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Everything posted by Wally B.
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π I beat #Mojole #218 and all I got was this stupid t-shirt. 4/6 π€π€π€π€π€ π€π€π€π€π€ π€πππ€π€ πππππ https://funzone.mixnmojo.com/Mojole/
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π I beat #Mojole #217 and all I got was this stupid t-shirt. 6/6 π€π€π€π€π π€π€π€π€π π€π€π€ππ€ ππ€πππ€ ππππ€π πππππ https://funzone.mixnmojo.com/Mojole/
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π I beat #Mojole #216 and all I got was this stupid t-shirt. 4/6 π€π€π€ππ π€π€π€π€π€ π€π€πππ€ πππππ https://funzone.mixnmojo.com/Mojole/
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π I beat #Mojole #215 and all I got was this stupid t-shirt. 4/6 ππ€π€π€π ππ€π€π€π ππππ€π πππππ https://funzone.mixnmojo.com/Mojole/
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π I beat #Mojole #214 and all I got was this stupid t-shirt. 4/6 π€π€π€π€π€ π€ππ€π€π€ π€π€πππ€ πππππ https://funzone.mixnmojo.com/Mojole/
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Return to Monkey Island π¨GAME-WIDEπ¨ Spoiler Chat
Wally B. replied to Jake's topic in General Discussion
Well, after speed-reading all of 26 pages of discussions about endings, fan-theories, disappointments, marriage, storytelling and meta-narrative, here I am. I already gave my interpretation of the ending on another thread, but reading all of your posts, I felt like adding something to the conversation. This ending not only gives more freedom to future creators to make other Monkey Island games and makes completely canon all the previous games, but also gives freedom to the player (us) to take every possible path we could take in the games and still count them as "canon". To me the point isn't that we are Boybrush listening to Guybrush tell his story, we are Boybrush reenacting the story, and every little change we make is "canon", because it's just a story we are making ours. Of course we are guided by Guybrush/the game designers, and following the major story beats, just like Boybrush does, but we can change the details without feeling that "oh, I was wrong, this isn't how it went, because a later or earlier game contradicts this". I don't know if this is making any sense, I'm mostly rambling at this point, but I feel like it's an important point the one I'm trying to make. As an example I can imagine a future Monkey Island game where Carla or Otis or Meathook can ask Guybrush if he remembers who brought him back from Monkey Island in the first game, and while he answers that he was Herman with his ship, they can say "it was US you idiot!" and it would work, since that's a thing that can happen in Secret, even though future games go for the Herman's ship ending. In short, there is no real way the things in the Monkey Island games happened, there is only the way we decided they happened by playing the games. In an incredible moment of brilliance, the game and the developers are giving the players complete freedom of choice and interactivity with the game, not only in a gameplay sense, but in a storytelling sense.- 703 replies
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Replaying Secret of Monkey Island right now and noticed that when the storekeeper is speaking to Carla she says "Someone could follow you. I don't want to become another one of Melee Island's tourist attractions" π€
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The way I see the ending (having finished it a couple of days ago) isn't "it was really all a dream". To me this ending changes nothing on the discourse about "is the Monkey Island world a fantasy or reality?". We now kinda know what Ron thinks, thanks to the interview with Cressup, but in that same interview he does states that what he thinks doesn't matter. He does imply what his vision is, but never states it, because the ending of the game (so the "canonical" secret) is made open to interpretation. Even better, the game let's you decide what the secret of Monkey Island is, and that is the real answer. To me the meaning of the ending is that it really doesn't matter if it's real or not. Monkey Island is a videogame world, it's not real to begin with, but it feels real to us, to Boybrush, so in our mind it becomes real (not in a delusional way, like someone suggested, but in a fantastical way). But we do have to acknowledge that it's not real, that it's fiction, and that there's a moment where it's time to get out of the fiction, even if it's too early for us. We can decide to stay in the fiction, be greedy and selfish and isolate ourselves in our own fantastical world, or get out and share it with those you love. Maybe it's a bit cheesy, but that's how I perceived the ending. Probably not what they meant, but I don't really care about that, because I know I'm not getting it "wrong", and neither is anybody else. Ron himself said that he didn't want people getting stuck on the idea that whatever he says is canon and that that's the way it is and can be no other way. This ending, for me changed nothing about my enjoyment or perception of the other games (I mean, not in the grand scheme of things, it's not like I'm going to play Curse and think "oh, what does it matter, it's only a fantasy world in a theme park...").
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π I beat #Mojole #212 and all I got was this stupid t-shirt. 4/6 π€π€π€π€π€ ππ€ππ€π€ ππ€π€π€π€ πππππ https://funzone.mixnmojo.com/Mojole/
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Favorite references to previous games or other games?
