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Blondebeard

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Everything posted by Blondebeard

  1. Good news, tested EFMI with ScummVM using the same ISOs and I had exactly the same issue so it must be the ISO/files and not DREAMM Ignore that! It seems I was not copying the files inside the “Texture” folder correctly for ScummVM to play the music. It now works fine on ScummVM. Could it be related with FullMonkeyMap.imt? For ScummVm I had to use that file from both CDs and rename it to “FullMonkeyMap1.imt” (CD1) and “FullMonkeyMap2.imt” (CD2), but I noticed DREAMM only has “FullMonkeyMap.imt“ in the Install folder.
  2. Running Escape from Monkey Island - v1.0, English. The game was installed from two ISOs (one for each CD). Yes, changing the volume only affects the music playing while the menu is open (only place where it plays apart from the cutscenes). I tried changing to minimal, but the music still still didn’t play elsewhere. I can try extracting the files from the ISO and play it via ScummVM and check if there’s a problem with the music files, but I’m pretty sure I played it in the past. Let me know if that is worth checking. I did that, but the music still doesn’t play.
  3. Sorry, should have been more clear on my description. The music doesn’t play at all through out the game with two exceptions: cutscenes and options menu (pressing F1). The sounds effects and voices work everywhere though. I have a Macbook Air M1 (2020) with Ventura 12.2 (SSD).
  4. Big improvements with this version for EFMI. The audio is no longer delayed and the water effects are working perfectly!! No crashes during my short play. The only remaining issue is the music not playing, the only exception is the menu. As for MI1&2, I’m still having the variants issue. It seems that some variants are added/installed again every time I drag their folder. Monkey Island 1 variants: Monkey Island 2 variants:
  5. I do have two EGA versions. One came with the Monkey Island Anthology (8x3.5"). Not sure where I got the other one.
  6. Deleting the install folder and re-adding the games seems to have fixed the issue.
  7. Thanks Aaron! The random crash on macOS while picking up objects in Escape from Monkey Island seems fixed I did notice that I now have too many variants of The Secret of Monkey Island I did add the folder with all the games again with b9. It seems some got duplicated. Maybe it's because I added those with different versions of Dreamm? I will try deleting the DREAM folder with the data files and adding the games again to see if the problem is solved.
  8. Played a bit more of EfMI (the sound is a few seconds late, but it's playable) and got a crash after picking up the pretzels in the Scumm Bar. Trace below:
  9. I realised I also had an ISO of the original MI4 on my laptop so I gave it a go and it worked. I'm having the same issues as Jason. There's a 5-second delay for most sounds and the music only plays on the menu. On my M1, I am getting around 210 MIPS during the scene where you control Guybrush.
  10. It worked! Thanks! It doesn't crash anymore. That did the trick. Json below: I have BennyBoy launcher installed which probably changes the Monkey4.exe as I can see a "Backup" folder with "Monkey4.exe" in it.
  11. I didn't go much further than LeChuck's hold, but with that crash, I can't go much further. Apart from that, all was looking good. Seemed quite fast, especially when skipping lines. I believe the one I tried came with the Monkey Island Anthology release (Limited Run Games). My guess is that it should be the same as GOG or Steam. I tried but I keep getting the error "zsh: permission denied: ./DREAMM.app". I also tried to give full disk access to DREAMM and to the terminal but it didn't seem to work. If the list of files is enough I can send a screenshot of all the files in that folder.
  12. I believe it just opened without having to go to Settings > Privacy & Security. Not 100% sure as I was doing other things at the same time and my brain switched off It seems to be 100% reproducible, I just need to let it play for a while. You can find another log below in case it's useful. BTW, is Escape from Monkey Island already supported or that will come later? I tried dragging the games folder but it didn't recognise it. I double-checked and the folder contained the .exe.
  13. Works for me now on my Macbook Air (M1). Thanks Aaron! Although it did crash during The Curse of Monkey Island's opening intro.
  14. Very nice work! Thanks! However, I am unable to play the sounds from the *.assets.bank. I already opened a ticket on Github.
  15. Not sure if anyone already posted this, but the puzzle on Terror Island where you need to find the right path inside the cavern was initially going to use a lizard. My assumption is that the lizard would guide you to the right entrance. The leftover assets also include the lizard animation moving in different directions and freezing with fear.
  16. I was going through the game assets and found this closeup of guybrush picking up the shovel. I don't recall seeing this in the game. Does anyone remember?
  17. Do you remember where exactly? I tried all the torches and candles and I couldn't find it. @WorldMaker I just remembered that you can actually check the logs to see all dialogue spoken. Near the save games there is a file called Playlog.txt. Could you open it and search for Pappapishu? Thanks!
  18. I voted for LeShip as well. Same reason as Romão and Remi. I also like others, like the already mentioned Scurvy Island and Barebones Island. Another one that is also very good and not mentioned often, albite a bit short is the Scurvy control point, but unfortunately you don't spend much time there.
  19. Good point! That makes more sense. No, I didn't even knwo you could do that. What's their reaction?
  20. After the earthquake and consequently after Guybrush steals Wally's monocle aka business cards, Wally adds a small sign to his sign saying: "Nothing is free".
  21. Did anyone notice that Neil Druckmann (The Last of Us and also a huge Monkey Island fan) is in the credits listed as a voice actor? Anyone knows where he is in the game? Update: Ron already clarified on Twitter (Moved this from the main RtMI thread as it didn't make sense there)
  22. What a fantastic game! I really enjoyed playing it. All of it - music, art, puzzles and story. Puzzles were easier than earlier games, but in a good way. All made sense and I never really got stuck (maybe a bit on the last one). As for the art, I liked it from the beggining, but seeing it in action made me like it even more. The colours are something else. I particularly enjoyed the forest on Monkey Island. I love those ants and dragonflies silluetes. Also enjoyed the "Red&Stimpyesque" close-ups. The story got me hooked from the beggining. Even the beggining because it was so different and interesting. Not a huge fan of the ending but it can't be perfect. Also the last puzzle wasn't my favourite and I was expecting a fight with LeChuck. I still can't figure out where to put it against the other MI games, but it's definitely high and it's competing with childhood memories.
  23. Very good interview. Finally, Ron and Dave get asked different and interesting questions. Well done guys!
  24. Hard to predict the time when the trailer airs as the Opening Night Live is a 2 hours showcase and starts at 7pm here in the UK.
  25. Not really an island, but I tried to convert one of the pirate ship scenes from The Curse of Monkey Island from day to night so I could use it as the dark mode header/cover on my website. (The original is an upscale by Laserschwert)
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