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ThunderPeel2001

Mojo Updater
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Everything posted by ThunderPeel2001

  1. Hmm. I'd never heard of DOSBox Staging, glad to have found it. I just ran it and can't see any shaders, though. (At least not by default, I guess they're in there somewhere.) Also the game I tried (Cruise for a Corpse) ran unbearable slow... weird. Edit: Spent a little more time with it. Quite nice playing with those shaders. They definitely improve dithered EGA artwork. I'd like for one to just be 100% accurate to say, an old Sony CRT, and leave it be. Sometimes I think they they look great, in other places I feel they're overdoing the scanlines. Hard to tell. (Sorry, this is getting OT.)
  2. Appreciating the UI improvements! And I got Passport to Adventure going! A classic demo. Thanks.
  3. I'm not a fan of things that attempt to "improve" older graphics*. I feel that SuperEagle, SAI, etc. do more to detract than add to the image. However when it comes to recreating accurately what we used to see on CRT monitors -- that's actually taking the experience closer to how the game looked... and it arguably looks better, too. Probably really complicated, though! * - With the exception of Laserschwert's AI upscales of Curse of Monkey Island, which need to find their way into a version of that game at some point!
  4. πŸ‘• I beat #Mojole #325 and all I got was this stupid t-shirt. 6/6 πŸ’›πŸ–€πŸ–€πŸ–€πŸ–€ πŸ–€πŸ–€πŸ–€πŸ’›πŸ–€ πŸ–€πŸ’šπŸ–€πŸ–€πŸ–€ πŸ’šπŸ–€πŸ’›πŸ’›πŸ–€ πŸ’šπŸ’šπŸ’›πŸ’šπŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
  5. Finally found some time to play around! Everything seems to work perfectly! So great! Lots of random notes below, sorry! MacBook Pro (M1 Pro) - Ventura 13.1 Dreamm 2.0b11 (Feb 3 2023) I installed SOMI EGA and then added the Disk09 upgrade to see if Roland MT-32 because available, and it did. Same for Loom EGA. I tried a ton of demos and they all seemed to work well, except for Sam & Max Demo [DOTT Engine] with Roland MT-32... a pretty obscure combination On two occasions Dreamm noted that it was a version that wasn't completely recognised, but they ran well (Sam & Max "(Talkie) - English [1D271606]" and Monkey 2 "English [CA97DF8C]" -- although I swear the fish outside the Bloody Lip window didn't appear -- or was that only in the SE??) When I added Full Throttle as an ISO it added two variants: "(Windows) - v1.0, English" and "English, LucasArts Classic" -- not sure what to make of that Same for The Dig: "(Windows) - v1.0, English, Dig95" and "v1.x, English Rerelease" from the same ISO It's a shame that the "Passport to Adventure" demo (which is kind of legendary in its own way) isn't supported, but it's not a necessity. One tiny thing: There's no ALT key on a Mac, only the "Option" key (or βŒ₯ as it appears on the keyboard), so some of the instructions might be a bit confusing for a non-techie. I jumped in and out of most of the LucasArts back catalogue and didn't encounter any issues at all. Fantastic job!
  6. I beat Huz! πŸ‘• I beat #Mojole #322 and all I got was this stupid t-shirt. 4/6 πŸ–€πŸ’›πŸ’›πŸ–€πŸ’› πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ πŸ’šπŸ–€πŸ–€πŸ’›πŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
  7. πŸ‘• I beat #Mojole #321 and all I got was this stupid t-shirt. 3/6 πŸ’›πŸ–€πŸ–€πŸ’›πŸ’› πŸ’šπŸ’›πŸ’›πŸ’›πŸ’š πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
  8. πŸ‘• I beat #Mojole #315 and all I got was this stupid t-shirt. 5/6 πŸ’›πŸ’›πŸ–€πŸ–€πŸ–€ πŸ–€πŸ–€πŸ–€πŸ–€πŸ’› πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ πŸ’›πŸ’šπŸ’›πŸ’›πŸ’š πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
  9. πŸ‘• I beat #Mojole #314 and all I got was this stupid t-shirt. 5/6 πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ πŸ–€πŸ–€πŸ’›πŸ–€πŸ–€ πŸ–€πŸ–€πŸ–€πŸ–€πŸ’› πŸ–€πŸ–€πŸ–€πŸ–€πŸ’› πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
  10. I could have easily gotten this is in 3 if I'd been a bit more persistent. Ugh. πŸ‘• I beat #Mojole #313 and all I got was this stupid t-shirt. 5/6 πŸ–€πŸ–€πŸ’›πŸ–€πŸ–€ πŸ–€πŸ’›πŸ–€πŸ–€πŸ’› πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ πŸ–€πŸ–€πŸ’›πŸ–€πŸ’› πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
  11. πŸ‘• I beat #Mojole #312 and all I got was this stupid t-shirt. 5/6 πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ πŸ–€πŸ–€πŸ–€πŸ’›πŸ–€ πŸ–€πŸ’šπŸ–€πŸ–€πŸ–€ πŸ–€πŸ–€πŸ–€πŸ’›πŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
  12. πŸ‘• I beat #Mojole #311 and all I got was this stupid t-shirt. 4/6 πŸ–€πŸ–€πŸ’›πŸ–€πŸ’› πŸ–€πŸ–€πŸ–€πŸ–€πŸ’› πŸ–€πŸ–€πŸ’›πŸ–€πŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
