should be a consideration down the line somewhere...

 

there were hacks for JO. did they help? not at all.

 

there was a wallhack, an aimbot/ballhack, and a aimbot/wallhack/colored models hack. that's it.

 

i was playing the other night and everyone in the server was trying to kill me. did i die? nope not once. was i cheating? nope. its called dodging, getting pickups, and using dark rage/protect/heal/drain/ and other powers wisely...like you said you haven't played often so that would mean they would most likely be a lot better, and whoever it was was most likely a competitive player, so they knew how to handle themselves.

 

as for those who play on ladders, etc, the hacks that will most likely come out for JA will be just as much crap as the ones that came out for jo, so nobody will give a ****. hell even if they were good i wouldn't give a damn about them...

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Well, let's be honest here, how much honest-to-goodness cheating was there in JK2?

 

I'm not talking about servers that enabled cheats, or those stupid admin mods, and I'm not talking about scripting.

 

Really... let's hear it.

 

 

With pure servers, and the engine how it is, I don't really see a big need for PunkBuster. And if things follow through with JA, it'll probably be the same.

 

I mean, if there is a cheating problem, sure, but IS there even one with this game? I never noticed...

 

Now Accusations of Cheating are fashionable in JK2, just as with any other online game, sadly, because so many people are sore losers.

 

You make a good point Rumor, that most cheats would be useless in these games even if they were made (due to the Force powers and stuff).

 

 

I honestly don't think cheating is a threat to JK2/JA. More of a threat are those moronic admin mods and abuse of the vote kick option in the base game. ; p

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Remember, if it's not a pure server, what you *think* is cheating could actually be the admin running a mod... (especially if it's one you have already installed from a previous server so you don't notice it downloading when you begin).

 

Then there's a lot of people who confuse the weird effects of lag with cheating...

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BUT YOU DIDN'T BOW!! YOU ARE SUPPOSED TO BOW! YOU MUST BE CHEATING!

(this coming from a guy who would bow, then attack you, whether you were done bowing or not...)

 

That was an actual statement from another person. No, I am not kidding. Yeah, I hear what Kurgan is saying about abusing the kick-mod. However, I have only had a problem with it once. Usually, unless you are being a real d@%#, people will vote no, then kick the whiner. Anyway, I think that I will just continue to write random things, since I have nothing to do for the next 10 minutes before I have to go to class. Wow. That is sad. I am looking forward to going to class. *begins to cry* Dear sweet Jesus! What is happening to me! :violin: Oh, thanks! You are a great help.....

 

/rant off

 

Later

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Punkbuster failed in CS true.. But it is a huge success in Soldier of Fortune 2 and I hear its working well in Return to Castle Wolfenstein.

 

Even when the cheaters figure out away around the current implementation of Punkbuster, the wonderful thing is, the PB staff updates the software and the new hacks are useless.

 

The GUID (Global Unique Id) itself is priceless. Banning people by IP just doesn't work anymore. Its way to easy to get a new IP. And what about identifying a ringer or some aliased name? The GUID is linked to your CD key that makes you you regardless of ip or name. The only way to change is to buy another copy of the game.

 

It was priceless for competition. Not to mention the cvar checks, bind checks, and PB screenshots (shots taken directly from your video card and stored on the server).

 

However, I'll agree that for the most part the standard cheats in JA won't really add much to a player. All the hacks are basically tools you already have in the game.. wallhack = seeing.. speedhack = speed.. some sort of force hack? energize.

 

It is a disappointment that they won't be implementing PB, but its expected.. Lucasarts has never placed a big emphasis on Multiplayer for the JK series.. sad but true.

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