Jump to content

Home

BaronGrackle

Members
  • Posts

    532
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by BaronGrackle

  1. It's holding back on stormtroopers. And I bet they'll be deadly when they appear.
  2. It sounds like replacing "island" with "location" would result in a surge of votes for LeShip. But I'd still vote Brrr Muda.
  3. Terror Island was my second choice. Its hostile flora/fauna remind me of the more grotesque parts of MI1, and I'm a sucker for Herman.
  4. I think it's funny that the idea for crew voting in Return Part II came from the Black Sails show. Ron said so in this interview, and Dave has also referenced inspiration from Black Sails. I find that very funny because we know the designers were familiar with Tales Chapter III (Guybrush can basically recount the plot when telling his Chums story), where gaining everyone's vote was a major puzzle chain. It's interesting which inspirations stick with us in specific areas.
  5. On the topic of sequels... is it or is in not fair to label Curse as a safe reboot to Secret? Because I'm having doubts. "Map, Ship, and Crew" is the matra early in MI3, but that's not the same as the beginning of MI1. MI1 had its first puzzle chain as the Three Trials, followed by puzzles for a ship and one crewman (I'm not sure recruiting Carla and Meathook qualify as puzzles). Even MI2 has a comparable start with Four Ingredients for a voodoo doll, along with puzzles for the ship and crew. It's just that the crew is the captain, and the two puzzles are both for his sake (money and monocle). Add to this, MI3 has a prelude act in its Part I, comparable to what we saw in every other MI game EXCEPT FOR MI1 and MI2. I think people look to Insult Swordfighting as the main reason to call MI3 a reboot, but is one gameplay element enough to make something a reboot? MI3 incorporated swordfighting completely differently than MI1... instead of an uneven subsection of Part I, it was the focus of an entire part itself and combined with a ship-to-ship combat arcade sequence. It's arguable that MI3's Three Sheets to the Wind fulfilled Ron Gilbert's initial plan for ship combat and gave players a rare instance of literal piracy, instead of a set of puzzles akin to MI1's The Journey or MI6's A Dangerous Journey. There was certainly no arcade sequence in MI1, or MI2.
  6. In Thimbleweed Park, questions like "where does the crew sleep" or "where are the other villagers" would be plot hints, along with "Never pay more than 20 bucks for a computer game" and "It's the Sea Monkey from Monkey Island 1".
  7. Are all the people jailed in the QUARRY? There might be more prisoners than free people here, but I'm not sure if that was on purpose. My kids and I joked that they were put in jail for speaking instead of grunting.
  8. When Ron says they didn't have the ending of MI2 until the last minute, I wonder how much of that is the Empire Strikes Back parody.
  9. I voted Brrr Muda because, as someone on reddit got us thinking, Guybrush is now officially a Disney Queen-Princess like Anna and Elsa. Also, we now have a source for the longboats in MI1 and MI4.
  10. An old article for reference! https://scummbar.com/resources/articles/index.php?newssniffer=readarticle&article=2
  11. "What's the matter, Threepwood? You don't like porcelain?"
  12. I think it's funny that Guybrush has become defined by his quirky ability to solve adventure game puzzles, while in the universes of Maniac Mansion or Thimbleweed Park, that's just breathing. 😆
  13. I finished the game still feeling that endings like "Chucky and Dee chase each other for the key" could co-exist with endings like "LeChuck and Lilah battle each other for the chest", both of them real and fictional at the same time. Then I watched this interview, and Ron says he thinks one of the endings is more true than the others... and he goes on to say that Dave probably thinks a different ending is more true. Heh. Around the 52 minute mark, Ron says he originally conceived that a villainous amusement park owner had Guybrush trapped, and Guybrush had to figure out he was trapped in the amusement park to defeat the owner and triumph. And eventually this park owner evolved into what became LeChuck. I do wonder if that was conceived before or after the concept of Governor Fat sending pirates to discover the Treasure of Monkey Island, which turned out to be not a monetary treasure but a crack in the earth into "hell", which turned the living into the undead. https://archive.org/details/ComputerGameDesignDOcuments/Aric Wilmunder - 1990 Mutiny on Monkey Island/mode/2up To me? That's the most compelling Secret of Monkey Island. It's harder for me to believe that Herman and his Captain sailed to discover that the world was an amusement park, or that LeChuck sailed to learn the world was an amusement park and coincidentially became a Ghost Pirate while the pirates of Mêlée Island (i.e. Estevan) believed he had successfully learned the Secret when he actually hadn't. Mutiny on Monkey Island, p. 3, is the secret I learned and choose to believe. In MI6, I think the closest thing to it is "There's not just one Secret", with the banana and the rock. The banana and the rock take me back to 1990.
