Jump to content

Home

Jake

Members
  • Posts

    2608
  • Joined

  • Last visited

  • Days Won

    86

Everything posted by Jake

  1. I finally started going through my piles of LucasArts stuff, starting with collecting all my game boxes together, and I have far more LEC games than I thought I did. It still pales compared to most collections but I’m happy! (Wish I had MI1 and FOA though...) I have a bunch of boxes of ephemera to go through too, most of which I collected on a couple visits to LucasArts in the early 00s we did for Mojo. Once I go through these I’ll try and make an organized post! There’s a bunch of Telltale stuff in boxes and drawers all around too, but that’s its own undertaking.
  2. Awesome, sounds like a fun project and a good learning experience. Looking forward to it!
  3. Thanks for the heads up! That’s not a surprise unfortunately. We were sending to a mailing list that’s over 10 years old and has over a 10% bounce rate. Not much we can do! We won’t keep emailing that list of course, it’s ancient and it’d be rude. If you sign up for new mailings from us (when claiming your key) it’ll be on a different list from that and probably not as spamworthy.
  4. The original releases are being added to Steam as free DLC as well. It was just a little more complicated under the hood, but is in progress.
  5. We’re already working on season two! To be clear, I understand not liking that a new version of something has changed in a way that makes me like it less. That is a shitty feeling when it happens to something you like. It’s just not censorship! And trying to claim it IS censorship to give those feelings more weight is not justifiable. It sucks to feel bad because a thing I like has changed, but the world does not owe me for those feelings. Is it “bad business” to change something in a way that some customers don’t like? Maybe! (Or maybe not, depending on the outcome!) But again, that’s not censorship either.
  6. I don’t understand how people editing their own work is censorship, especially when the original is still available. That’s not at all what censorship is. in the case of this Sam & Max release, I think what’s going on is a small subset of the audience aren’t getting exactly what they want, and are upset but know that sounds childish to complain about, so they’re crying censorship as a somehow more “acceptable” way of throwing that same fit. (Sorry for bringing some negativity to this good times thread!)
  7. Awesome, I love that painting. What a hidden gem.
  8. There is a comment in the source code saying that they were abandoned to save a floppy disk, and expressing some (joking-sounding) hope that they’d appear in a directors cut release.
  9. This looks great. Laserschwert I’m glad they used a colored MI logo as opposed to the foil - a colored logo goes better with Purcell’s art in my opinion. But it’s neither here nor there, this all looks nice and I’m sure it’ll look great in print.
  10. Thanks! I can't update the Mojo post but I will update that in support documentation so it's more clear. You can get two copies for the price of one
  11. This conversation feels like it’s going in circles. The same few people stating the same opinion over and over. No minds are going to change, no new ideas are going to be introduced; I strongly suggest moving on. The long and short of it is we didn’t want the performance in the game anymore, we had the power to change it, and we did. We also changed the old lighting that we didn’t want in the game anymore. We will be making sure the original release remains available for anyone who wants to play it.
  12. That’s wishful thinking! The CMI sprites were almost definitely drawn in pencil and scanned in to photoshop and colored. That means they were technically drawn at “infinite resolution” since they were drawn by hand, but not really drawn to be seen at cardboard standee size. That single animation frame was probably redrawn just to be put on a standee.
  13. I wouldn’t hold out much hope for those posters. I know that Ben was literally thrown in the dumpster out back when they moved offices, and that was a hand painted original! (It was rescued from the dumpster by programmer Graham McDermott and was up in Telltale’s office until Telltale closed — Graham was an early Telltale employee and wrote their dialog tool — and now I believe it’s in Double Fine’s office!, after being saved from telltales closure and sent there by some ex-Telltalers.) Theres a thread about that Ben, from Tim!
  14. I’m pretty sure that isn’t a real screenshot. Is that a composite made for the special edition (which does include a spiffy closeup as a nod to the box)? It looks like a scan of the art from the back of the box pasted into frame with Guybrush. The pixels on the dog look anti aliased, while Guybrush is crisp. From what version of the game did you rip this resource? If it was the special edition that’s an untrustworthy source.
  15. I have seen the source because I helped with the material prep for the event today. That’s how I knew there was no evidence of Spiffy in it when I made that post. I couldn’t talk about it yet because the event wasn’t announced.
  16. I used to have a giant Grim box like that! I think it fell apart at some point though.
  17. I suspect the Foundation will put pieces of it up online, similar to some other things they've shared. And yeah that was awesome! Loved to see those LeChuck closeups!
  18. It was not a good camera. If I ever come across anything higher res I’ll let you know, but I doubt it. The novelty of that camera was that it took photos at all, not that it took particularly high res ones.
  19. Found this mix in my parents garage. I will unpack it later but it contains some old Adventurer issues (mostly duplicates of the same few issues), some Monkey Island 1 and 2 marketing one sheets, and an amazing Zak McKracken nose glasses display and giveaway contest form. Also found this LucasArts 20th anniversary mug.
  20. Ah yeah sorry I wasn't blaming YOU for the folds. Just blaming the poster itself for only being released in folded form.
×
×
  • Create New...