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Everything posted by Quanon
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Hmmmm, MagnusII did say you needed to install certain extras to your windows. To make Kaurora run smoothly. Though, if your windows updated with recent... updates, it should work.
I'll try to find back his old Readme file. I think it has list of what needs to be installed on your PC to make Kaurora work OK.
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Seems like you found the same ones like I got
There even a few new ones in there as well, thx for that!
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Ctrl+Z is your anwser there
On other tutorials, well... there's a ton to be found on just the intrawebz
2 linkies for you:
First one, a great site about 3D and other neat design stuff:
http://www.3dtotal.com/tutorials/composite_material/
Second, a forum about 3Ds Max, have search if you run into troubles. Most of the time I find a solution of there:
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Nope, walkmeshes can be really bothersome. It's one of those things you often have to redo, rebuild and then suddenly it works
Mind, that tutorial is a bit dated, I've found some other ways on how to approach things. But I never got to making a new tutorial.
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Glad you enjoyed it! :-D
Don't forget to show off what you made, it's part of act!
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Well I'm nearly done now, say that alot don't I
Thing is I'm now organizing all the parts of the UVW-map to fit in my texture.
There are a lot of parts so its a nice puzzle to figure out :-p
Nearing the end! It'll certainly be for this week. Plus I have a day off from work on friday.
Some extra time to spend on hobbies.
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Be carefull with emitters though, they can seriously drag down the FPS on lesser PCs
Though, if you got like 8 in one part of your area your fine.
For the settings, hmmm, best advice I can give is to have a look about in the game. Try to find out in what area your are, by the whereami cheat, then look up the .rim file, in there you should be able to see out of what model parts the area is made.
Get the MDL& MDX of those models, then load the BIN mdl into Kaurora, open the emitter tab, most of these emitters have names like: Smoke01, Wave01, spark etc...
You can then have a peek at all of their settings, write these down on a paper or use notepad Anyway, that's how I do it, I just copy from the game and then play around with the settings. Test in game and all see what changed.
Leave Kaurora open while testing and leave your model loaded, else you'll have to redo the settings everytime! Can become very bothersome.
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Sorry for the very late reply Canderis, but no, so far I know only version 2.0 or was it 0.2 of Kaurora was publicly released. And IIRC that one doesn't support emitters.
Send me a PM with your e-mail, I'll send you my latested version I got, t'is the one also including Lightmap support
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Thanks for the info, I'll get to work on the ship on saturday evening, have some appointments in the afternoon. Though since we're in differant time-zones it'll be afternoon for you still
I'll keep you updated on the progress. With my new job I haven't been thinking of 3D and modding much this last month. I'm slow to adept to new changes in life... lamest excuse ever
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It's not that complicated, to get the model in the game. Creating a walkmesh, that blocks off the players is abit more involved. Though, these new placeable walkmeshes seem to break my own walkmeshes, in my custome made areas.
But if your reusing game areas I don't think it should cause any troubles.