-
Posts
2640 -
Joined
-
Last visited
-
Days Won
99
Content Type
Profiles
Forums
Events
Everything posted by Jake
-
So good! These look fantastic.
-
I believe Steve sold that painting to a collector and - surprise - it has vanished into hiding without a trace. Collectors are often very bad sharers, unfortunately.
-
I hope you do a version with the warmed up colors like you’ve done in the past too (sega cd style?), because I agree with you that it looks great like that.
-
Yep this is the most common. There are digital cameras made at least partially to specialize in this sort of high res studio setup, which slightly vibrate the image censor and take multiple shots to create gigantic mega-res composite photos from a locked down tripod setup. And before digital as far as I know large format film cameras were commonly used, with the resulting shots preserved as slides or transparencies (instead of prints) to preserve as much detail as possible for reproduction. There are surely slides or transparencies of all the box art out there somewhere as it was almost definitely the format used for mailing a copy to magazines for ads, and to international publishers, before print design went fully digital, but who knows where they’d be. Deep in old filing cabinets if they aren’t throw out.
-
It’s a movie poster size print of the game box art, made from whatever original assets they used at the time so it’s an incredibly detailed reproduction.
-
I finished it. I loved it.
-
Same! Not a personal jab, and as Thrik said, the idea that scummvm is an archival tool has been more or less put to rest at this point, but the general conversation it raises is interesting and one I care about.
-
If the confidence level is really high that they're bugs that's more okay, but it still weirds me out a little bit.
-
Are these being fixed in a way that you can disable the "fixes" with a flag or something? It seems strange that ScummVM is now fixing bugs (without any understanding of why they're fixed) in a way that doesnt let you experience the original version without resorting to DOSBox. I mean, you're probably right that they are bugs, but without knowing for SURE, it seems bold to straight up alter historic game content when its run through ScummVM. Why is it ScummVM's job to fix these, especially in a way that is opaque to end users? I realize that I've been working on remasters of Sam & Max games that change a TON of content, so I understand the line can be blurred, but in the case of Sam & Max we made them explicitly new releases, and leave the originals untouched.
-
Wow that’s beautifully done!
-
It’s bizarre that scummvm doesn’t have a -w -h launch option, even if they don’t want to make a UI for it.
-
Maniac Mansion anthology including VHS of the TV series wedged in between. Make everyone suffer Dr Fred’s pain in DOTT when he regrets making the series.
-
Yeah based on Twitter, it seems uncute is expecting a restock in the fall.
-
Telltale's Sam & Max games getting remastered
Jake replied to Udvarnoky's topic in General Discussion
First, those are fan costumes. Second, the official one was owned by JoWood/The Adventure Company (which I believe is now part of THQ Nordic). We shipped the costume to Gamescom direct from SDCC and never saw it again. -
Maybe @Paco (V) still gets forum notifications.
-
WOW
-
Looks great.
-
I believe he often does the ink on a separate layer so it’s likely the inking is the same.
-
That is the (rarer) version of that illustration, which ran in Fox Kids magazine. Steve later did a painting based on this illustration and sold art prints of it.
-
LucasArts didn’t make that shirt as far as I know. Purcell printed it and sold it at conventions I think? It was also at the local comic book store in Petaluma, CA. That shirt is how I learned that I lived in the same town as Purcell as a teenager!
-
@Spaff also brought a bunch of the bottles to the UK I think, and may have given away or sold them there.
-
@TRS the brand on my bottle is the same as yours, and I’m guessing they’re promo items from the same event.
-
If their animator request is to be taken literally, they’re using Spine, which is not a pixel art tool but is used for a hybrid of 2D animation and tween-style deformation of illustrations. It’s used by Size Five games (the latest Ben & Dan game for example) and can produce output similar to the animation in Broken Age. I’ll be clear here that I’ve never used Spine and don’t know all the contexts in which it’s used, but it’s definitely a general purpose 2D animation tool.
-
I’ll check my bottle, which is from that party. It wasn’t a team launch party for the game itself, but a release event for the PS2 version with some press and Dominic Armato in attendance, held on a sailing ship on the SF bay. Old embarrassing Mojo article about it here. I was given a case of the beers which I kept for years and eventually sold a couple on eBay, but gave most away one day to interested co-workers at Telltale. Photo of the case of grog: I also have the Max shotglasses buried in my bar somewhere and will dig them out.