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Everything posted by ThunderPeel2001
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Yep, I get you. I'm feeling something similar. I'm not eager for a sequel, per se, but I'd like to just go back to what we had before: A hyper-realised pirate world with voodoo, crazy islands and zombie pirates in it. Basically I'd rather be in the world of On Stranger Tides than sat on a park bench feeling old. (I can do that all by myself already.)
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I appreciate the apology, but I just need to clarify: I'm not "speaking for fans", nor was I. You just misinterpreted what I wrote. Yes, I'm speaking for myself. That's precisely the point I was making. I'm glad you got it Just to clarify one final time. What I was saying is: It feels to me that Ahern and Jordan sat down and said: "What elements do fans of MI love? Let's make sure we get all of those into a game." For me, they succeeded (mostly). And for others (like Remi and many others) they didn't. Sorry to everyone for wording what I meant badly... how about we all try to assume the best from each-other from now on?
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I decided two wrongs don't make a right and deleted it. You're deliberately ignoring what I said. What BaronGrackle explained. Why? I've already explained I was speaking for myself. At this point you're just being wilfully argumentative.
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Thank you. You're right, if there's a point of pedantic semantic contention it's the second bit (which is clearly my opinion). The rest is self-explanatory and shouldn't need explaining. And not sure why sharing an opinion should cause so much ire (I feel like I'm getting it from Mojo staffers at the moment -- any particular reason why?) 🤷♂️ Especially when I already put it in the context of it being just how I feel: Edit: Is it because I put Tales last? (I actually ummed and ahhed about that -- I honestly don't remember Escape or Tales well enough to make a fair comparison and nearly put them equal.)
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We = the collective MI fanbase. It wouldn't really make much sense for me to suggest Larry Ahern and Chuck Jordan sat down and said, "What elements did ThunderPeel2001 really like about MI1 and 2? That's what we need in MI3!"
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Yikes 👕 I beat #Mojole #209 and all I got was this stupid t-shirt. 6/6 💛🖤🖤🖤💛 🖤💛🖤🖤🖤 💛💚💛🖤🖤 🖤🖤🖤🖤🖤 💚💚💚💛🖤 💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/
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Hmm. Right now I think it's... 1. Curse 2. Revenge 3. Secret 4. Return 5. Escape 6. Tales I think they're all quite different beasts when it comes down to it. In some ways Return feels the least "Monkey Island" game of the series... and weirdly I feel Curse might feel the most. (I know that barely makes sense, because Secret is the one that defined was MI means (and Revenge doubled down on it, and Return was made by Ron), but it's just how I feel: Curse somehow took all the elements we love about MI and made the best thing you could with them. This is all subject to change.
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It's fair that you feel that way (I'm still processing myself -- maybe Bill Tiller was right, and this answer sucks, or maybe I don't mind... I can't tell yet), but the David Lynch analogy is a red herring. Lynch was, of course, talking about resolving the murder of Laura Palmer. That mystery drove the whole show. It was why everyone tuned in. (Just like with LOST... and the mystery of the island.) Lynch didn't want to resolve the murder... it was an unexpectedly strong MacGuffin: the audience really responded to to it, and it made the show a cultural phenomenon. The mystery was the proverbial goose laying the golden eggs. Frost and ABC were afraid the audience would lose interest if it wasn't resolved. (I remember Frost saying he felt, "Cooper will slowly becomes the world's worst detective if he can't solve this thing", or something like that... although he later felt they'd made a mistake.) By comparison, the "Secret" of Monkey Island was not what drove the whole series. Probably most people (myself included) felt the "secret" was nothing more than a cool title and/or the fact that LeChuck had found a portal to hell under it. So NOT revealing the secret wasn't exactly keeping the series alive... However, despite this, I agree with you that the reveal has changed something about the series as a whole. I wonder what Tim Schafer thinks. If Tiller is right, he was part of the contingent who didn't want the secret revealed at the end of the first game... and he's been conspicuously quiet considering a bunch of people he's close to worked on ReMI.
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There's an achievement for seeing all the diving backgrounds... this one isn't in it.
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I believe they confirmed they're random in the Steam forums. Also the skip button is weird on the PC version, too. It seems you can't press any other button before you press it, otherwise you can't skip anything. Or maybe if you press it too quickly the game gets grumpy. (I had to sit through the credits on the PC version, too.) There seems to be rhythm to it... wait a few seconds without pressing anything and then press ESC (or Switch equivalent) and it works. Anything else and you get the red symbol
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Nice! Thanks for this. When I was testing the Docs ending it was a pain to have to wait until the end! (I kind of feel you should be able to skip the credits and still see the stinger...)
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The shop window at the end?
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Return to Monkey Island [SPOILER FREE]
ThunderPeel2001 replied to ThunderPeel2001's topic in General Discussion
This wins the award for most reductive comment. Well done! -
I much prefer the original Melee. So much more atmospheric! Nice to see where Cogg was meant to be, too...
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Wow, it works so well in Grim
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Anyone managed to glean anymore about this "Docs" ending? There's limited tools on macOS to explore the files, and I'm also limited on time. Feels like there's more to be mined!
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It's also an achievement. And it changes depending in the number of skulls you pick up
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Yes, I wondered this. It does explain why she doesn't really care about his trail of destruction... but then you wonder who she's talking to if they're all animatronic. And why she decides to spend her time in the park having these conversations.
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Return to Monkey Island [SPOILER FREE]
ThunderPeel2001 replied to ThunderPeel2001's topic in General Discussion
"that also means you don't really like it" How do you like something but not "really" like it? I have no idea what that means... you either enjoy something or you don't. The reason you enjoy something doesn't matter... even if it's nostalgia or sentimentality. You enjoy it! And that should be enough for anyone, including you! -
Return to Monkey Island [SPOILER FREE]
ThunderPeel2001 replied to ThunderPeel2001's topic in General Discussion
What I said has got nothing to do with how YOU like something... -
You show it to Elaine and she says something. Also you can take the cook's photo in the Scumm Bar kitchen. No idea what either of those extraneous images are used for.
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LeShip... Island
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Yes, I think you hit the nail on the head here. They definitely felt less "real" (if that's the right way to put it) than Scabb, Phatt and Booty. Yeah, I wonder what would have happened if Guybrush could acquiesce to Boybrush's demands for a satisfying conclusion on the bench. And then we cut back and finish the story properly. I mean The Princess Bride did this and it worked beautifully... you can have your cake and eat it sometimes.
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I guess the "original" secret was always going to be the plaque... but they had a second surprise for the player if they kept playing: The note. But they felt that was too 4th wall breaking even for MI, so they switched it for a joke secret... it literally being a t-shirt. However I wonder if Guybrush originally tore up the note or something? And the post-credits scene is him piecing it back together again? It's intriguing.