Peter Sanderson Posted December 12, 2003 Share Posted December 12, 2003 No dice - thanks for trying... maybe this no longer works in the patched version?? Followed instructions to the letter... cheats are on (helpusobi 1) but no avail... I hear the click in the case of the staff or rifle (I am in 3rd person view and have tried in 1st person) of a weapon being picked up... the bryar shows the bryar icon on the right highlighted in gold for a second but no weapon appears either in first or third. Bupkiss /me sad Link to comment Share on other sites More sharing options...
jangofett804 Posted December 14, 2003 Share Posted December 14, 2003 hmmm... not sure why it isnt working for you. Maybe you are right and it doesnt work in the patch, ill have to try it Link to comment Share on other sites More sharing options...
Kurgan Posted December 17, 2003 Author Share Posted December 17, 2003 I've gotten the Gaffi Stick, Tusken Rifle and Noghri stick to work in JA 1.01. However, it's been awhile and I forgot the exact procedure to do it. There's some serious problems of course. If you choose the weapon then switch away from it, you can't get it again, even if you type in the command again (at least I couldn't). The Gaffi stick is cool, but I swing it and swing it and it doesn't register any hits on enemies. The Noghri stick can't be fired. I hit the attack button and the game immediately freezes and crashes back to the desktop. Oh well... maybe the mod-makers can iron out these bugs and put them into something... Link to comment Share on other sites More sharing options...
Crow_Nest Posted December 17, 2003 Share Posted December 17, 2003 Whats a Gaffi stick? And how do i get it? Link to comment Share on other sites More sharing options...
Pnut_Man Posted December 17, 2003 Share Posted December 17, 2003 To answer your question: A gaffi stick is the weapon commonly used by Tusken Raiders aka Sand People. I believe you can use it by doing the: 'playermodel tusken' command through the console in SP. Link to comment Share on other sites More sharing options...
Dr_night Posted December 18, 2003 Share Posted December 18, 2003 I found a neat bug i like to call Noclip saber of death, it can only be acsessed with CHEATS ON so I hope it does NOT get removed in a future patch, if you have duel sabers bind a key to noclip, then press the attack button, while attaking on the first swing press the noclip key, you should be frozen with your sabers behind you and if they are nor, turn off noclip and try again, once they are your sabers will sometimes cause damage similar to a strong version of idle saber I have outflown and killed ships with only a lightsaber this way NOTE! you have to be still when swinging or it will do the wrong kind of swing causing the sabers to do no damage. Link to comment Share on other sites More sharing options...
Darth Vitruvio Posted December 23, 2003 Share Posted December 23, 2003 Yesterday I came across a peculiar move while in the "Old Folk's Home@BWN" server. A guy asked me if he could experiment with something and, when I let him, he performed the Jedi Throw attack on me. I was tossed right off Hoth Canyon. He told me the command was "debugthrow" and that it needed to be bound. Now whenever I go to that particular server I'm able to toss people around provided that they're standing still. The thing is that I don't know how to enable it in my own hosted games. I'm wondering if cheats need to be enabled in multiplayer to be able to perform it. I remember before that this particular move was mentioned on this message board but I'm unsure where to find it. If anybody can tell me how to enable it on my hosted games, I'd appreciate it very much. Thank you. -Vitruvio Link to comment Share on other sites More sharing options...
c0nfusedelf Posted December 24, 2003 Share Posted December 24, 2003 Sorry to do a little backtracking, heh. I had a little hypothesis developing in the back of my addled brain while i was playing through JA. Dismemberment seems to work only on specific bad dudes. The single saber yellow guys (ya know, the ones that die when you breath on them), the staff dudes, and maybe one or two others. Once or twice the dismemberment didn't work on the few that seemed consistent enough. SO i was thinking..yeah, okay, blahblahblah-long-story-slightly-longer: Is it possible that, in SP at least, dismemberment only works on "unmodified" npcs? Just something that popped into my head, thought i'd ask you guys. Like, when they placed NPCs, if they modified them or made different versions later for gameplay/balance reasons on a stage, they might not be affected, or at least, affected as much as some people kinda pasted on there? Of course, this is still kinda sketchy, fuzzy logic. So, if anyone knows better, please feel free to shut me down, flame, and come to my house and kill me. Link to comment Share on other sites More sharing options...
