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Everything posted by Jake
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Wait youโre not playing the same word over and over until you guess it really fast? Okay this is harder than I thought.
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Indiana Jones and the Fate of Atlantis - Remastered Soundtrack
Jake replied to Laserschwert's topic in General Discussion
Love Michael Giacchinoโs Star Trek score. -
Tried it again and did better. Think Iโm getting the hang of this! ๐ I beat #MojoleXtremiest #972 and all I got was this stupid t-shirt. 1/6 ๐๐๐๐๐๐๐ https://funzone.mixnmojo.com/Mojole/
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Iโve been away too long and this game is insane now and yet ๐ I beat #MojoleXtremiest #972 and all I got was this stupid t-shirt. 5/6 ๐ค๐ค๐๐ค๐๐ค๐ค ๐ค๐ค๐ค๐ค๐ค๐๐ ๐๐ค๐ค๐ค๐ค๐ค๐ค ๐๐๐๐๐๐๐ ๐๐๐๐๐๐๐ https://funzone.mixnmojo.com/Mojole/
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I saw some well received fan attempt at an animated series treatment for Indy and it put everything so firmly into a kids entertainment space I had trouble buying it as the same franchise. Not to say Indy is for grown ups, but more that part of the appeal is the fact that it takes pulpy all-ages a venture tropes and infuses them with a touch of more complex humanity and โrealism,โ and youโre just inevitably going to lose some of that when you stylize everything for animation I think Fate of Atlantis gets away with feeling so much like a real Indy story in part because everything is so low res and tiny. Theres never a close up on a stylized face, the voice acting is scratchy and low res. My brain can take the presented outline of a story and its pacing and globe trotting map and postcard views, and imagine the Spielberg movie running on top of it. There arenโt a bunch of stylistic signifiers on top of it signaling to me โactually, this is something other than what your imagination is telling you it should be.โ Great Circle looks like it will have its own vibe - inevitable in a conversion to another medium and of course being first person - but itโs still trading in the language of live action cinema, even though itโs a 3D video game, which excites me for an Indy product.
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Thatโs all true Jason, but I still didnโt have a very fun time watching it. looking forward to Great Circle though.
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Telltale's Sam & Max games getting remastered
Jake replied to Udvarnoky's topic in General Discussion
Everything seems in order here. -
Telltale's Sam & Max games getting remastered
Jake replied to Udvarnoky's topic in General Discussion
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Indiana Jones and the Fate of Atlantis - Remastered Soundtrack
Jake replied to Laserschwert's topic in General Discussion
Iconic though. -
Telltale's Sam & Max games getting remastered
Jake replied to Udvarnoky's topic in General Discussion
Ah yeah, probably not. This remastering process has been very straightforward and drama free, and was done by a very small team (4-8 people at the max), all working remotely, so a doc would be pretty boring. We might do a stream at some point and show some things, but I donโt think thereโs an audience for a GDC talk unfortunately. -
Telltale's Sam & Max games getting remastered
Jake replied to Udvarnoky's topic in General Discussion
What sort of juicy stuff are you looking for? Iโm happy to dish out any dirt as a Mojo Forums exclusive. -
George Broussard's tweet about the future of PnC adventures
Jake replied to TimeGentleman's topic in General Discussion
I think you can have both good graphics and responsive and โcleanโ gameplay, just not by taking the path โcinematicโ adventure games took. Changing the subject back to Broussardโs original post, I think Broken Age is an example of an adventure game made by one of the classic LucasArts designers that tried to be very forward looking in its content, and (in Part 1 at least) in its design ethos. That game doesnโt feel beholden to the past other than it being a graphic adventure game by Tim Schafer. -
George Broussard's tweet about the future of PnC adventures
Jake replied to TimeGentleman's topic in General Discussion
This sounds goofy but I think that the decision to try and make adventure games seem more cinematic (eg: characters turn beautifully, they reach out with a full animation to open the door, they raise their hand then reach into their pocket and rummage around before pulling up an inventory item) had the effect of making them actually feel significantly less cinematic to play. Monkey Island or Fate of Atlantis moved as quickly and responsively as any other game at that time. Itโs true they didnโt have a bunch of detailed embellishments as you clicked around, but the story advanced as quickly as it possibly could at the micro-level in response to your actions. -
George Broussard's tweet about the future of PnC adventures
Jake replied to TimeGentleman's topic in General Discussion
Im of many minds on this, in that I think I agree with you and with George. The part that I fully agree with is that developers should stop saying โIโm making my own spin on Monkey Island,โ which is a sentiment that somehow keeps coming up directly from developers mouths. 1) no you arenโt, and 2) if youโre trying that, you probably shouldnโt be. (are you asking yourself what the actual developers of monkey island thought they were doing that led to the creation of that game? what media they were engaging with? they definitely did not set out to make โa monkey island gameโ when none existed before.) I think making a genre work that fits in a well-worn groove is a fine and good thing to do. But the reason the LucasArts games hit as hard as they did when they were new was the surprise and variety of them - you never knew what you were going to get next, even with the ones that were sequels. (With the exception of Last Crusade to FoA, but I think theyโre the exception that proves the rule.) So is โLucasArtsโ a genre on any front? Iโm not sure. Itโs a mostly common user interface, itโs a design philosophy (as written out explicitly in many of their manuals), but I donโt think those are the things devs mean when they say theyโre making a LucasArts game. I think they usually mean โhas 9 verbs and has jokes in,โ and probably has a guy say โlook behind you a four headed monkeyโ in it. I obviously have muddled thoughts on this but I mostly think, taking from a game or developer or genre you like is fine, but Iโd hope you are trying to actually examine their work and figure out what in it was successful and unique and spoke to you, and try to figure out how to make your own version of that. Just quoting the references or lifting the art style or name dropping the games wonโt get you much, beyond something to pander to lowest hanging fans with. -