  14. I feel like none of these post-credit scenes are mutually exclusive. I'm sort of falling in love with the rock and the banana. It reminds me of Herman's primitive art in SMI, which has the same shape and looked precarious, but was actually pretty sturdy. It was also the vehicle through which Guybrush could choose to sink his ship or not. And the rock and banana further makes me think of SMI Part 3 on Monkey Island itself, where banana and rock are both inventory items, which makes me remember the mystique of being on that island originally. I have no idea if Ron and Dave intended that with the rock and banana, or if it was a throwaway. But I am confident that cutscene can co-exist with any of the other scenes. Unrelated edit: Ron has said his favorite playthrough of The Cave is the Hillbilly, the Twins, the Scientist. I'm not surprised. The Hillbilly holds his breath indefinitely, and his level is a carnival of cardboard-cutout people.
  15. Of course, my belief is that Elaine was only the damsel in distress in the very beginning of Tales. (And the way that opening scene was set up, she likely would've escaped on her own with a little more time.) Curse gets a lot of flak for copying Secret. And I think this carries over to Elaine, who is only put in danger by Guybrush. Once Guybrush fixes his mistake by the end, Elaine only needs a little time off-screen to escape herself and sabotage the hellcoaster to save Guybrush's life and make LeChuck's defeat possible. In Escape, she does her own thing most if the game. She's captured toward the end but never really "tied up" and she gets free when LeChuck is distracted by his fight. In MOST of Tales (everything except the intro), she does her own thing. Chapter 5 has her going deep dive into a demon form because she trusts Guybrush, and she's 1/3 of the required heroes during the finale.
  16. From the perspective of playing in an amusement park, it was sort of like Elaine and Guybrush would have been playing two separate games. Elaine growing limes to end scurvy would be just as childish as Guybrush hunting for the Secret. There were no pirates and there was no scurvy, right?
  17. Early in Part 1, after you first get rejected to join LeChuck's crew, we see a secret meeting dispersing that included Voodoo Corina, the museum curator, and Wally. The curator hopes Wally isn't ratting them out to Madison. Did we ever find out what this was? Not the Chums.
  18. Consult the archives! https://mixnmojo.com/features/sitefeatures/The-Many-Epilogues-of-Return-to-Monkey-Island
  19. Oh, now I understand the part of your reddit post that asked, "Why stop at games?" It's true that not too long ago, I fantasized about the idea of Guybrush Threepwood growing to overshadow Jack Sparrow. To walk out of the Pirates of the Caribbean Ride into the gift shop at Disney World or Disneyland, and see Monkey Island merchandise. Shovel Knight has an amiibo; why not Guybrush? (types a paragraph of hate and fear against Rex art characters, then deletes it) Maybe you guys will get something like that someday.
  20. If you count Lafoot in MI3, then I get to count Rum Rogers in MI2. The guy keels over and is no longer an interactable object. Then Guybrush walks past to look for his map piece and I can just hear Indy from Fate of Atlantis muttering, "He's unconscious. Or dead." with a shrug.
  21. I haven't finished it, but I feel confident enough to vote: "I liked it, but not in the top 3" "I hated it, sorry" "It was fine" If I change my vote on any of these after finishing Part 4 and the rest, I'll owe you a banana picker.
  22. On Switch, press Minus (-) to open the Sea Map. Thank you, settings menu. Still trying to find an Esc key. I'm not looking forward to sitting through the full opening credits when I go for the Speed Runner achievement.
  23. In Escape, the camera cuts away just before Ozzie is smashed, with Guybrush and others reacting in the way you remember.
  24. People say they can check off everything in LeChuck's pamphlet except murder. Is it possible to complete the game with NOTHING checked off? I still haven't looked up what all gets a check.
×
×
  • Create New...