IG-64 Posted December 27, 2003 Share Posted December 27, 2003 wow, i haven't posted i nthis thread in forever and I still have 3rd place on posting anyways, found anything intresting lately? Link to comment Share on other sites More sharing options...
Darklord44 Posted December 30, 2003 Share Posted December 30, 2003 I have modified the dual_5.sab file to use 3 blades. However, when I try to use it I find that "blade 1" (the blade on the "left/top" side) directly overlaps "blade 3". I need either a line to add to the .sab file, OR a console command; that goes something like: "blade3angle 90" or "bladeangle 3 90" which I tried. Please help!!!!!! Link to comment Share on other sites More sharing options...
razorace Posted December 30, 2003 Share Posted December 30, 2003 You have to add tag surfaces to the hilt to fix the problem. Link to comment Share on other sites More sharing options...
Bishuse Posted February 2, 2004 Share Posted February 2, 2004 First of all, I am using JA 1.0.1 (patched) i was playing around with the asset1.pk3 in the ex_data folder. under Sabers... if you take a look at the dual_x sabers, they have a: "throwable 0" take that and put it in a single_x saber, (you can custom and tailor that saber to your particular needs) ...and you get a kick! so pretty much the game figures, if you can't throw the saber, you will be able to kick with it. unfortunately, even if you can kick, its usefulness is significantly hampered when you're facing 3 to 4 Reborns in later levels of JA. you can kick in any direction, but this kick will not be as versatile as the saber staff where there are spinning kicks and split kicks depending on character position relative to the enemy. people who have experience with using zip archives can try this little curiousity out. Link to comment Share on other sites More sharing options...
Crow_Nest Posted February 3, 2004 Share Posted February 3, 2004 Intersting, thanks for the info. Link to comment Share on other sites More sharing options...
Bishuse Posted February 3, 2004 Share Posted February 3, 2004 i've been playing around with the melee "weapon 14" i found a couple of combos that are pretty interesting. 1) Forward+AltAttack + Attack makes Jaden grab the perp by the head, knee him in the face, grab his leg, and bash him around on the ground (most damage) 2) Backward+AltattackAttack makes Jaden put the perp in a strangle hold, throw him to the ground, and toss him like a cat (fair damage) 3) AltAttack+Attack Jaden does two hits below the belt, followed by a right hook that sends the perp flying. (least damage) AltAttack+any direction just kicks. however, it would be nice if you can set one of those previous 3 motions to replace ones for the saber staff. must be doable, but the code in assets1.pk3 i'm hazy with. if anyone else know of any more combos wish fists, please let me know. thanks. Link to comment Share on other sites More sharing options...
Bishuse Posted February 4, 2004 Share Posted February 4, 2004 also, in previous pages, I've read about people trying to kill Boba Fett that they spawned - without luck. i have a solution: spawn a sand_creature. with luck, when boba tries to pursue you on foot, he will meet an untimely and ravenous end. (this seems to be the only way to kill him other than "npc kill all" command) also, its interesting to note that the sand creature will pretty much take out anything - even a mutated rancor, as the little worm carries the behemoth down 60 feet under. enjoy Link to comment Share on other sites More sharing options...
Kurgan Posted February 13, 2004 Author Share Posted February 13, 2004 Interesting. It's too bad they didn't make Fett killable. I haven't tried the sandcreature idea though... good one. ; ) Link to comment Share on other sites More sharing options...