Wally B. replied to Colorfinger's topic in General Discussion
I really loved the "cozy government job" reference to Escape and the whole fishing story being straight out of Tales. I don't know why but it made me so happy to see those two games "represented" in some way in the game other than the scrapbook. -
I'm back guys and I suck now at this! π I beat #Mojole #211 and all I got was this stupid t-shirt. 5/6 π€π€ππ€π€ π€π€π€π€π π€π€π€π€π€ π€π€π€π€π€ πππππ https://funzone.mixnmojo.com/Mojole/
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I finally came back after finishing Return, and even a few days later it's still feel kind of too fresh in my mind, so I don't know if I can really compare it to the others, but I'll try. I'll update my previous list and maybe shear some reasons (I'll try to be brief) of why they are ranked there. I'll go from 6 to 1, for the sake of being different 6.Tales of Monkey Island I really love Tales, and I really like that it's trying to bring this more adult mature story into the Monkey Island universe, that it poses questions about the characters and the world. To me it doesn't really feel like a true Monkey Island though. It doesn't really feel like it's part of the story, it's more of another chapter. It's not a continuation, as much as it is a new beginning . Which is fine, by the way, but it doesn't follow the kind of narrative and story structure that I enjoy from a Monkey Island game and I guess it comes from the episodic format. What keeps this most behind the others is the fact that I don't really feel like it's an adventure game sometimes, especially in the first chapters. It feels most like an interactive story, which is not really what I'm looking for in my Monkey Island. So yeah, great game, love it, not really my cup of tea. 5. Escape from Monkey Island The black sheep of the franchise, which I think gets WAY too much hate that it deserve. It's fun, great music, charming graphics (yes, it is, it's not ugly, shut up), great locations, and clever (if not a little frustrating) puzzles. What keeps this one behind the others is the fact that the plot is a little weak, it doesn't really advance anything and it's just an excuse to make a game. I like the social commentary they came up with, but it really does end there. LeChuck is stolen away from the focal point of the story to be a somewhat side villain. But other than that, it's a really solid game and I admire it for trying to do something different and actually kind of succeeding in making me believe that it's still set in that world that we all love so much. 4. Return to Monkey Island Here it is, everyone's new favourite! Again, it's kind of too early for me to really digest, maybe I'll change my opinion in the future, but for now, here it is. Return is a great game, it does feel like the next chapter of the saga, it's not something they made up to make a sequel like Escape and not a new different storyline like Tales, but it's the next logical step for the series. There's few things that this game does wrong (if any), it's got a killer soundtrack, very beautiful art direction and scenery, a really great story, loveable characters, and very well thought out puzzles. The puzzle design really surprised me, because it's all very logical and direct, and they make you really stop and think, but not to the point where it gets frustrating (even though I found the answer to some to be kind of too obvious). I really love that the structure is kind of a mix of both 1 and 2, with a first more linear part and then going around different islands and doing things in the order you prefer. So all in all, it's really down here because during the second part, I didn't quite feel immersed. There's something odd about it that I can't quite put my finger on, maybe it's the fact that there seems to be few people to talk to and have meaningful dialogue during the "open world" part, or that Terror Island has no people and it's kind of just a maze, along with other islands with maybe a little too few locations (I can gripe more about this on another forum post maybe). So yeah, moving on, great game, loved it, still digesting it. 3. The Curse of Monkey Island My introduction to the series, so probably I'm biased, but still. Great art, the best videogame soundtrack ever made, great atmosphere, great everything. It's probably still the funniest Monkey Island, every line of dialogue is gold, and every gag lands perfectly. Some puzzles are a little cryptic, but they're all very smart. Every location is a delight to explore. Playing it, really does make me feel like I'm playing an animated movie. I don't know how to explain it, but every time I play I'm having so much fun, and the fact that the goal is not "find treasure" or "save the world" but "save the person you love", gives me great motivation to go on and it gets me closer to the story and the characters. Also, in hindsight, I really love how they managed to continue the story and make Guybrush grow as a character, while also regressing him more closely to the first game's iteration. Too bad for Elaine being a statue the whole game... 2. The Secret of Monkey Island Come on guys, this is a classic. It really just has this magic quality of making you feel like a kid in this giant pirate amusement park, filled with adventures, people to talk to, fun activities, and GROG! But really, it has the ability to immerse people in that world, to really make you feel like you're becoming a pirate with Guybrush, and it's all so cleverly and organically put together. The puzzles are still some of the smartest puzzles in any adventure game I've ever played. The fact that there are multiple solutions for different puzzles because they would make sense, in a 1991 game astounds me. There's also the feeling of mystery surrounding Monkey Island that most of every other game, permeates the whole game. The music is still amazing, every track is a banger, atmospheric, catchy and immersive. The story is simple yet captivating, just like in Curse, only Elaine gets out better as a character... Nothing much to say here, it's a masterpiece. 1.Monkey Island 2: LeChuck's Revenge I don't know if I can add anything that hasn't already been said about this game. It has a perfect story, perfect dialogue, perfect art, perfect music, perfect atmosphere, perfect sense of exploration and adventure. I don't really know how else to describe it other than perfect. Yeah, the puzzles are a bit on the hard and frustrating side, but sometimes that's my kind of jam, so it works perfect for me. I love that every Island has someone to talk to, fun things to do, dangers at every corner. That sense of danger is also what makes this game more engaging for me. Sure LeChuck is a big meany and tries to kill you in the first one, but it's more of a "yeah, you're in my way, whatevs", in this one his objective is find you, torture you, kill you and then torture you some more until eternity. The thing about Monkey 2 is that it makes me feel like I'm part of the MI world, that I can go wherever I want, when I want, that there are consequences to my action, that everyone I meet I can talk to etc... To me Monkey 2 is the perfect game and that's why it's number 1. I'll probably change my mind in the future, but when I do I'll try not to write an entire essay
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Return to Monkey Island [SPOILER FREE]
Wally B. replied to ThunderPeel2001's topic in General Discussion
Where does all this Goonies hate come from??? -
Which Monkey Island has the smallest number of monkeys?