  13. Yes! So true. It's somewhat ironic because Tim has shared a story about how the producer on the game tried to force him to cut that part. She said there's wasn't any money for it, but Tim got the art team to start producing it without her knowledge and by then it was too late. (Something along those lines.) It's ironic because it just stops the story dead... the puzzles aren't great and personally I hate having to deal with the fire beavers (having to wait for them to trundle into the right position...!). I LOVE Grim Fandango. LOVE LOVE LOVE. For me it's probably the pinnacle of LucasArts's adventure games, but I can't help but feel the game would be better without that section. Rubacava is so much more enjoyable (well, it's the best section of the game to be honest). Again, I 100% agree. Yep, I'm with you on this one, too. The original game used "." to switch Manny's head between objects (a feature that was left out of the Remaster for some weird reason) but although I think you're right, I've never found it too much of an issue because the world isn't too cluttered -- and I just used "." when it was. I've always found it pretty clear what Manny is looking at despite the shortcomings of the system. And really, re: the tank controls, they never bothered me either. They worked fine... that is, until I played the Remaster. The new controls are such a wonderful improvement that it's very hard to go back. They keep the 3D immersion while making them far more intuitive. (Playing through with Tank Controls is the one achievement I'll never get on the Remaster -- sorry, Tim!) They were forging new territory! Some great advances were made, and some mistakes, too. Alas. There's a few things that the Remaster missteps on (to anyone who hasn't played it: they're very minor, don't let them put you off -- the Remaster is great!). As someone who loves the game so much, it's a bit painful at times. I did my best on the forums to get them to fix the niggles, but my comments seemed largely met with bewilderment. (Felt like: "Why would anyone care about the game so much??") Or maybe they were just exhausted. Tim didn't do me any favours by promising that Grim Fandango Remastered would be a "Criterion Edition" of the game. (Aside: For those who don't know, Criterion try to release the "perfect" version of a film for movie lovers. They invented the audio commentary, make loads of unique content and documentaries, but more importantly than all that: They make sure the presentation of the film is absolutely flawless. They re-scan the negatives themselves and bring in the original Director of Photography and Director to work with them ensuring the colour timing is perfect. They really go to the nth degree so you can trust that what they release is absolutely the best presentation of the film possible, and they rarely (if ever) get it wrong.) Tim talked specifically about how tiny details would be addressed by the original team in the Remaster, something only Double Fine could do. He mentioned the tiny symbol on Velaco's cap (I think, it's been a while) as an example of something only his team would know what the original intention was. Obviously as a fan I gobbled all that up, but really it was what Tim had to say to get Sony to trust them with the IP. Of course, there's SO many things they got right: The controls, the updated music, the new lighting, the reduced compression on the videos... The fact that it exists at all. The Remaster IS wonderful. But there's still things that still irk, if you're wanting the "Criterion" edition. Here's a list of tiny quibbles off the top of my head (for anyone who cares -- most of this list won't bother a new player): For a game as big and sprawling as GF, you need a ton of saves if you want to go back and try different things out. (And we adventure fans often like doing that.) Unfortunately there was a limitation with the save space on the PS4, so they had to limit the number of saves on that platform to 8 slots... and Sony (of course) wouldn't allow any other version of the game to be "better" than the PS4 one, so that limit was artificially imposed on the PC version, too. One of the very rare times that the original (which had no limitation) was better. There's still quite a few shadow glitches and bugs in the controls in various places (but especially Year 3). And the animations that loop in the backgrounds of various scenes don't animate properly throughout the entire game. They're missing a few frames, so they don't animate their loop smoothly. Very minor: but some of the game textures weren't improved at all. (Most of the time you can't tell, but there's a few times when the game can still look uglier than it should -- like the ticket printing machine, etc.) Some sound files don't play properly or cut out (eg. the Cat Race announcer in Year 2 stops talking randomly, losing some of the