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Everything posted by Fair Strides 2
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No, but I've never had the issues before...
Which patches do you think I should get? The sounds and movies play, and I can load up Nar Shaddaa(only save I have) just fine, but something about the original tutorial is off. Perhaps I can just replace it with an in-between module and adjust the globals, then warp to Peragus?
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Check again.
I might have "edited" the message... Thanks for the heads up. So Logan can help on SG? Great!
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Did he say with what? Are you referring to the Belaya head-hair thing, the ***SNIP***, or Scrapyard Games?
Or is this just a general "What can I help with?" thing?
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Hehehe! Now I see why you wanted to protect the modders involved.
Still, I hope to use some parts of the mod for my project. Specifically, I wanna see if RedRob41 put the hair from the Belaya model on a different head...
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Hey Trex! It's been awhile, hasn't it?
So whatcha been up lately, besides the pervasive and dreaded RL?
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Me again, Jae. I know what the answer will probably be, but could you ask Tk102 if I could release a new version of DLG Editor? The only new feature is an autosave option...
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Hey, Quanon. I just wanted to stop by and ask if you might have, or know anyone who has, a copy of Disbeliever's Lightmaps for dummies tutorial somewhere? I tried the link and his site is dead. And he was asked about hosting it at SWK, but I can't find a link for it...
Which kinda sucks since it is the only tutorial the community has on lightmaps...
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I know you probably won't be on to see this for awhile, but do you still have your lightmaps tutorial around somewhere? I tried the link and the site is dead...
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No worries, man. We still have the project, so we can find time in the future.
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No problem. I'll send it on Skype. I'm sorry about the last few days; our internet card went out, and we had a real bad time trying to get the new one working...
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I just checked, and had to re-download my own mod to remember where!
Anyways, they're in TSL->ERFs->sw_tex_pac_gui.erf->P
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Don't worry about it, LDR. I spent an hour in Skype playing customer service(And enjoying it. :shudder: ) yesterday and fixed the issue. I had forgotten to comment out a line of code that made the program look for a file it didn't use...
I'm currently shuffling stuff around in the source code and recompiling. I think I fixed the issue with the icon, but I need testers to help with the file size.
I think it's an issue. The compiler included everything my computer had on the programming language, and I want to trim the list down. So, I need people who are willing to do quick 30-second tests to make sure I didn't take out a required file and screw it up. You in?
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Hey, Nathan. I'm not sure if you saw my post, but if you were to send me a link to the Yuthura ban mod you want edited, I'll see what I can do, okay?
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Sorry for the question, but do you by any chance go to Canby High School in Canby, OR, USA?
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Hey man! I haven't seen you on Skype in a while, so I thought I'd check your profile, see if you were stuck in schoolwork or not. How have you been?
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Well, I didn't see anything wrong with the saved-game. Could you send me your 301Nar files from the modules folder?
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Well, I'll fix the save, but a note for the future:
The USM compatability patch works with 1.8.1, but not 1.8.2...
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Been a while since we talked, Cris. I was wondering if you had ever gotten around to packing up those mods you had archived? Hope to see you on soon.
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Given what I believe the issue is...language shouldn't be a problem at all.
Mind packing it up in a .zip or .7z and emailing it to me? tristongoucher@gmail.com
And a small list of your currently-installed mods?
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So, could you look at my post in the New Game + thread and get back to me?
I had asked which keys didn't allow the Delete key and a few other things. I'm waiting on that feedback to release KSE...