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Showing content with the highest reputation on 02/05/23 in all areas

  1. There are always a handful going on at any given time, and they’re always good for a chuckle. Whether you want a Fate of Atlantis poster for $750, or a factory-sealed copy of Maniac Mansion NES for $3,999.99, this is the thread to document and admire the breathtaking nerve of people who were brought up incorrectly – sort of the evil twin of the bargain thread.
    2 points
  2. I anticipated this problem so I made an easy solution: just drag the ROMs onto the game window and it will stick them in the right place. Same goes for SoundFonts if you want to use your favorite sound font with the GMIDI/MT-32 output of any games. Clearly I need to work on rewriting the docs to reflect how things work now! (Just to be clear: this has worked for the past several versions, I just failed to mention it.) Thanks for verifying the EFMI fix and duplicated variants.
    2 points
  3. πŸ‘• I beat #Mojole #320 and all I got was this stupid t-shirt. 3/6 πŸ–€πŸ–€πŸ–€πŸ’›πŸ’› πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
    1 point
  4. Thanks! Worked like a charm! Easier than moving the files to a specific folder.
    1 point
  5. πŸ‘• I beat #Mojole #319 and all I got was this stupid t-shirt. 3/6 πŸ’›πŸ–€πŸ–€πŸ–€πŸ’› πŸ–€πŸ’›πŸ’›πŸ–€πŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
    1 point
  6. I can confirm I no longer see duplicated variants and I didn’t even have to delete the previous installs Re-installed Escape from Monkey Island and the problem with the music is now fixed as well. Good stuff! Thanks for the fast fix. Quick question, I was trying to get MT32 to work with Monkey Island 2, but I can't figure out where to put the MT32_CONTROL.ROM. I tried putting it inside "~/Library/Application Support/Aaron Giles/DREAMM", but it didn't seem to recognise it. I also tried adding the files to the subfolders "gamedata" and "install", but it still didn't work. When I go to the Sound Configuration I always get "MIDI Port: MacOS internal MIDI (GMIDI mode).
    1 point
  7. DREAMM 2.0b11 posted here: https://aarongiles.com/dreamm/beta/ Main changes are fixing all known Escape from Monkey Island issues, and improvements to the installation/identification process. I have a pile of new variants to sort through, so next release will focus on those, plus knocking out as many bugs as I can! Blondebeard, this version should stop creating separate entries each time you install a game. However, it will not recognize your previous numbered installs, so you might want to delete those before proceeding. Changes since 2.0b10 ==================== * Win32/Direct3D: Fix FPU rounding mode handling * Win32/Direct3D: Add stronger clamping of iterated parameters to prevent artifacts * Win32/Direct3D: Support multiple threads for 3D rendering (defaults to 2) * Win32/DirectDraw: Frame-limit to 60fps * Win32: Fix crash when attempting to free system libraries on MacOS * Frontend: Fix installation of EFMI from CDs, which requires combining two files (please reinstall) * Frontend: Improved handling of game scanning/verification; unknown game versions now have a CRC code (note: old unknown game versions will not be detected; you'll want to clean those out) * I386: Support 0-overhead opcode hooks and reduce static table sizes (smaller executable) * General: Default to SoundBlaster for games even if MT32/GMIDI is available since it's more consistent * General: Disabled most all debugging features in release build; lots of internal cleanup
    1 point
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