-
Posts
2640 -
Joined
-
Last visited
-
Days Won
99
Content Type
Profiles
Forums
Events
Everything posted by Jake
-
This is an awful take! It’s a huge part of what’s wrong with the modern internet. tl;dr instead of jumping straight to complaining to someone’s face, first you could have just asked about your specific issue, but you felt entitled, and complaining to someone’s face feels way better when you’re worked up, so you decided to be rude instead. This is an archaic web forum so I’ll just indulge here and use the archaic word “netiquette,” the unspoken rules of civility that one is supposed to ostensibly follow when online. One crucial element of netiquette is you should lurk a place sufficiently before jumping into a subject. In the case of this particular site, one could learn from lurking that Andy, a regular, is also a frequent contributor to scummvm. Two conclusions should be drawn from this: 1. It’s his home as much as yours so be respectful of his space, 2. You have casual and personal access to a developer of scummvm on this board, so instead of entitled complaining into the air about something (for example, what’s the deal with Escape’s lackluster support in ScummVM), you could just ask. Unfortunately you chose to burn that opportunity to be civil and inquisitive by talking over his head to his face. I can’t see that choice being more effective in getting the outcome you desire. Your dichotomy of “I could shut up or I could complain” is a false one because it conveniently removed being a normal, civil, inquisitive person, which was definitely an opportunity given you in this context.
- 21 replies
-
- 10
-
What the heck, a personal Mojole record. 👕 I beat #Mojole #80 and all I got was this stupid t-shirt. 2/6 🖤💚💚💚🖤 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
-
lol 👕 I beat #Mojole #79 and all I got was this stupid t-shirt. 5/6 💛🖤💚🖤🖤 🖤💛💛🖤🖤 💛🖤💚🖤💛 🖤💚💚💚🖤 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
-
I felt that way through the entire development of season one! They completely grew on me over the course of season two - I think the writers got more in the groove of writing for “our” Sam and Max - and by season three I wouldn’t have traded them for anything. I still do watch the Freelance Police trailer sometimes. It seems like another universe now, totally disconnected from the Telltale games, but it’s one I’d like to visit.
-
Truly nuclear unpopular opinion. This thread delivers. Unfortunately all my opinions are popular, universally beloved really.
-
Haha ours were almost the same that time. What a rude word.
-
They also might have blurred it deliberately. Maybe that’s wishful thinking but it does look like it might have been intentionally abstracted so it didn’t conflict with the things overlaid on top of it.
-
Yeah it’s stapled, which is convenient. The original cover was done with a scan of this book so hopefully it will do without having to vectorize. Sounds like a gross task! But maybe you like that sort of thing. 👀
-
god 👕 I beat #Mojole and all I got was this stupid t-shirt. 6/6 🖤💚🖤🖤🖤 🖤💚💚💚🖤 🖤💚💚💚🖤 🖤💚💚💚🖤 💛💚💚💚💚 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
-
1990 has no 88 on it which is baffling. I have a handful of years and none is a perfect match. But I’ll scan this one in.
-
👕 I beat #Mojole and all I got was this stupid t-shirt. 4/6 🖤🖤🖤💚🖤 🖤🖤🖤💚🖤 🖤💚🖤💚🖤 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
-
At least this was on theme for today. 👕 I beat #Mojole and all I got was this stupid t-shirt. 3/6 🖤🖤🖤🖤💛 🖤💚💚💚🖤 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
-
Damn! Yours is also great, but I always hope that person will one day go back to it.
-
@AndywinXp did you do the “Cursed!” albums for the first two Tales of MI episodes too? I still listen to them sometimes.
-
With the fixed cameras you really could do an EMI demake down to Alone in the Dark style.
-
I think that’s the exception that proves the rule. It’s the one anachronistic thing that really punches through into the main game meaningfully, and also is the key to ending LeChuck.
