Emon Posted October 15, 2003 Share Posted October 15, 2003 Erm, because GtkRadiant already has those features. And, dude, if the box says Jedi Knight: Jedi Academy, and not Jedi Knight III, it's not JK3. You have it backwards. The working title is irrelevant, because it's a working title. The working title is what you call something when you don't know what it's going to be called yet, when you don't have the final, actual and real name. Link to comment Share on other sites More sharing options...
lassev Posted October 15, 2003 Share Posted October 15, 2003 Originally posted by ydnar You can change the color of any entity by modifying its entry in the entities.def file in scripts/. Cheers, y Thank you, ydnar! You just made my future mapping a lot more pleasant. I was actually looking for this kind of settings file myself (as I thought there must be one), but it seems I didn't look for it hard enough... Link to comment Share on other sites More sharing options...
Rumor Posted October 15, 2003 Share Posted October 15, 2003 what does it matter what people call a game? many people use the moniker of jko and jka for these two games. they aren't named jedi knight: outcast or jedi knight: academy, now are they? nobody gives a **** just let people call it what they call it. as long as you know what the **** they are talking about then its fine. so what if jedi knight 3 actually comes out? when it does, it does. people get confused between many, many, many games, so it won't be any different. Link to comment Share on other sites More sharing options...
wedge2211 Posted October 15, 2003 Share Posted October 15, 2003 Originally posted by lukeskywalker1 I dont know about you guys, but GTK is slow, and the textures look screwed up on my PC... When i get too close, or at a weird angle, it looks like a square with a line going through it. Then, the textures on the brush... just dont look right. For me, Gtk has always been faster than JK2R, and Gtk crashes less. About the textures...have you tried altering your texture display and texture compression settings? Disabling OpenGL lighting? Maybe you're pushing your video card too much. This could be the reason for your slow performance and textures looking funny. The reason Raven won't patch JK2Radiant is that doing that would invlove making a whole new editor, essentially. Raven used GtkRadiant to build Jedi Academy maps, they will release this version of GtkRadiant with their editing tools. It would be a whole lot of work for them to make a patch that takes old JK2Radiant and adds all the features that they already developed for Gtk. Link to comment Share on other sites More sharing options...
Darth Kaan Posted October 15, 2003 Share Posted October 15, 2003 Originally posted by wedge2211 For me, Gtk has always been faster than JK2R, and Gtk crashes less. About the textures...have you tried altering your texture display and texture compression settings? Disabling OpenGL lighting? Maybe you're pushing your video card too much. This could be the reason for your slow performance and textures looking funny. The reason Raven won't patch JK2Radiant is that doing that would invlove making a whole new editor, essentially. Raven used GtkRadiant to build Jedi Academy maps, they will release this version of GtkRadiant with their editing tools. It would be a whole lot of work for them to make a patch that takes old JK2Radiant and adds all the features that they already developed for Gtk. Hey Wedge, so does that mean the version out now (1.3.12) is the official release version or what? Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted October 15, 2003 Share Posted October 15, 2003 For me, Gtk has always been faster than JK2R, and Gtk crashes less. About the textures...have you tried altering your texture display and texture compression settings? Disabling OpenGL lighting? Maybe you're pushing your video card too much. This could be the reason for your slow performance and textures looking funny. Ive been thinking about it, it loads textures and stuff faster, and it starts up faster, but still my textures look corrupted in it. Ill get a screenshot when i get home. Also, I got one version of GTK, then i got another, and put it in the same directory... maybe thats the problem. Ill just get the new one, and try it out... in a different directory. Link to comment Share on other sites More sharing options...
Emon Posted October 16, 2003 Share Posted October 16, 2003 Yeah... That could do it. Uninstall any installations of GtkRadiant, delete and GtkRadiant directories from Program Files, and delete and Radiant directories in GameData (or base or whatever it is). Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted October 16, 2003 Share Posted October 16, 2003 Great.. im not to sure what it put in my gamedata/base directories.... i might as well just leave it alone Link to comment Share on other sites More sharing options...
GothiX Posted October 16, 2003 Share Posted October 16, 2003 Delete base/maps, base/models and base/scripts, reinstall and you should be fine. Link to comment Share on other sites More sharing options...
WadeV1589 Posted October 16, 2003 Share Posted October 16, 2003 Base\shaders too otherwise it's possible to end up with missing textures appearing in GTK. Link to comment Share on other sites More sharing options...
GothiX Posted October 16, 2003 Share Posted October 16, 2003 Woops, can't believe I forgot to mention that one! Link to comment Share on other sites More sharing options...
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