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Everything posted by Radogol

  1. Look what I stumbled upon https://www.artstation.com/artwork/8eyG1O
  2. Don't be hatin' on Chris Ushko, yo! Scurvyliver also made some good stuff on TGF and he's a poster here. You're not trying to hurt my ninja's feelings, are you? EDIT: Heh, my apologies, I can't read. I thought you were referring to TGF projects in general.
  3. That canceled Zak sequel looked amazing as well. Amusingly, Between Time and Space seemed very amateurish for the first few years of its production. I would never guess back then that it would be the one to actually come out, let alone end up as impressive as it did. Ha, that was my first experience with Java. In general, I have fond memories of those days. The community was very active back then.
  4. Confirmed. Fate of Atlantis 2 was a separate project which was already in progress when we started on FoY. The website for FoA2 can still be found here. At the time, it was one of the most high-profile fan projects, along with Hero 6 and Zak 2 (not the one that came out).
  5. It may also be worth noting that the iPhone version is currently 0.99$
  6. Dude, you're alive! So, are you working on anything? Big TNB fan here.
  7. Oh. So there's still a copy of the vid out there. ... ... Can I get a PM, please?
  8. http://www.youtube.com/watch?v=7qY40P41Z2U - gameplay video from the PS2 version. The models LOOK smoother, but it's hard to tell with such a low resolution.
  9. Seconded (thirded?). Anyone who's interested in adventure game design should carefully study the chart. Magnificent job!
  10. You're right, the difference is minimal. The movies are supposed to be much higher quality on the PS2, although I can't even begin to imagine the size of such a cutscene "patch".
  11. How about comparison screenshots, please?
  12. Not if they build it on top of the original. Besides, it is implied that Wally dies a horrible death in that scene - that wouldn't jibe with Curse
  13. Which is why they developed Special Edition in-house, right? That's simply untrue. TellTale approached LucasArts and licensed the rights to Monkey Island. Does that sound like a sane business decision to you? Why would they diminish the worth of their asset? Wat?
  14. I'm guessing it wouldn't be hard to make a side-story, which doesn't change the status quo in any way. However, the reason I like Tales' story so much is that the writers have balls to change things and at least create an illusion of progress, plot-wise.
  15. Not sure if that's what you want to hear, but it looks very much like the Special Edition art. Good job.
  16. I'm not entirely sure, but I think there's some new concept art on the official site. Most already seen in the making of video, except for a Bob sketch, but still, images that can't be found on Scumm Bar yet.
  17. Awesome indeed. I've heard so many versions of the MI1 title theme that I don't know what's different anymore, though
  18. Arrgh, you've been teasing it for a few days now. Can't wait to see it
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