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Quanon

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Everything posted by Quanon

  1. Not much: Had 3 weeks of constant troubles with my internet.

    Had to buy a new modem/router, some new cables, had to call up the providors twice.

     

    So a bloke would come to the house and check things out... At last since yesterday things seem to work as they should again. Happy that's over. :p

     

    Reminds me I really should proceed work on that ship of yours... lazy bum I am.

    Been replaying that GTA IV episode: The ballad of guy Tony. Been great fun! :lol:

  2. Yeah, item editing can be a real pain. It's not one of my fortées :p

  3. Hey, Greggo!

     

    I started on texturing the model, it's near completion. But I had serious internet troubles and we had to wait on help from the providor to solve it all.

     

    Been really annoying to be without internet x-D

    Expect to get the saber within the next day or something!

  4. lol, a module? No idea what it looks like... :lol:

  5. Oy, mate, looks like I've linked you the wrong set of 3D files >_<

    I was taking a peek in an older folder and found a ZIP containing the actuall LAVA area.

     

    I'm now uploading it. Expect a new PM later on, with the correct files!

    You can keep the others, those are really randome things... mask and other bits & bobs :lol:

  6. Good question :lol:

     

    I'm certain LAVA is in it though :)

  7. No biggy, I wouldn't know how else I'dd do items :lol:

  8. Well, nothing yet in 3D, was really lazy yesterday :lol:

    I did find back some fun sketches of hilts. Did those a loooooooooooooonggg time ago.

     

    But it gave me some ideas, so I'll start on it asap :p

  9. Don't stop tweaking, a good idea takes some time to be perfect :)

  10. Poeha, let me think here... perhaps the 3Ds Max logo, from autodesk? :p

  11. Lol, no problem :)

  12. Oh, hey there!

     

    I'm pretty fine, besides the ME 2 addiction ^_^

  13. Oooh, nice! :p

     

    The larger grass texture will give you more room, to... euh, plant more various grass :lol:

  14. Oh, how large is your grass texture? 512x512 or bigger?

     

    If you know you're going to do a large bit of mesh in the same texture, make it a big ( say 2048x2048). Like that you don't need to repeat it 20 times. It's not easy finding a good balance for this stuff :p

  15. lol, I know of Mayang :)

    For about 6 years :lol:

     

    Don't forget to check these out:

     

    Very big extensive site, very well organized. Mayang had a drop out a few years back and so I found out about this site. :)

    http://www.cgtextures.com/

     

    IIRC: not everything is free and they offer more then just textures.

    http://www.sharecg.com/b/6/textures?PSID=14621f6fe1337128f8da4d6c1b0b08b0&interstitial_displayed=Yes

     

    Not a lot, but very good quality in differant small sets.

    http://www.openfootage.net/?cat=3

     

    A lot textures, of all of kind of materials, though it isn't always the highest quality.

    http://www.imageafter.com/textures.php

     

    Not a lot, but good quality in differant small sets.

    http://www.bittbox.com/category/freebies/page/4

     

    Like that you'll never be without! :lol:

  16. D'euh, I guess I could :)

  17. Nice stuff you got there Canderis :p

  18. Sleheyron got deleted as well, so yes. Consider my 3D thing on Kotor as finished.

  19. Olalala, lest drop an ear? :lol:

  20. That's still a nice to-do list :p

  21. Well, its best to first create your walkmesh in 1 shape. Then you can indeed devide it a few parts. Where you "hop" from one part to another.

     

    I believe I wrote a tutorial for Dis on this. I'll dig about my HD, must be around somewhere :)

  22. Héhéhé, I think it's pretty okay, for your first more serious try outs at this.

    I can't expect you do to some crazy 3D out of nothing :lol:

     

    Well the factory is still kind of BLOCK on BLOCK. I'm not saying you should switch to cylinders, but you can mess around with adding in extra edges. Like that you "cut" up your block in more faces. And some of those faces, you can extrude inwards or outwards.

     

    Again, creating new edges, you can then use to move up or down. Anyway, hard to put into words :p

    Plus, I can't do it for you, 3D is really DO IT YOURSELF and get BETTER. Takes some time, I've been at the start.

  23. Just keep practicing, eventually you"ll make real killer areas :p

    You've got a good start, as I saw in your WIP thread ^_^

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