Wally B. replied to Vainamoinen's topic in General Discussion
Maybe it gets swallowed by the water with the tides and it's only traversable in certain times of the year, like Mont Saint-Michel, in that case it should count as an island -
Return to Monkey Island [SPOILER FREE]
Wally B. replied to ThunderPeel2001's topic in General Discussion
I'm playing the game with my girlfriend and it's a busy time for us, so it's hard to find some time to play together stress free. Also we're taking our time with it, exploring, asking people everything, examining everything we can, trying different stuff even though we know it won't work but surely there must be some funny dialogue there etc... all this with the more dialogue option turned on. With all that in mind, we've started the game one week ago and we just started part 2. -
These are getting kinda spoilery for me (still at the beginning of part 1), I guess I'll come back when I finish the game π I beat #Mojole #194 and all I got was this stupid t-shirt. 4/6 ππ€π€π€π€ π€ππ€π€π€ π€π€π€ππ€ πππππ https://funzone.mixnmojo.com/Mojole/
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π I beat #Mojole #193 and all I got was this stupid t-shirt. 5/6 π€π€π€π€π€ π€π€ππ€π€ π€ππ€ππ€ πππππ€ πππππ https://funzone.mixnmojo.com/Mojole/
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π I beat #Mojole #192 and all I got was this stupid t-shirt. 4/6 π€π€π€ππ€ π€π€π€π€π€ π€πππ€π€ πππππ https://funzone.mixnmojo.com/Mojole/
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π I beat #Mojole #191 and all I got was this stupid t-shirt. 4/6 π€ππ€π€π€ π€ππ€ππ€ πππ€ππ€ πππππ https://funzone.mixnmojo.com/Mojole/
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π I beat #Mojole #190 and all I got was this stupid t-shirt. 5/6 π€π€ππ€π π€π€π€π€π€ ππ€π€π€π€ ππ€πππ πππππ https://funzone.mixnmojo.com/Mojole/
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Apparently they tried to translate it into italian and part of the translation is into the code, but then came the notice from Lucasarts that every other version except english would have that scene cut because translating it well into every language was a pain. On youtube there's a video that explains how to see the italian version on ScummVM, but honestly I wish there was some way to hack the game to unlock it while playing normally (sure, the song won't be all translated, or at all, but it's one of the most iconic moments of the series)
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π I beat #Mojole #189 and all I got was this stupid t-shirt. 5/6 π€π€πππ€ ππ€π€π€π€ π€π€ππ€π€ π€ππππ πππππ https://funzone.mixnmojo.com/Mojole/
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π I beat #Mojole #188 and all I got was this stupid t-shirt. 3/6 π€πππ€π€ πππ€π€π πππππ https://funzone.mixnmojo.com/Mojole/
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I would love a "remaster" of Loom, but mostly to have the audio drama and the book of spells in-game. Of course if there has to be a switch from new graphics to old they have to use the EGA graphics for the old, and of course for the new style a nice Sleeping Beauty inspired painted style would be perfect. I'm personally more interested in a remastered Maniac Mansion than a sequel. To me Thimbleweed Park was already a good spiritual successor of the original, and I'm plenty happy with that. Plus, a remastered would (and should) add the possibility to toggle dead ends on or off and (possibly) to alert you when you reached a dead end. But most of all, I hope this whole ReMI situation can bring more original ideas for adventure games that can have more support and budget from big publishers. As much as I would love to see my favourite games being remastered or get sequels, I'd love more for the adventure game genre and industry to evolve further. I hope I'm not getting my hopes up too much, but eh, a guy can dream...
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π I beat #Mojole #187 and all I got was this stupid t-shirt. 4/6 π€π€π€ππ€ ππ€π€ππ€ πππ€ππ€ πππππ https://funzone.mixnmojo.com/Mojole/