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Jake

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Everything posted by Jake

  1. Same! Not a personal jab, and as Thrik said, the idea that scummvm is an archival tool has been more or less put to rest at this point, but the general conversation it raises is interesting and one I care about.
  2. If the confidence level is really high that they're bugs that's more okay, but it still weirds me out a little bit.
  3. Are these being fixed in a way that you can disable the "fixes" with a flag or something? It seems strange that ScummVM is now fixing bugs (without any understanding of why they're fixed) in a way that doesnt let you experience the original version without resorting to DOSBox. I mean, you're probably right that they are bugs, but without knowing for SURE, it seems bold to straight up alter historic game content when its run through ScummVM. Why is it ScummVM's job to fix these, especially in a way that is opaque to end users? I realize that I've been working on remasters of Sam & Max games that change a TON of content, so I understand the line can be blurred, but in the case of Sam & Max we made them explicitly new releases, and leave the originals untouched.
  4. It’s bizarre that scummvm doesn’t have a -w -h launch option, even if they don’t want to make a UI for it.
  5. Maniac Mansion anthology including VHS of the TV series wedged in between. Make everyone suffer Dr Fred’s pain in DOTT when he regrets making the series.
  6. Yeah based on Twitter, it seems uncute is expecting a restock in the fall.
  7. First, those are fan costumes. Second, the official one was owned by JoWood/The Adventure Company (which I believe is now part of THQ Nordic). We shipped the costume to Gamescom direct from SDCC and never saw it again.
  8. Maybe @Paco (V) still gets forum notifications.
  9. I believe he often does the ink on a separate layer so it’s likely the inking is the same.
  10. That is the (rarer) version of that illustration, which ran in Fox Kids magazine. Steve later did a painting based on this illustration and sold art prints of it.
  11. LucasArts didn’t make that shirt as far as I know. Purcell printed it and sold it at conventions I think? It was also at the local comic book store in Petaluma, CA. That shirt is how I learned that I lived in the same town as Purcell as a teenager!
  12. @Spaff also brought a bunch of the bottles to the UK I think, and may have given away or sold them there.
  13. @TRS the brand on my bottle is the same as yours, and I’m guessing they’re promo items from the same event.
  14. If their animator request is to be taken literally, they’re using Spine, which is not a pixel art tool but is used for a hybrid of 2D animation and tween-style deformation of illustrations. It’s used by Size Five games (the latest Ben & Dan game for example) and can produce output similar to the animation in Broken Age. I’ll be clear here that I’ve never used Spine and don’t know all the contexts in which it’s used, but it’s definitely a general purpose 2D animation tool.
  15. I’ll check my bottle, which is from that party. It wasn’t a team launch party for the game itself, but a release event for the PS2 version with some press and Dominic Armato in attendance, held on a sailing ship on the SF bay. Old embarrassing Mojo article about it here. I was given a case of the beers which I kept for years and eventually sold a couple on eBay, but gave most away one day to interested co-workers at Telltale. Photo of the case of grog: I also have the Max shotglasses buried in my bar somewhere and will dig them out.
  16. Maybe it’s somehow a union thing, sometimes names stick for credits because they’re what’s in the contract.
  17. Ah yep my mistake, here they are: http://web.archive.org/web/20100105132334/http://www.telltalegames.com/store/mi-buttons
  18. I believe the big pins were promotional only. They were designed to be worn on a trade show floor and draw a lot of attention. I was really happy to get to make an official “ask me about” pin for a Monkey Island game.
  19. I have a bunch of old sell sheets but the MI2 ones are the oldest and yeah they are in great quality. The glossy page IS a really pristine copy of what ran in the adventurer. Apparently they printed them up on nice paper internally. Steve Purcell gave me this copy years ago. I’m going to do some nice scans of them along with the nose glasses standee.
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