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Everything posted by Quanon
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Héhéhé, I"m not there yet though
Just need to fix the texture issue. Plus I've got an idea, a hunch, that I might keep the visor on a seperate texture! So that it can glow in the game. Instead of being "bling effect" like the rest of the helmet.
Have to fiddle around with the Hex edit though, better make a back up
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I've looked up Miros Tutorial, and he got most of the info from me and Settokon
Anyway, the clone trooper and storm trooper mods just use regular helmets.
So there was nothing in there that was much helpfull. I've got another idea on what might fix my issues. But if that dosen't work? Eh, then I'll have to do some real hard thinking
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Meeps,
Just to let you know, I've been messing about with the mask-head.
Though no positive results so far, besides the funny big-head thing
Actually I'm a bit worried, results of my tests went from bad to worse, to game crashing... :-S
Not sure what's so differant than adding a cube to a head.
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Well, your only on the "select-tool", hitting W on the keyboard will activate the MOVE-tool. And then you'll be able to read the X, Y and Z coords of a vertex.
It's also on the top bar, a button with 4 arrow/ cross.
Hitting E will acitvate the rotate tool and R the scale tool. Move, rotate and scale are all next to each other on the top tool bar
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You could use a AuroraDlight, give it some "big" values in its settings and it'll pretty much act as a sun. Though I'dd use lightmaps to enhance the feel in your area. T'is a ton of extra work though. I've been messing around with a plugin in for 3Ds Max that streamlines teh whole lightmap business, but it isn't FREE.
And I haven't seriously tested it out in the game itself.