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Quanon

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Everything posted by Quanon

  1. Lol; I would never buy an automatic. Love shifting gears, it's what makes driving a car so enjoyable for me. My first lessons I was nervous to and that made things more difficult at first. But that passes, the more you drive the more experience you get. You'll level up soon ;-p
  2. Just started the game. Really enjoying it, it's a big city on an enormous island. Haven't explored to much yet. The graphics are really nice, though I think it'll look 10x more impressive on PC. But that needs a good port ofcourse. Not to far into the story yet; but liking the characters thus far. Not to mention the crazy TV shows and hilarious radio post and commercials. GTA at its best!
  3. About the Sleheyron arena?

  4. Yeah, the update was for the full Yavin zip. It's one of the few modules that should work a bit more easely then my other created stuff.

  5. Never did any voice work before :p

    English isn't my main language though, it's dutch with a terrible west-flamish accent. :lol:

    Ofcourse this could be what you're looking for. What program should I use to do voices?

  6. I'll dumb the newer version into the dropbox asap. I just need to add 2 extra bits to the walkmesh; then you have the full walkable zone of the model.

    All the other stuff is extra "cake' :p

  7. Alas, you can't do elevators in Kotor. The invisible walkmesh can't move. It's something the game engine doesn't do. Though, you could 'fake' it. Not by moving elevator itself. But the whole model around it could move up and down.

     

    But I never messed around much with animations. And it's one thing Kaurora still doesn't handle IIRC. Still you could build something very simple, just a few boxes; to see if the trick would work.

  8. Got registered at your forum ;)

    I'll do my best to keep in touch a bit better.

  9. It's been awhile since we made some nice render shots! :p

    Can you include the finished Juhani skins aswell. I still got her rigged in Max; but I only have your older versions of her skin.

     

    I'll do my best to get you the other hilt model Max files; ASAP.

  10. I'll be honest; I can't see a differance... at all :lol:

    And as you say, when people just play the game, they won't go zoom'n in all the time to peek at the weapon.

     

    I'll pack up the Max file from the other saber. I think I've got a save where everything stands ready to be exported.

  11. Oh, yes. To get sabers to work in the game. Always use the Replacer function in MDLops. Also make sure its the oldest version of MDLops. IIRC 0.5 or something. The other 'newer' version give faulty sabers. They get misplaced and the meshes for the 'blade' get stretched.

     

    So the method is; get a standard double bladed hilt out of the game; with Kotor tool. You just need the BINs; no need to compile. Then name your new model properly. MY_SABER or AWESOMENSS. Something very obvious. Then just export out. With the replacer function; load in the standard dbl saber in the BIN slot. Your new model in the ASCII slot. Then its just a few clicks to replace the old hilt with your own.

     

    The new hilt always gets dumped in the folder with the old game hilts. it has a suffix k1-bin or something :-p

  12. My saberhilts are a bit heavy on MDLops and the export script. Think each hilt gets close to 3000polyies. They do work fine in the game; I've tested them in combats. But I wouldn't equip a 100 hostile NPCs withem :lol:

     

    I got Max 2010. I might not be able to open it...

  13. IIRC; I got the marble from Mayang Textures or CG Textures websites. Allthough I also have 2 PDFs with a range of marbles at big resolutions 2000x3000pix stuff.

     

    Thing is I cant't upload much, atm I'm using my smartphone as modem to get on the internets. So it's a bit expensive. My internet woes should get solved this month though. Then it would be easier to share my resources :-)

     

    For your other question: no a saberhilt must be 1 object. That's because of the 'replacing' stuff in MDLops. It doesn't allow to replace to 1 mesh with 2 others. And we're using the replacing thing so the animations would work properly.

     

    I don't think anyone has solved the anim problem fully. Though... Mmm, I think an old modder, named Vosh or something posted a lot on sabers and 3D models. But I can't remember if he had a method that worked.

  14. That's odd :confused:

    I thought you got message warnings, whenever something was added to a conversation?

  15. I think another bit that might have caused the messy UVW; is that the saber was made out of several seperate objects. I then attached them all to oneanother to form "1" object.

    Which I then UVWmapped. I do know from experience to correct the UVW map you can detach 'to element' all the bits of your model; as you mapped the model. Or in some lucky cases just a few bits needed to be detached.

     

    But with this model... I didn't get a good result :-S

  16. Thanks for the hard work Redrob. It's odd though... Whenever I tried to fix that UVW it turned out worse in the game itself. :confused:

  17. Dang, Redrob... I was gutted to get back into that UVWmap... because I never used that Attach List command... So much for my superiour knowledge :lol:

     

    Alas, my older files of the saberhilts are all prior to UVWmapping.

    I can get quiete sloppy with my save files. :-S

  18. Euh; yeah... I get carried away sometimes when I make 3D stuff. It's that 2048x2048 comes out nicer when I render :lol:

     

    True, you don't see much of the details in the game... So it's a bit over the top. It'll be better to reduce the size. And yes, that black line on the spirals shouldn't be there! There some other black lines on other bits of the hilts to. But it's rather tiny... I guess they stick out more for me. Working all that time on an item, makes you insane :p

  19. Heyo,

     

    I've worked a bit more on Juhani's saberhilts. Finished up the item files. Gave both hilts some extra bonusses and an icon. Almost forgot to give'em that.

     

    Alas, the texture problem is still there. Like I said earlier I can't seem to get rid of the minor deformations on certain bits of my hilts. All the fixing attempts only made it worse... Bit of a shame. But I think the fans have been waiting long enough on this pack.

     

    So I rather give'em somthing to enjoy then nothing at all :)

     

    Here's the linky to the package:

    CLICK ME

  20. Ahoy, sad news. I can't seem to get rid of these annoying faults in my UVWmap of the hilt. All my new attempts on the model actually made it worse, then it was before... I'm a bit :confused: on what I can attempt to fix it.

     

    I hate to restart the UVWmapping. It's such a big job and rather boring... Fine punishment for a sloppy model >_>

     

    If it's okay, I'll give you the working game models with the 'tiny' texture faults in them. They're only visible once you start looking for them and more up close. I don't think most people will notice it; but I just don't like the idea of releasing something that isn't 'right'

     

    What you think on this?

  21. Hey RedRob, saberhilts are finished... I think. It's been a loooong time, though I do believe they all work as they should. Haven't heard much from J7. So not sure where he stands with all the modding going on. I'll have a peek at those sabers asap. Though I've got some internet issues atm. So not sure how soon I can get back to you with those files.

  22. Fair point, hadn't looked at it that way. But I figured that I would certainly enjoy the ton of extra details in the books. Like say extra characters and events would add a certain "bonus' material feel to the reading experience. As often when you first read a good series of books and then view a movie or TV show about them, you sort of always look for what's left out or done differantly. I might get the books before season 3 gets out on DVD and season for gets aired. But I'm now still investing a lot of reading time in my Warhammer pulp novels But was looking forward to something a bit more serious. Well so far the TV show didn't seem to be shy on the violance, things didn't always get shown as is, but the suggestion and motives certainly get across.
  23. I recently bought season 1 and 2 on DVD. I really enjoyed the show, loved look and feel and just the quality put into this. Looking forward to what goes on in season 3. I've been eyeing the books; but have so far resisted to purchase them. I want to watch the TV series first and then delve into the books. Like that I'll enjoy both much more ^_^
  24. Mmm, looks fun. I do have a few sabers lying about and even in other packages that could get used.

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