-
Posts
1235 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Status Updates posted by logan23
-
hey thanks for the info
I think i know a way to allow the player to add in these variables of party member vs party member...but it would only be for the dark side Exile ending choice...since it would not make sense with the Exile being good and his party members going all evil.
This will be optional since some players would like to add this detail layer while others would just go as kotor2 was at release...make everyone happy!
Thanks again!
-
The sister hawk is the Raptor
the sister hawk was the mock up name till the proper name was decided which was discussed in the RoR forum. I know there is a lot of pages so it could be easily missed.
As for the romance that is still not released on the details.
You won't know that information till it is being implemented into the actual game.
How has your mod's production and story progressing?
-
Saw your message on youtube.
You are correct the module was all blue and the npcs where shot there with fraps, then in sony vegas place in the pics. This was a 5 minute quick rough demo. The final version will be worked out so you won't know, unless i add filters like in mass effect1/2
-
Hmm..Answers to your questions:
Your in denial- you know who you are
Your name.. I can't say,..you told me to promise to tell no one
You got here by the internet...Its very past but you have to sit next to a pop up while riding the internet which can be annoying...ugh
lol
-
I believe you will place the walk random part of the script in the end of dialogue script in the utc. I looked at the script for end dialogue- I have not tested but looks like it would go in the area of the delaycommand line 3rd from bottom of script or in that area. I can test it out tomorrow or you can throw it in there and see if it works.