[FotF]Legolas Posted February 14, 2004 Share Posted February 14, 2004 hi, i was wandering if there was a invisable model already in the game tht u just have to put in a comand for. thanx, legolas Link to comment Share on other sites More sharing options...
Destroyder121 Posted February 15, 2004 Share Posted February 15, 2004 Chang is it possible to get Custom NPC's and Already NPC's ingame, in multiplayer to move around the level. That feature existed in JO that the NPC stormtroopers moved around and patrolled some areas regurarly, why was this removed in JA? It was neat to play like that there was NPC's in level that spoke and seemed to interact(take cover and stuff), while the bots didn't. The Stormtroopers and most npc's dont chase in mp maps either, i seen only Rancor, Wampa, Probedroid have this behauvior. Stormtroopers just sit there and stay on their spot, dont even move if they see enemy go around corner. Also, if possible could Raven in next patch include ability to choose sabers sound between normal and sith saber one, cause im kinda darkside preffering in MP but its not coolt aht i got red saber and stuff but i dont have sith sabers sound. Would be cool if ya would implement that players can also choose normal or sith saber sound. cause saber sith saber doesnt work in mp even a got cheats on, unless ya get JA+. And i dont wanna play alone with bots just to get Sith Saber sounds.. Link to comment Share on other sites More sharing options...
HWOE_Marti@n Posted February 17, 2004 Share Posted February 17, 2004 I wonder if it is posible to "Mix n Match" the head\torso\legs of different races..... eg.... head of a rodian male, body of human female and legs of kel dor Male Or is this too disturbing Link to comment Share on other sites More sharing options...
Prime Posted February 17, 2004 Share Posted February 17, 2004 Originally posted by HWOE_Marti@n I wonder if it is posible to "Mix n Match" the head\torso\legs of different races..... eg.... head of a rodian male, body of human female and legs of kel dor Male That is not possible because the models (not the textures) are one entity. The parts than change when selecting different clothing and so on are surfaces of the model that are turned on or off. To do what you are suggesting you would need to make a model that incorporates all the different options. It can be done, but it would be an extreme amount of work. Link to comment Share on other sites More sharing options...
sup3rsnail Posted February 18, 2004 Share Posted February 18, 2004 Ah, Since I haven't played JA in ages...I've decided to start playing again. It's great as usual! But, It seems that devmapall isn't activating cheats? What's the cmd for activating cheats again? Link to comment Share on other sites More sharing options...
Bishuse Posted February 18, 2004 Share Posted February 18, 2004 Originally posted by sup3rsnail Ah, Since I haven't played JA in ages...I've decided to start playing again. It's great as usual! But, It seems that devmapall isn't activating cheats? What's the cmd for activating cheats again? helpusobi 1 ? Link to comment Share on other sites More sharing options...
sup3rsnail Posted February 18, 2004 Share Posted February 18, 2004 Ah yeah. Durr. Ty. Link to comment Share on other sites More sharing options...
Kurgan Posted February 19, 2004 Author Share Posted February 19, 2004 hi, i was wandering if there was a invisable model already in the game tht u just have to put in a comand for. Sorry man that exploit was removed from the game long ago. I'm sure you can download an "invisible model" if you really want to, but it will be useless for cheating since people have to have it to see it (otherwise you'll just appear as Kyle to them). Link to comment Share on other sites More sharing options...
[FotF]Legolas Posted February 19, 2004 Share Posted February 19, 2004 Originally posted by Kurgan Sorry man that exploit was removed from the game long ago. I'm sure you can download an "invisible model" if you really want to, but it will be useless for cheating since people have to have it to see it (otherwise you'll just appear as Kyle to them). thanx Kurgan. and just for the record i wdident wat to cheat with it i wanted to make a demo with it u know my name is legolas so i am a lotr freak nd i wanted to make a demo of gollum then switching to the ring lol or anyother small model. thanx again. -Legolas Link to comment Share on other sites More sharing options...
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