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Rum Rogers

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Everything posted by Rum Rogers

  1. Wow, sorry to add noise (feel free to delete the post after you read it) but as a regular Mojo reader and forum user I just felt a bit uncomfortable, it really does look like mentioning some things will only trigger a lot of aggressive and hostile behavior. I think you can trust me as I never, ever had any kind of argument with anyone here and I'm quite the peaceful dude. It just comes up as an attitude that leads users to think "wait, am I allowed to post this here without stepping on someone's toes?", like we're all walking on thin ice. You have every right to just reply "OK get the hell away if you don't like it", but I don't think it's wise or appropriate to just kick out those who politely make a point.
  2. Probably to chase LeChuck? The screenshot caption states it's LeChuck's ghost ship getting prepared to set sail, and I presume it's headed to the river of lava under Monkey Island? I wouldn't be surprised if you had to hide within the ship for the journey.
  3. If that was some inside joke I didn't get, sorry for posting the image. Nah, actually not sorry, it's so cool!
  4. Pre-ordered both. My wallet is begging for mercy but it was worth it.
  5. I'd be very careful about taking that for granted 🙂 There's a billion ways you could keep things canon and still not embrace that explanation. Not saying any of the following are true, nor that I'd like any of them, but multiverse, alternate realities, simulation, dream, coma, portals, child fantasies are a ton of ways you could still not contradict every other game by simply saying "this has happened to some degree of reality".
  6. For what it's worth, I remember as a kid I was slightly disappointed by the fact that Guybrush is telling Elaine 90% of the story and just the last few minutes of the game have you as a player experience TOGETHER with Guybrush. To me, it was a little disappointing just because in MI1 you're adventuring in the same time as Guybrush, whereas in MI2 you're re-living an adventure he's already went through and has survived to tell (until the explosion on Dinky). Honestly, right now as a grown man I can't understand how I found that bit even remotely disappointing, but I understand that there's a subtle difference between impersonating someone who doesn't know what they're going through or whether they'll survive, and someone who's telling someone else what they went through (thus definitely survived to tell). Mind you it doesn't matter if as players we know that you can't die in MI (please don't remind me about the MI1 death, I know but it's clearly an easter egg), I just think that story-wise it makes a bit of a difference. This is just to say that fans can feel disappointed by the slightest things but it doesn't change anything about how fucking great MI2 is and will always be. As I said, as a grown man I don't even agree with what kid me thought, so it doesn't seem like a stretch to me to think that many that hated the MI2 ending have grown to love it.
  7. Well I stand corrected, thanks for pointing this out. I'll have to replay 1 and 2 soon, I didn't use to make these stupid mistakes in my heyday 😅
  8. Yes it's fantastic! 😀 Thanks for sharing!
  9. I think in this particular case it refers to Dread's friend being the hanged man in Monkey 1. IF that caption has anything to do with the picture it's associated with, that is.
  10. Definitely agree, hope the overall mysterious atmosphere is kept and the anachronisms and the weird bits are never fully explained at all. It's part of what makes Monkey Island so amazing.
  11. Yeah exactly as I remembered, thanks @Remi for diving even deeper. The "secret" is meant to be existing within the game world. Whether or not Ron & co. ever decided what it is, that's another matter obviously.
  12. I'm not one that wants to absolutely believe there IS a secret, but it seems quite the stretch for a "What IS..." question. Especially as "IS" is all caps in-game. There might be no secret, but it seems to me like that question refers to a specific unknown fact. Doesn't mean they thought of a real secret, just something that exists in-game and even the authors might not care less about since they (possibly) never established what it is.
  13. Well, when Guybrush asks the pirates in the SCUMM Bar "What is the secret of Monkey Island?" he's told that "Only LeChuck knows.", so I guess it was an actual thing in the first game already.
  14. It's back, with a great new post that addresses some of those morons. Long live Ron Gilbert. Edit: sorry I just woke up and noticed you've already been talking about this for hours in the RMI thread.
  15. Not a troubled development, Tim simply loves to experiment, push boundaries and try new things. If not, we wouldn't have gotten Psychonauts, or Stacking, or Brütal Legend, just a Duke Grabowsky. Which I'm not saying I don't love but... you know.
  16. I've always thought the difficulty level in CMI is a stretch, so I'm not amazed to know it's something that was done in a rush. What I mean is it doesn't change much, there's just a few variations and (iirc) only a new inventory item (dog biscuits). Anyway I'm so glad I immediately went for the Mega Monkey difficulty back then.
  17. So, I'm playing Knights and Bikes and weird symbols are all over the place in this game too. Fascinating.
  18. Same, not a sequel, but a worthy successor. While DOTT was a different genre, it still kept a lot of original characters. TWP did not, not even with different names but similar roles, so it's enough for me to rule it out as a sequel. Will need to play it again, there's even my name and voice in that game!
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