Well Eep ook ack! I failed at #Mojole #848. ๐๐ค๐๐ค๐ค๐๐ ๐๐๐๐ค๐๐ค๐ ๐๐ค๐ค๐ค๐๐๐ ๐ค๐๐๐๐ค๐๐ ๐ค๐ค๐ค๐ค๐๐๐ ๐๐๐๐๐ค๐๐ https://funzone.mixnmojo.com/Mojole/
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Telltale's Sam & Max games getting remastered
Jake replied to Udvarnoky's topic in General Discussion
I long to update that soundtrack waiting thread. Maybe itโs why I got involved in the remasters to begin with. Who can say. -
Telltale's Sam & Max games getting remastered
Jake replied to Udvarnoky's topic in General Discussion
It was both reasons! The highly detailed textures in the original were very heavily based on photographs, basically textures lifted from the CSI games. It added a really satisfying level of busyness to each screen, but when we tried to actually up the resolution and light it, as you guessed, it didnโt work that well. It ended up looking โoldโ instead of โa cooler version of what you remembered.โ So we opted to simplify textures but add more detail to the scenes themselves, and also looked at how hit the road and Steveโs paintings handled โstylizedโ dirtiness. We also did want the game to be more of a piece with the other two seasons, while still having its own feel. So the overall density of environments and amount of caked on dirt, graffiti, and gunk is still way higher than in the other games. It also has film grain on by default, heavier vignettes in the corners of shots, and is color graded more aggressively into gunky โold film thatโs been left out in the sunโ tints, especially in the dark areas of shots. And for what itโs worth, the first two seasons were also not direct uplifts of their original styles. With season one we really looked at hit the road and the covers to the comics for inspiration, and wanted that season to feel closer to those than it previously had. So itโs pretty bright, has lots of high contrast spotlights, and is a little more flat. For season two we wanted things to feel a little more like a monster movie, so there is more underlighting coming up from below. We also decided season two would have a lot of two-tone lighting so many scenes are lit above with one color and below with another. For season 3 the goal was basically, try and make it feel like season 3 but more polished, while keeping it stylistically in line with the other two seasons, so the trilogy as a whole feels cohesive even if each individual season has its own mood and details. Itโs definitely a more noticeable change with season 3 since it had more of an overt style to begin with than the previous two. (Or maybe more accurately, all 3 seasons had a style but season 3โs managed to actually punch through and be noticed to a greater degree than the other two.) -
A Conversation with James "Purple" Hampton, Larry The O, Julian Kwasneski, Peter McConnell, Mike Levine, Darragh O'Farrell, Khris Brown, Clint Bajakian, Michael Land, Steve Purcell, Mark Ferrari, Ron Gilbert, Dave Grossman & more (Updated: Nov. 17th)
Jake replied to danielalbu's topic in General Discussion
Amazing stuff! I hope the clips can eventually go up on archive.org or in the VGHF library or some other place where they can be archived and preserved. -
Telltale's Sam & Max games getting remastered
Jake replied to Udvarnoky's topic in General Discussion
Telltales head of marketing changed mid way through season 3 development and he canceled all merch projects I had just started working on the soundtrack packaging when it happened. -
Telltale's Sam & Max games getting remastered
Jake replied to Udvarnoky's topic in General Discussion
Season one remastered is available on vinyl right now and it wonโt be reissued with new tracks (?). Thereโs just not an audience. Hoping to do physical releases of 2 and 3 as well. Maybe I will print on demand a CD release for you, one of the two people who has ever asked for it ๐ -
Telltale's Sam & Max games getting remastered
Jake replied to Udvarnoky's topic in General Discussion
Itโs because I did the mix for the menu track, not Jared. Not that he didnโt give it the thumbs up (he said โyeah thatโs basically the way I would have edited it, ship itโ) but itโs not something that was on either of our minds when considering what the soundtrack should have. And he hasnโt got the source files for it since I bashed out the menu mix in Premiere, so heโd likely have to re-create my edit. -
Telltale's Sam & Max games getting remastered
Jake replied to Udvarnoky's topic in General Discussion
Not on Steam or Bandcamp, because they are done directly through a simple admin interfaceโฆ but the ones that propagate to iTunes, Amazon, Spotify, YouTube Music etc yes they are a horrible pain to update because unless you are a huge record label with direct access to all those different backends, they go through a variety of middleware services, none of which are comprehensive in their tools or feature set. Many of them also have intrinsic hooks to their storefronts which are still hardcoded to assume pricing based on CD-length albums, which is part of why many soundtracks have just given up and release in โvolumes,โ even though for all intents and purposes it should be one album in the digital era. We tried to avoid that for the Skunkape soundtrack rereleases but eventually just decided to split the albums up on those services. (On Steam and Bandcamp they are single albums without volume distinctions.) -
Telltale's Sam & Max games getting remastered
Jake replied to Udvarnoky's topic in General Discussion
Well that I can do https://www.dropbox.com/scl/fi/upubfd4dvl30eaog0z2o7/env_office_cs_opening_e1_1.wav?rlkey=uane64i9w2y3kqz18xly59eju&st=q8pq9zry&dl=0 This lyric-free arrangement of World of Max was stuck in my brain for so long that I made it the main menu music of the Save The World remaster. Then we didn't include it in the soundtrack oops. -
Telltale's Sam & Max games getting remastered
Jake replied to Udvarnoky's topic in General Discussion
There is very little new music this time around. Season 3 was well covered. But Jared went through and updated the samples on almost every track, and did a new mix and mastering process on all of it, so things sound way better. We also got the usual session saxophonist to come in and add a little bit of live coverage to some key moments that were previously pure synth.