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Everything posted by Quanon
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The latest one I got, is named: KauroraEditorRC11. Think it's still avaible in the private group for the 3D Lords, though on what page, I've got no clue
Here's a linky to my MediaFire, I've got it there aswell: CLICKY FOR DOWNLOAD
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Owh thanks this will deffantly me link the skins to the correct head model.
I've already organized the RoR override so I can easely pick and choose.
And since I started this I think I'll make somesort of "catalogue" of all models in the game.
Each with a picture. Like that whenever anyone makes a custome module, he just have to peek to know what certain placeables look like. Instead of endlessly doing test runs.
Might also help people looking to do reskins to know what model fits which skins etc...
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Aha, I've seen that some models have been altered, nicely named the same as the textures they use
Though, eh... Did you also alter head models. I've been importing all body models and looking at the skins I can easly pin point what body model they use. Though with the heads it's a little less easy, to pinpoint what skin uses what head model.
You got a list? Or should the 2DA clear that mistery up?
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Heyo,
Just downloaded RoR Beta; extracted the override folder. Tossed out a big lump of script files and .lips and whatnot. Like that I only have a huge bunch of models and skins.
Boy, you made like a billion twilek skins
Really great work in there!
It'll take me some time to decide what to use first. If I understand you correctly, only the dancer model has been modified. All other body types still use the same old model from the orginal TSL?
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Oh downing RoR... Why didn't I think of that earlier
I wasn't planning on using them for the signs persé. Just to have some fun with.
I've been eye ball'n differant posing programs. DAZ and Poser, but none have those fun gamey characters. I sort of like 2000's game look, before bump&normalmaps where all the rage
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Doing well at the moment. I still do struggle with a lot of fears and thoughts, but they don't drag me down as much as before. So its a positive move
I'll be leaving the hospital "soonish", though I'll still be following a day-therapy program. Just 1 or 2 days I go in for a session to talk and work on the depression thing. But it has a bit of a waiting list. But at least things seem to be moving.
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You may have my melty uber Dali watch. Or this watch that shows time flow within the 9th dimension. It's always handy to know whats going on at the quantum level :-p
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Thanks RedRob and SilverEdge
It's all hard to describe sometimes, it's such a crazy swirling madness going on in my head the last few weeks. I seem to have lost a lot, oddly I wasn't really aware of it anymore. But, it's getting better.
Being at the hospital, has taken away a lot of stress and fears. Getting yourself back is an odd experience. I'm hoping I can go home soon
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Well, I didn't have an accident. I'm suffering from a depression. Badly infact, as 2 weeks ago, I tried to take my own life... Didn't work out as I planned. Trying to go on like nothing happened just made me crash.
Though that's what happened. Being in the hospital has done me good. Very good even. I've got my more unstable moments; but lets say I'm starting to see the positive in life again.
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I only had a small part working in K1. Though not sure if I packed every file you need for that.
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Well, 3Ds does it a bit differantly. You'll have to copy your alpha channel; paste it into a new file and just save it as a regular JPEG or any other image file type. Just keep it black&white.
Then in Max, go into your Material Palette; look for Opacity (1). Click on the small squarre next to it. Same as for the regular texture, you would put in the Diffuse slot.
From there pick Bitmap. Then browse your HD to where you saved that copy of the alpha channel.
The transparent effect should be apllied instantly. You might get a black border.
That just Max being very annoying accurate.
The Kotor games do a sort of blur effect to avoid that. Here's a very quick example; just a redbox and I used a bl&wh rock texture.