funny dialogue, clues to solves puzzles, and atmosphere). The new scene that animates the poetry recital was very cool. A lovely little treat for fans. But I wish they'd fixed the hole in the base of Olivia's skull that allows you to see the other side of her head as the camera moves past. (Again, very minor.) How about this for a nit pick: The original game manual made it clear you're supposed to use the Num Pad to play the game, and it works really well. They used all the buttons around the that number pad keys to do everything you need... in the Remastered, they dropped this functionality. Possibly the worst thing was how the wonderful transition at the end of the game was altered. It's probably the only other moment where the original is better. A very odd choice. Oh, and they never fixed the "Gold Flakes" typo on the PS4... ....Golo Flakes... Boy, oh boy. The Golo Flakes debacle... Sucks if you're a first time player and a clue like that has been removed due to a typo. That really irritated me. And I can't see how Shafer, Tsacle or Chan could not care about it, either. Manny picks up a bottle of liqueur that contains metal flakes... an important clue for a tricky puzzle later in the game. But instead of letting the player know there's metal in the bottle, the Remaster tells them it's filled with flakes of "golo" instead of "gold". Imagine a Criterion edition of Casablanca... "Play it again... Pam". I knew the team were probably overwhelmed, so I even made them a replacement PNG to drop in, just to make it as easy as possible for them to fix (exact right dimensions and size and everything -- all they had to do was replace a single asset), but the response from the Remaster team on the DF forums was baffling. It was like, "really? who cares about that??". They even took the time to put a bottle of "Golo Flakes" in Day of the Tentacle Remastered as a dig at the fans who complained about it. (And had plans to put one in Full Throttle Remastered, too, but it was nixed by someone before release.) Still, as a I say, these are all minor quibbles from a die hard (how much of a die hard? I had started my own Remaster project before DF announced theirs and they gracious thanked me in the Remaster credits, although I certainly didn't deserve it). Again, anyone who hasn't played GF before: The Remastered is still the best way, don't let these little moans put you off. And I remain grateful to DF for making it happen at all!
  14. Interesting... three different versions of the same artwork.
  15. πŸ‘• I beat #Mojole #307 and all I got was this stupid t-shirt. 6/6 πŸ’›πŸ’›πŸ–€πŸ–€πŸ–€ πŸ–€πŸ–€πŸ–€πŸ–€πŸ’› πŸ’›πŸ’šπŸ’›πŸ’›πŸ’š πŸ’›πŸ’šπŸ’šπŸ–€πŸ’š πŸ–€πŸ’šπŸ’šπŸ’šπŸ’š πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
  16. πŸ‘• I beat #Mojole #305 and all I got was this stupid t-shirt. 5/6 πŸ–€πŸ–€πŸ’›πŸ–€πŸ–€ πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ πŸ–€πŸ’šπŸ–€πŸ–€πŸ–€ πŸ’›πŸ–€πŸ–€πŸ–€πŸ’› πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
  17. Wow. That was a random guess... πŸ‘• I beat #Mojole #304 and all I got was this stupid t-shirt. 5/6 πŸ–€πŸ’šπŸ–€πŸ’›πŸ’š πŸ–€πŸ–€πŸ’šπŸ–€πŸ–€ πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
  18. πŸ‘• I beat #Mojole #302 and all I got was this stupid t-shirt. 3/6 πŸ–€πŸ–€πŸ–€πŸ’šπŸ’š πŸ–€πŸ’šπŸ’šπŸ’šπŸ’š πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
  19. πŸ‘• I beat #Mojole #301 and all I got was this stupid t-shirt. 2/6 πŸ–€πŸ–€πŸ–€πŸ’šπŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
  20. You are seriously missing out. πŸ‘• I beat #Mojole #300 and all I got was this stupid t-shirt. 3/6 πŸ’›πŸ’›πŸ–€πŸ–€πŸ–€ πŸ–€πŸ–€πŸ’›πŸ–€πŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
  21. Are we going next level and including typos now...? 😠 πŸ‘• I beat #Mojole #299 and all I got was this stupid t-shirt. 5/6 πŸ–€πŸ–€πŸ–€πŸ–€πŸ’› πŸ–€πŸ’›πŸ–€πŸ’›πŸ–€ πŸ–€πŸ’šπŸ–€πŸ–€πŸ’š πŸ’›πŸ’šπŸ–€πŸ’šπŸ’š πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/ Day of the Tentacle
  22. Ah, yes! I understand now. I thought they meant it was a clue, but yeah it’s about the only thing that makes some words guessable… provided you have the time and patience! In other news: Whoop. πŸ‘• I beat #Mojole #298 and all I got was this stupid t-shirt. 2/6 πŸ–€πŸ’šπŸ’šπŸ’šπŸ’š πŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
  23. Eh? "Word is not in dictionary" just means that the game doesn't know the word.
  24. What that was horse shit! πŸ‘Ž Eep ook ack! I failed at #Mojole #297. πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ πŸ–€πŸ–€πŸ–€πŸ–€πŸ’› πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ πŸ’›πŸ–€πŸ–€πŸ–€πŸ–€ πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ https://funzone.mixnmojo.com/Mojole/
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