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Status Updates posted by logan23
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You will not need to re install kotor2.
I have directions on how to install, and if your mod is basically in override, renaming the override and making a clean one will work
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Hey, got the NPcs in with the animations work fine. I just need to place the script in so the first group of three talk to the Pc with the dlg. I'm also placing some filler npcs as well. I will send this to you tomorrow and the scripts for the npcs animations.
Hows everything with you?
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It's very close to being done, got just one pick to put in and I have somone finishing up the grammar and editing the text. Hoping in a few days.
I'm also getting a package ready for future team members.
Going to open a recruit thread once the site is up.
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Hey,
I got the portrait working by using gff, thanks.
I saw in NWscript there was a way to check baseitem2da, and do a check on the number for a row names number. It mentions server. The script complies but dont know if i can use it for conditional for PCs. What do you know about script tp check any part of a 2da file?
Logan
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Hey, did a test and it all work, have to just add a few things and then will package it today.
With new/rekin plcs I did some reskins, of lets say a locker, now if the model and skin = the new name and its in the plc2da do i need to do any hex edit?
Will get you the links(s) for the files later today.
Oh the new robe armor looks great with the shine!
Thanks
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It seems you might have names to saber hilts and if you want we can keep those names. I would be attaching a lightsaber progression style.
You can check my youtube site on the lightsaber progression system for more details on how this all works.
Thanks