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Showing content with the highest reputation on 02/09/21 in all areas

  1. Ha, that was quick! I'm guessing you used a guide? (Which is understandable given how frustrating some of the puzzles in MI2 are -- spit contest, monkey as a wrench, etc.) If you're going to move onto Curse of Monkey Island next you'll have yourself a lovely time, as the puzzles are more rounded, the interface is more polished, it's just an all round great experience. Arguably LucasArts's best... or damned close to. One tip: Unlike MI2, I would recommend playing the lower difficulty first and then moving on to "Mega Monkey" mode afterwards. Why? Simply because unlike MI2 you the lower difficulty is basically "normal" mode, not "easy" mode: You don't miss any story or locations, and there's a bunch of great puzzles that are worth playing through. It's basically a normal LucasArts adventure game with great puzzles (you shouldn't really need a guide, or least need one less). Then when you complete it you get the additional bonus of playing it again with more difficult puzzles (presuming you enjoyed it the first time). Two games for the price of one! Of course maybe you fancy exploring another world next: Day of the Tentacle, Full Throttle and Grim Fandango are all excellent choices (and I'd probably recommend them in that order, simply because they get more technically impressive as they continue).
    3 points
  2. The project, originally, was something quite ambitious. I think it will be possible to talk about it in a few weeks... Some things still need to be worked out.
    1 point
  3. Ahoy there!! Long time visitor of the site, but first time user of the forums. I would like to share some music covers that I did recently. As you can imagine from my profile's pic, it is from the great music of "Monkey Island 2". I am happy to join you all fans and share some stuff. I'll be BACK!! 😀
    1 point
  4. I hate to double reply, but I just finished the game about 20 minutes ago. What an incredible game from beginning to end. I absolutely loved the ending — I imagine it was a major point of discussion. I feel like this is a game you can continue to analyze and never get to the bottom of it. Thanks for not spoiling the return of my man Stan. Glad to see he was still out hustling. I just gotta say that I am so happy that I decided to play these games. Consider me a fan!
    1 point
  5. The description says "tribute illustration for a cancelled project", so I suspect the project was a collection of tribute illustrations of different games, not an MI project. The Umeshu Lovers account also tweeted mocked-up concept art for a hypothetical Yoshi's Island remaster.
    1 point
  6. Scans of almost every issue of Lucasarts' magazine The Adventurer: https://archive.org/details/lucasarts-the-adventurer--magazine-complete This probably isn't incredibly useful, but the reason I'm posting it here is that I realised that the cover of issue 8 is the source for that big Ben Throttle cutout that was talked about earlier. Personally I far prefer this cover image to the one used for the actual game packaging - I'd legit print and frame it if a cleaned up version was available. This also solves who the artist was - Peter Chan! I replied to Tim's Twitter thread about it to let him know, not sure if he'll ever see it though... (Issue 6 was the one that a friend brought back for me from a trip to America - I was very excited to see behind the scenes DOTT stuff and a Sam & Max comic - Surfin' The Highway hadn't reached my local comic shop yet!)
    1 point
  7. Nothing here’s for sale sorry!
    0 points
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