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madmardi

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Everything posted by madmardi

  1. Even bigger plot twist: It's actually LeChuck's child.. but Guybrush doesn't know that....
  2. Well you all agreed with me that EMI was by far the best in the series so they may have a point…. 😂
  3. This just makes me sad. From the looks of things I think the chance of ever getting another MI game is nil. And why? Because some fans were upset about the graphics. After over 10 years of thinking we would never have a new game, they chose to be upset about the art direction rather than excited that we were getting a new game. I. Just. Don't. Get. It.
  4. I really like your attitude. I've been having difficulties myself not engaging with some of the comments, but I have to keep telling myself that it really won't change anything. Like you said, we can't help them if they choose to let their opinion of the graphics sour everything else. Times like this I'm really glad for this thread of positivity, as I can't help but be sad when I read all the negative comments everywhere else on the internet (and its a lot unfortunately). I really hope Ron has a thick skin and is happy with his choices (I am!). It's just unfortunate that he has to endure this level of hate. Honestly, I don't understand why people would't just be excited to have another game. I've never been so embarrassed of the monkey island fandom. But like you said, "pushing positivity into the world is the best way to help with that", so I'm going to try follow your lead and just get more and more excited. Okay, enough of a rant... off to watch the trailer... again!
  5. I think I've watched the trailer a million more times since my last post.... waiting for the release date is going to be excruciating!
  6. Unfortunately its been a busy day at work, but I just have to say I absolutely loved the trailer! Man, it was so so so good!
  7. Well done! I really enjoyed that!
  8. Very cool! Definitely brings me back... regardless of what you thought of the screenshots/direction, it still makes me sad that FT2 and S&M were announced... and then sequently canceled. 😥
  9. Actually, I'd enjoy that! 😅
  10. IMHO there's more similarities between "Oh Why" and "Shape Of You"... and that doesn't necessarily mean that one ripped off the other.
  11. *Grabs another bag of popcorn*
  12. Yea, I have to agree - they don't sound similar at all! 😆
  13. I was wondering if they were going to do playable flashbacks like TP.. if they did it would make sense why it’s not just a direct sequel to MI2. Also avoids time travel while still jumping around in the story.
  14. Congrats! It seems that's the life stage a lot of us are at now 😁 You'll definitely be finding your free time is a bit more limited!
  15. https://mixnmojo.com/features/sitefeatures/LucasArts-Secret-History-14-Escape-from-Monkey-Island/6
  16. I actually agree with you. I don't think I would have instigated a logo change, but I have no problems with the SE one, and I actually like it a lot for Tales. However, for the sake of consistency, I wish they hadn't changed it... or only used it for the SEs.
  17. I don't know... I feel like you're advocating for a much 'smaller' and more streamlined game, when really it was the wide open world that I really enjoyed about the middle part of the game. Sure, sometimes I felt as if I wasn't sure what I should be working on next, but there was always clues in the todo lists that gave me plenty to think about and work on. If I couldn't progress in one line of puzzles there was always something else I could make progress with. Also... it seems kinda strange to be spending so much time trying to get into Safely First when it was obviously closed. Right away I filed it away as "hmm.. maybe this will open later". One example of this (and I'm sure there are others) is in MI1 was when Stan's Emporium is closed when you first visit there, but opens later when you are in need of a ship. Sure... if you want to poke around and try to get into the bank there's nothing wrong with that, but no offence or anything, but it seems odd to be frustrated with it doesn't work.
  18. I think what you described was the reason for the diaries/todo lists. I always returned to them and it gave me an idea of what I should be working on next. I don't recall ever going to the hint line unless there was something specific I just couldn't figure out. You're not the first person to complain about the elevator, but I have to say after listening to the podcast where David Fox describes how much time he spent wiring up that elevator and trying to make it as realistic as possible, I can't help but love it. So much thought went into it that frankly I have no problems waiting for it, even though a simple double click could have made moving around floors much quicker. Maybe its their way of telling us that we need to slow down a little.. BTW, I'm not trying to negate your opinion or anything, but after your experience with TP I would suggest some caution with having your expectations too high for RTMI. Obviously it's a different game, with a very different theme, but I do think that it's representative of how Ron views adventure games nowadays. Sure, he's probably learned a lot from TP and will be looking to make improvements on everything from interface, to puzzles, to story telling, etc. but as others have mentioned, expectations can really ruin one's experience and I would hate for you to be entirely disappointed.
  19. I'm glad you enjoyed it this time around! I also played it for the first time a few months ago, and I really loved it. I do think it has a lot to do with expectations, and I think I was prepared that it was going to be quite meta and a spiritual successor to MM. I don't know, but for having low expectations I was blown away by the details and story, and I actually found the puzzles to be some of the best. I found they were generally challenging, but I never felt annoyed when I figured out the solutions. I do think that finding out about it later and then being able to play it right away might have helped, as I didn't have years worth of expectations built up that didn't match the game I played. In short, I played it because RtMI was just announced and I wanted to see a recent RG game, and after playing it I felt super confident that I'd love Return. I've been thinking about it a lot recently, and if I remove the MI series and ranked it next to the rest of the LA adventures then I'd rank TP right near the top after DOTT and Grim and just before FOA.
  20. Yea, I'm currently living in Osaka
  21. Saw this at the store today and couldn’t help but think of this thread 😅
  22. I know this has been discussed before many times, but I absolutely loved iMUSE in MI2. Besides Woodtick, I remember being amazed by how the music from one theme would slowly fade away while the new theme would fade in when you made a transition. Every game before that the music changes were just so abrupt. You left a 'room' and the musics would just halt. I remember hearing that abruptness in other (non-LA) games even years later, and always wondering why they couldn't do something like iMUSE did back in 1991.
  23. I also want to express my appreciate @Jake for all that you did with Tales - I really enjoyed it, and thought that you guys did an amazing job. I also don't know what strings had to be pulled and what puzzle pieces had to align to make it happen, but I was (and still am) extremely grateful to have MI return to our screens again. On a side note I was lurking around the Mixnmojo forums in the late 90s and I remember seeing your name a lot. When I saw that you were involved in Tales I thought that was an amazing turn of events to go from a fan to being a part of making a game happen. Super jealous to be honest, but you did great work!
  24. I dunno... I thought it was hilarious! I still laugh when I watch it - I really loved the EMI intro, and thought they did a great job summarizing the backstory in a very embellishing Guybrush point-of-view type of way. I really don't think the 'Memoirs of Guybrush Threepwood' are supposed to be taken literally. And I also noticed a lot of people grumbling about Elaine punching Guybrush in the intro... in my mind, that idea started in CMI! I don't think its too much of a leap to think that Elaine got angry with him more than once..
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