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Status Updates posted by harIII
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I generally use Skype. Email me if you want to converse. I never really used Facebook so I closed that but Skype I can dig.
My email is harrisonarussell@gmail.com
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you've got it, but unfortunately the storm trooper dialog hasn't been written yet, but it will be soon. I've been focusing on the Devestator and the plot really doesn't involve the stormtroopers but they'll have dialog soon enough.
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Hey, thank you for commenting in the puppet scripting question yesterday. However I am not exactly understanding what I am to do with syntax you gave me. It sounds like it is supposed to be equipped to the heartbeat but how to spawn it so that it naturally appears when you warp to a new module.
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I love it, just remember if you want to help others you have to help yourself first. If you want to donate to charity, you have to get a job first (code name, help yourself first)
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Sorry I haven't been as reliable as I typically am, I've just been having to make a few surprise trips out of town the last two week. I should be around and available for the next few days
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Damn, I was on to. Next time just open up a second tab in your browser and go to the web site:
sote.weebly.com
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Description - You can change the name to "Darth Bandon's Lightsaber" in the name field and this will be the name of the item in the game. The same also goes for the item description, for that you might write "This was the weapon of Malak's apprentice Darth Bandon."
At this point you can save your item, but make it something unique so that it doesn't override another item. If you follow the same item naming system that K1 uses, name it anything greater than "g_w_dblsbr006.utc".
Once the file is in the override folder you can start up K1 one, enter in "giveitem 'item's file name'" and you should have it in your inventory.
Hope this helps and if you have any other questions please feel free to ask.