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Vainamoinen

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Everything posted by Vainamoinen

  1. And the fencing theme Michael wrote for the beginning. I could listen to that for hours. Avoids time travel, indeed, but also makes the whole thing pretty linear because you know the outcome of these scenes. Hmmm. I'm still clinging to the prediction that ReMI will consist of a series of playable flashbacks. But we'll see. SOON. There's a reason LeChuck makes them ghost pirates first. πŸ˜‰ I have no idea what you're talking about. Please elaborate in detail. πŸ™‰
  2. Have you tried clicking on all the stars on the main page of returntomonkeyisland.com? I do that every day. It really helps.
  3. Devolver has a lot of their published games' soundtracks on bandcamp (which, arguably, is the platform that leaves most to the actual artist). The question, as always, is what "steward of the band" actually means and what reins Disney will keep tightly in their hands. Modes of distribution, if that remained with Devolver or Terrible Toybox, that would be awesome.
  4. The game's probably finished by now, they'll just have to hold it back another three months until they can get the German voiceover done so we'll stop whining all the time. πŸ‡©πŸ‡ͺ Errrr nothing to see here. Just some persistent negative thoughts. Move along. πŸ™ˆ
  5. Who even needs a trailer if we get that instead?!? πŸ₯°
  6. You lucky bandbard! On Stranger Tides is a main inspiration for one of my favorite game series, and James Gurney ... I wish he was my dad, that's all I'll say.
  7. This is what I read into it: weird_fantasy: "I've got to believe that we will have something before Pax West" Dom: "Yes. (You've absolutely got to believe that because the truth would drive you insane)"
  8. Now that's a post that would have belonged in one of those patented "waiting threads" on the Telltale forums. Back then, we gave users 24 hours timeout on episode release days when they cried "IT'S OUT" even though it wasn't. Ahhhhh fun times. πŸ™‰ No news means they're pretty busy getting this game done, I swear. The announcement is juuuuust around the corner, I can feel it! And even if the ReMI buzz is short lived, for one sweet sweet moment when I looked up Dave Grossman on google and twitter, the first results gave me the excellent game designer and not the less than excellent "I train cops to be killers so what" dude.
  9. All right. Life-size Guybrush statue with Dominic's likeness it is.
  10. Surely this AI could write Frozen parts three to one hundred and forty-eight.
  11. Or even that Monkey island was the site of a past apocalyptic event. Remember all those anachronisms ... ? Well.
  12. (Note: I've copy-pasted this quote from Marius' Details of Monkey Island thread, because I'd like to keep that one a thread of full blown positivity) I guess it's really maddening if you have some inside knowledge and can't share it, especially when people are talking about that exact thing and visibly lack the knowledge that you have. 😞 I'm not clobbering Disney at the moment, they've made a new Monkey Island possible and they have a B rating on the Yale/Russia list after all (I will, however, clobber them if they interfere with the excellent Devolver/gog.com relationship and/or will only sell a PC version of ReMI through a company with an F rating. But enough of the politics stuff). But Disney is huge, Disney holds innumerable monopolies, every employee has an infinite number of higher-ups with quite different ideas about how things are done. What mere opinion prevails in the end is a game of chance, and some decisions will necessarily feel absurd and damaging to both the individual franchise as well as Disney as a whole. Somebody, somewhere, at Disney has made the decision to get rid of the original "Adventures in Babysitting" artwork by Drew Struzan by just throwing it out with the trash. Somebody then made the decision to place it lowest in a pile, face down in a puddle of water. But some Disney employee also made the decision to call the artist and bring the ruined artwork back to him, free of charge. Good guys, bad guys. I don't know, I just hate it when companies get so big that the left hand never knows what the right does. Some will always be there for the money. Others still have dreams, principles and compassion. πŸ€·β€β™‚οΈ
  13. Oh how I tried to get On Stranger Tides with the James Gurney cover. 😭
  14. One of my pandemic efforts. I had a really good surge of creative energy back in 2020. But, alas, didn't finish much. Back when I showed it around, one of the most common comments was "That's not Guybrush Threepwood!". I mean, I can't taylor the outcome that much to what's in my brain, but this one is coming pretty close to how I imagined high res Guybrush in the original The Secret of Monkey Island. Hope you guys like it ... ... because I have tons of that stuff back from 2020, especially Swordmaster sketches ... I have so, so many Swordmaster sketches ...
  15. Which was, again, a Disney decision. Apparently the steward of the brand feels the wind blowing from a different direction. πŸ€”
  16. I love the screens that have that kind of repoussoir in the foreground. It really gives the whole scene that much more depth and credibility. By Monkey Island 2, they had perfected the technique and we even had out-of-focus elements directly in front of our noses that framed and guided our view. The two slanting ship masts that guide our view into Wally's home, for example. The map room under Rum Roger's house. The foreground of the Booty Island shop. Sometimes I feel like it's a lost art form as well and would today be considered a waste of space by modern designers. It really, really isn't. It's an early example of interactive storytelling, and I love it dearly. From the guy who brought you "cut-scenes", here's a story that actually changes depending on how the protagonist acts. There's more of course, with an entire cutscene (Elaine meeting Guybrush on the dock) being optional depending on what order you do your tasks in. I really, really hope Ron brings this back. There may be even more hilarious applications of the paradigm. πŸ˜„
  17. And here I was thinking ... with just a teensy bit of rearrangement, they could have made a stylized key out of the o of Monkey and the I of island. That was a freebie, Disney! Next one's going to cost ya. URhhghhhhhnnnn slow weekend. I'd like some news. πŸ†•
  18. Also, the subtitles call Guybrush "Mr. Threepword". 😊
  19. Same thing that drove me up the wall in Firefly's "The Message" episode though: Elaine has a plan, but she doesn't tell Guybrush, thereby infantilizing her husband. It's definitely not nearly as bad as punching him four times in the opening cinematic, but EMI and ToMI both share the problem that Elaine and Guybrush are never a team, never equal partners in the thing they're doing.
  20. Oh, right. It's that scene that I completely missed, like, my first five runs through TSoMI because I always solved the idol task last. πŸ₯‡βŒ πŸ₯ˆβš”️ πŸ₯‰πŸ‘©β€πŸ¦°
  21. TEH HUEG NEWS There's a galley, and a ship, and a lamp, and a soup, perhaps even a vichyssoise, and and and ... a Guybrush! Seriously folks, interactive lighting effects in a Monkey Island game, I feel good about this. Might help Mr. Brush to reveal all those pirate symbols on that dozen islands that we're going to visit. Also! Dave tweeted that roughly half are Dominic's lines, and of course hilarity ensued. So, 8,357 dialog lines in CMI, and about 5,000 of those were LeChuck explaining his evil plan. Sounds better and better for Return to Monkey Island.
  22. Then again, we're supposed to identify the parts that Ron wrote himself when the characters suddenly get all grumpy.
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