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Showing content with the highest reputation on 10/31/23 in all areas

  1. I've added 5 color variations of the Fate of Atlantis map to the project.
    2 points
  2. I just got my Shadows of the Empire CD, and the CD audio plays without issue in DREAMM. So it looks like the WinMM wrapper is not properly supported. And from there, I found other issues in X-Wing and TIE Fighter. In TIE Fighter for Windows, selecting the Joystick Flight Options doesn't show any options at all; the list is blank. In X-Wing for Windows, the joystick buttons can be reassigned without issue. However, rotating the Z-axis causes changing the engine speed, when this shouldn't be doing anything, and indeed does nothing in the joystick configuration. I can say for certain that these are issues with DirectInput emulation. It's serious in this case, since these games won't run at all without a joystick. EDIT: Indeed this is an emulation issue, as playing these games directly from Windows doesn't have such problems. The DOS CD version of X-Wing has a tendency to hang when entering a mission. EDIT: The DOS versions of X-Wing and TIE Fighter work just fine with the joystick now. It must have been a configuration goof on Windows' part that fixed itself. The joystick I'm using is the Logitech Extreme 3D Pro, if that matters. It works wonderfully with the Rebel Assault games.
    1 point
  3. Great work on the Windows emulation. This greatly simplifies getting the Windows games running; no more need for compatibility fixes or workarounds. With macOS and Linux versions of DREAMM, it also makes them more portable! Having said all that, I did find one issue. Shadows of the Empire (GOG release) has an issue where the OGG tracks are stuttery, and eventually stop playing entirely. Is this related to the WinMM wrapper (win32.dll) that GOG uses to emulate the CD audio tracks? I've witnessed similar issues with the Windows versions of X-Wing and TIE Fighter (whose WinMM wrapper is named music.dll). I ordered an original CD of the game off eBay, and will test it to see if there are any problems with the tracks. Rebel Assault II version FA1.08 actually has a native Windows version of the game, which uses DirectX. I imagine there's little point in supporting that (probably doesn't have much improvement over the DOS version), but it's still good to know. All in all, a fine emulator for LucasArts games. Hopefully, X-Wing Alliance and X-Wing vs. TIE Fighter can be supported in the future to complete the X-Wing series. More classic Star Wars games will certainly help. I've got Phantom Menace on the way from eBay, and that game has severe compatibility issues.
    1 point
  4. 👕 I beat #MojoleXtremer #587 and all I got was this stupid t-shirt. 1/6 💚💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/ Take that Remi
    1 point
  5. Following up with the main news page about Grim Fandango celebrating it's 25th anniversary (oh my oldness), IAm8Bit just brought back their 20th Anniversary vinyl printing of the Grim Fandango soundtrack. In other related schwag news, you can get yourself this very fine Double Fine hat. But also, a life-sized Psychonauts brain-door (hinged, lenticular pin).
    1 point
  6. Wowie-zowie, that's true, music should play! I can reproduce it too very consistently with my english copy. EDIT: and THIS is where it gets weird, playing the original EXE without DREAMM consistently yields no music as well. But this is not a collective allucination or some kind of Mandela effect, music is really supposed to start there... I should try to see what happens in the disassembly. EDIT 2: ever weirder, the issue is not there when running the game with the IDA debugger with the windowed flag, nice 🙂
    0 points
  7. Monkey Island Heardle #405 🔉🟥🟩⬜️⬜️⬜️⬜️ #MonkeyIslandHeardle
    0 points
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