-
Yikes 👕 I beat #Mojole and all I got was this stupid t-shirt. 6/6 🖤🖤🖤💛🖤 💚💚🖤🖤🖤 💚💚🖤🖤🖤 💚💚🖤💚🖤 💚💚🖤💚💚 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
-
Harder than it should have been! 👕 I beat #Mojole and all I got was this stupid t-shirt. 5/6 🖤🖤💛💛🖤 🖤🖤💚💛💛 💛💛💛🖤🖤 🖤🖤💚💚💛 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
-
You love to see it.
-
That was a great video, with a great ending. I didn’t really know where the video would conclude, but the way it did was awesome. Love that they actually interviewed a bunch of runners. The game going slightly faster because you hit escape during the high frame rate sparkles on the logo was an amazing detail. It’s surprising that they use ScummVM instead of DOSBox given that ScummVM is surely different from the original interpreter in a bunch of subtle ways, but I guess it doesn’t really matter as long as everyone has an agreed upon baseline. I wonder if Aaron Giles’ upcoming DREAMM will be of interest to these guys, as it’ll have ScummVM-like ease of access but will be running off original code instead of a rewritten interpreter?
-
👕 I beat #Mojole and all I got was this stupid t-shirt. 5/6 🖤💛🖤🖤💛 🖤🖤🖤💛💛 💛🖤💛🖤🖤 🖤💚💚💚💚 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
-
I love the way bright sunny daylight looks in Monkey Island 2. The way the light bounces and reflects is so satisfying and warm. Phatt Island town especially looks so good in its original painting. There’s also a little tiny hint of Day of the Tentacle in the “Library” sign.
-
My god 👕 I beat #Mojole and all I got was this stupid t-shirt. 6/6 🖤🖤🖤🖤💚 🖤💚🖤🖤💚 🖤💚🖤🖤💚 💚💚🖤🖤💚 💚💚💚🖤💚 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
-
ahh that rules Yeah sometimes you can’t fight the it!! But I think there’s something to be said for thinking about adventure game design as traditional game design, where your choices as a designer can influence how players play your games. The way they think about the world, the cadence they explore. So often it’s assumed that anything but the SCUMM or Sierra default is bad because it hews from expectation or “what people like in these games,” and I worry that as a designer that can both be a trap (in that it causes you to fractally mine the same fans and their habits, which are the same starting design tropes) and as a designer it can get boring! Playing Thimbleweed I was mostly impressed with how fast everything moved, while not feeling like I was “skipping” anything. Playing Curse of Monkey Island today is a slog for me not because of the story or art (both of which I like), but because the AV of the game is SO HEAVY. Guybrush moves so slowly, transitions take forever, the wait between lines is long. The sets are so big and Guybrush is so slow that you don’t really want to walk anywhere so you skip it all with the double click on exits. I played the beginning of Voodoo Detectice this morning, and it looks fantastic, but navigating his office is so slow that you have a button to skip walking to hotspots. Thimbleweed definitely has the advantage of being abstract pixel art, but it moves. The seamlessness of it all does bump on my completionist tendencies, but the smoothness of Thimbleweed’s character movement and responsive interface, and the attempt at an intuitive smooth UI in Delores reminded me that there is still a lot of room for “game feel” in adventure game design, which is often ignored by designers because the status quo is verbs + a lot of very time-heavy animation (even telltale fell into this trap and they didn’t even have verbs - everything just takes for goddamn ever to do).
-
That interface looks great! That does sound like descriptive overkill but it’s also really fun. Love the way the sentence builds using the mouse interface. Is that from Icon Architect? I thought I wouldn’t like the Delores interface because at least in the abstract I like the feeling of always having all my verbs all the time. But I also like it when an adventure game is capable of having a snappy cadence without feeling like it’s condescending to me, and I think the Delores UI does a good job of that. I almost always left click on stuff, and then sometimes I have a hunch that there’s more to an object and right click, and find something there. Initially I wanted an indicator for when there was or wasn’t a right click menu but eventually got used to trusting the game and my curiosity. I wouldn’t want every point and click to work this way, but I like it as a concept, and am glad Ron’s experimenting.