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Everything posted by Dak Drexl
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That doesn't exist if you manage to keep the Sith uniforms on Taris (or in any other Sith uniform mod), so no.
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I would love to but I'm a little too busy to do a playthrough thanks so much for the offer! You can count on me using it when I do play next anyway.
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Hey dude I'm working with an Endar Spire module now too and I found a little solution to get the skybox to stop spinning if you haven't already.
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Haha, it's a singer named Andrew McMahon (in his younger days). Most don't know who he is but I'm a big fan of his stuff...
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Cool, do you have the lines or need me to send them to you? Fixed your panel by the way. The dueling room is sick! When you actually do stuff you never cease to impress me
Oh, also do you still have the rest of the module stuff for the dueling room? I need to edit it but all I have is the plc, utd, and skins.
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Hey, do you voice act? Would you like to audition for a mod of mine? There are a couple characters who still need voicing.
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If you're still having "module with custom skins" problems I can help out now that I got it to work. You've probably figured it out already but just in case Your update is awesome!
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Ah, gotcha. The best I could get is an animated body with un-animated head. Tried for weeks to figure it out but nothing... I'm positive it could be solved with the right hex editing but I don't understand jack sh*t about that whole hexing heads thing
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I didn't give you a .uti file so you have to make one. It should be in BIFs>Templates>Blueprint, item. It's called "g_a_class5001.uti". So double click that and edit it as you please
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The ones I just sent you are for the heavy combat suit model. So what you're going to want to do is edit the heavy combat suit .uti and change the "texture variation" field to whatever number you want like in that tutorial. Is that what you mean?