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BaronGrackle

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Everything posted by BaronGrackle

  1. These are the lines I meant, earlier: Yes the image suggests the name and crimes have been torn off, but the dialogue doesn't. Just chalk it up to Guybrush's finnicky storytelling, I think.
  2. Let me ask: did you try to use your money pouch on Wally to "settle accounts"? Before I finished Part 1, I could use the money on Wally to pay for the mop map and on Locke to pay for the keys, but they didn't ask for the payment automatically. Have you paid Wally yet?
  3. Yes, though the assumption about the list of crimes comes not from me but from the curator! He refers to it when describing the poster. My natural instinct is to infer that the curator knows there was once a list of crimes that has since been lost to history, except for the fact that the game has already established its tone... ...so that this is the most likely explanation. We were told very early on to expect unreliable narration built upon other unreliable narration, so headscratcher moments actually feel encouraged. To me, it is more satisfying to think that 'Brush is mixing up some detail in his story, than to take a convoluted headcanon about the curator knowing there was once a list of crimes that is no longer there. So I only bring it up now because it tickles me, being in the midst of this room that highlights bad fans for fixating on details and getting them wrong. 😛
  4. Ahem, if the museum has a wanted poster with Kate Capsize's face on it AND the list of extensive crimes from MI2, then shouldn't that poster also clearly say the name "Guybrush Threepwood" on it a few times? Considering the result of that puzzle was to create an association between Guybrush's name and Kate's face upon reading it k thx bye
  5. Outside the museum (Carla's old house) is a playground pirate ship and a playground treasure chest. Guybrush comments that he used to love playing in chests like that, until he was stuck in one for some days. Aside from exaggerating being stuck in it for "days", could this have been from MI2 where he's in a voodoo shipping crate between Part 2 and Part 3? But he could see Guybrush when Guybrush was on Monkey Island, looking through a spyglass. At least that's what I thought the line meant. But yes, as you say, it could just mean the Lookout was facing that way.
  6. Given Monkey Island's popularity in Germany, I'm surprised there has been no German fan translation/version ever. Or if there has, I've never heard of it.
  7. But those fake parents keep up the "leave us alone" demeanor both at the very beginning (with the modern amusement park) and later on at the lake (with the less modern appearances). That man had a collared shirt. Chucky wore a modern T-Shirt. If the reality were pirate times (sleeping pirate on the balcony) and the fiction were modern times (stuffed giraffe on the balcony), then why would the fake parents wonder if the parrot were real or animatronic? If Boybrush and Chucky lived in pirate times, and voodoo magic didn't exist, then how would they think to imagine things like amusement parks, grog machines, and other modern anachronisms in the MI stories?
  8. No, he "still is" blind. But in MI1, when you're on Monkey Island, if you look through the spyglass after pushing the primitive art to one of its corners, Guybrush says: Which blew the mind of child-me, and had me interpreting that the Lookout was crazy farsighted - unable to see things nearby, but able to spot people and things on distant islands, like a superpower. EDIT: But hey, that line was probably improvised by one of Boybrush's friends, after they were playing through the story for about the tenth time or so.
  9. Yes, I did just read that post and reply to it not long ago. 😆 And yes to relativity. I'd rather play Escape than many other video games, but I consistently rank it last among MI.
  10. Amidst the war between 0 ratings and 10 ratings, I am getting a sense that people have medium-high view of the game. I commonly see it ranked third or fourth (even among those who loved it) because fans have such a high regard for the first two or first three games. And among people who have complaints against it, I see it generally ranked fourth or fifth. I've never seen it ranked last; I don't THINK I've seen it ranked first.
  11. I think the Prelude's amusement park is "more real" than what it looks like after you take control. I think it's a stuffed giraffe instead of a pirate... modern currency instead of pieces of eight... a restroom instead of an outhouse... trash cans instead of barrels with sunglass rats.
  12. I am enjoying the game fine so far but am unduly disappointed that the Lookout can only see his cataracts, which seems to suggest he is nearly blind... as opposed to being extremely and ridiculously farsighted, which was the funny interpretation I had after looking through the telescope in Secret and hearing Guybrush remark that the Lookout of Mêlée was "looking right at me!" Meh. Maybe the full blindness is a new development in the last 30 years, or maybe he's lying. 😛
  13. And of course, keep looking at the horse armor when you're in different locations. The popup text and comment changes.
  14. Judge me harshly when I reflect that my opinion of Escape is overly biased by it not beginning with "Deep in the Caribbean".
  15. And the first shall be first, and the last shall be last.
  16. I am always interested when somebody has Escape as penultimate, but then a different MI game as last.
  17. There is a fantastic puzzle solution toward the end of that novel, just before the final act, and I'm surprised Guybrush hasn't done anything quite like it. To those who have read, it's the way that Jack Shandy gets them to halt the sacrificial ceremony against his love interest.
  18. 1. Secret 2. Revenge 3. Tales 4. Curse 5. Return 6. Escape 7. Full Throttle, Sam and Max, several other games I'm still in Part 2 of Return, so I'll update if my opinion changes. If I can put The Cave on the list, move it to #1. Maybe the Hillbilly is in Guybrush's family. 😛 But I got the message from that game, about obsession with what we perceive as our heart's desire driving us away from life itself.
  19. Then I suppose I should just guess on these trivia cards asking questions about MI6 parts I haven't gotten to yet. 😐 Or I could look them up online. But since they included a Hint Book to prevent me from turning to google, I suppose the better spirit would be to just guess and get them wrong until I reach the later sections of the game.
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