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Everything posted by Jake
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Help me find this curved perspective tall tower shot!
Jake replied to TimeGentleman's topic in General Discussion
Are you thinking of toontown from who framed Roger rabbit? -
Help me find this curved perspective tall tower shot!
Jake replied to TimeGentleman's topic in General Discussion
I always think of the Curse lighthouse because it’s so bowed, but you’re right it doesn’t pan. -
Help me find this curved perspective tall tower shot!
Jake replied to TimeGentleman's topic in General Discussion
Are you thinking of the lighthouse from curse? The cliff from monkey 2? -
Pipe dream hell yeah.
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Indiana Jones and the Fate of Atlantis - Remastered Soundtrack
Jake replied to Laserschwert's topic in General Discussion
That Sophia tracks sounds so great. -
Tales of Monkey Island - Game Developer Magazine May 2010
Jake replied to Scummbuddy's topic in General Discussion
Nice! I forgot to update the thread but I failed to find a copy in my collection of Telltale stuff. Glad you got one. -
Sam And Max Hit The Road - Limited Run physical release
Jake replied to TimeGentleman's topic in General Discussion
Steve ended up doing a bunch of work on this release in addition to his and Laserschwert's collab on the back of the box map. Here's a look at a few pieces of it, using photos he posted to the Sam & Max Funhouse Facebook page as visual aids: He did the cover to the Conroy Bumpus Live from Bumpusville "EP" (really just a mini CD that could fit in the case file envelope). I wonder how long it's been since Steve last drew Conroy Bumpus?! The CD contains the same redbook audio tracks that were found on the original CD-ROM edition of the game in the 90s, with the track order changed slightly so "King of the Creatures" is first. The box includes a real version of the fake "official Hit The Road totally unrelated board game,", which actually started its life as a double page spread in the On The Road comic (which is also included in this edition as a miniature reprint of the original book!). We thought it would be cool to do the board game as an actual board game, instead of an art print or postcard or something, but that meant it would need pieces! After kicking around a few ideas, Steve proposed doing a collection of fake vintage bottle caps, representative of the heroes of the game. It was perfect for the "crap found between the cracks of the car seat on a long road trip" vibe we wanted for the collectors edition, and Limited Run was into the idea and found someone who could print them up for us. It also meant Steve ended up doing portraits of Trixie and Bruno! The game board is dice based, so we did a die stolen from the Savage Jungle Inn, lettering and palm tree logos on the 1 side, and the "savage jungle" logo from the sign outside printed between the pips on the 2 side. (not pictured) Also in the case file evelope is a piece of the World's Largest Ball of Twine! The idea here was this is a cheesy little chotchkie you could pick up on a spindle rack by the cash register in the spinning restuaurant, or in the museum. It seemed like the sort of cheesy tourist trap souvenir you'd be able to get there. Limited Run agreed to cut a zillion little pieces of twine so we were good to go. Steve did the retro illustration of the Ball and restaurant. There's a bunch of other crazy stuff buried the deeper you dig, like these scribbly storyboards of an early idea for the game's opening: I don't want to spoil all the contents, though, as I know there are people out there who ordered it and still haven't received it. -
Tales of Monkey Island - Game Developer Magazine May 2010
Jake replied to Scummbuddy's topic in General Discussion
Does that issue have a Tales cover? I don’t think I have it but I’ll dig through my stuff. -
Sam And Max Hit The Road - Limited Run physical release
Jake replied to TimeGentleman's topic in General Discussion
Oh my god it’s happening -
@Junaid and @BigJKO both have accounts here!
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👕 I beat #MojoleXtremiest #979 and all I got was this stupid t-shirt. 4/6 🖤🖤🖤💚💚💚💚 🖤🖤💚💚💚💚💚 💚🖤💚💚💚💚💚 💚💚💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
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Indiana Jones and the Fate of Atlantis - Remastered Soundtrack
Jake replied to Laserschwert's topic in General Discussion
There’s just a bit in the middle of that track that lands on the Trek melody line for a second, otherwise they’re unrelated. Sometimes a brain can’t help itself. This sounds great! -
Wait you’re not playing the same word over and over until you guess it really fast? Okay this is harder than I thought.
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Indiana Jones and the Fate of Atlantis - Remastered Soundtrack
Jake replied to Laserschwert's topic in General Discussion
Love Michael Giacchino’s Star Trek score. -
Tried it again and did better. Think I’m getting the hang of this! 👕 I beat #MojoleXtremiest #972 and all I got was this stupid t-shirt. 1/6 💚💚💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
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I’ve been away too long and this game is insane now and yet 👕 I beat #MojoleXtremiest #972 and all I got was this stupid t-shirt. 5/6 🖤🖤💛🖤💛🖤🖤 🖤🖤🖤🖤🖤💛💛 💛🖤🖤🖤🖤🖤🖤 💛💛💛💚💛💛💛 💚💚💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
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I saw some well received fan attempt at an animated series treatment for Indy and it put everything so firmly into a kids entertainment space I had trouble buying it as the same franchise. Not to say Indy is for grown ups, but more that part of the appeal is the fact that it takes pulpy all-ages a venture tropes and infuses them with a touch of more complex humanity and “realism,” and you’re just inevitably going to lose some of that when you stylize everything for animation I think Fate of Atlantis gets away with feeling so much like a real Indy story in part because everything is so low res and tiny. Theres never a close up on a stylized face, the voice acting is scratchy and low res. My brain can take the presented outline of a story and its pacing and globe trotting map and postcard views, and imagine the Spielberg movie running on top of it. There aren’t a bunch of stylistic signifiers on top of it signaling to me “actually, this is something other than what your imagination is telling you it should be.” Great Circle looks like it will have its own vibe - inevitable in a conversion to another medium and of course being first person - but it’s still trading in the language of live action cinema, even though it’s a 3D video game, which excites me for an Indy product.
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That’s all true Jason, but I still didn’t have a very fun time watching it. looking forward to Great Circle though.
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Telltale's Sam & Max games getting remastered
Jake replied to Udvarnoky's topic in General Discussion
Everything seems in order here. -
Telltale's Sam & Max games getting remastered
Jake replied to Udvarnoky's topic in General Discussion
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Indiana Jones and the Fate of Atlantis - Remastered Soundtrack
Jake replied to Laserschwert's topic in General Discussion
Iconic though. -
Telltale's Sam & Max games getting remastered
Jake replied to Udvarnoky's topic in General Discussion
Ah yeah, probably not. This remastering process has been very straightforward and drama free, and was done by a very small team (4-8 people at the max), all working remotely, so a doc would be pretty boring. We might do a stream at some point and show some things, but I don’t think there’s an audience for a GDC talk unfortunately. -
Telltale's Sam & Max games getting remastered
Jake replied to Udvarnoky's topic in General Discussion
What sort of juicy stuff are you looking for? I’m happy to dish out any dirt as a Mojo Forums exclusive. -
George Broussard's tweet about the future of PnC adventures
Jake replied to TimeGentleman's topic in General Discussion
I think you can have both good graphics and responsive and “clean” gameplay, just not by taking the path “cinematic” adventure games took. Changing the subject back to Broussard’s original post, I think Broken Age is an example of an adventure game made by one of the classic LucasArts designers that tried to be very forward looking in its content, and (in Part 1 at least) in its design ethos. That game doesn’t feel beholden to the past other than it being a graphic adventure game by Tim Schafer.