ksk h2o Posted January 19, 2004 Share Posted January 19, 2004 Aka: Grayfox2 Project I'm putting together a custome model type. The meshes are based on my Grayfox2 Model for JO. The GF Model was tweaked a little at the leg portion since his last release. One of the Meshes is Darth Malak. There are three other meshes which can be briefly described as: Monk Outfit Ninja Outfit Armor Outfit There are multiple heads that will be selectable. The pack will also inclue 3 swords. A Katana Blade, held upright. Can be used to dual wield. A Katana Blade, held upside down. Can be used to dual wield. A slightly different Katana Blade held upside down. Cannot be used to dual wield. The three swords use .sab files that modify their behavior, taunts, moves, etc. Below are links for photos: http://talocan.net/network/grayfox/gf1.jpg http://talocan.net/network/grayfox/gf2.jpg http://talocan.net/network/grayfox/gf3.jpg http://talocan.net/network/grayfox/gf4.jpg http://talocan.net/network/grayfox/gf5.jpg http://talocan.net/network/grayfox/gf6.jpg http://talocan.net/network/grayfox/gf7.jpg http://talocan.net/network/grayfox/gf9.jpg http://talocan.net/network/grayfox/multi.jpg http://talocan.net/network/grayfox/1.jpg http://talocan.net/network/grayfox/3.jpg Link to comment Share on other sites More sharing options...
Zappa_0 Posted January 19, 2004 Share Posted January 19, 2004 Looks good, keep up the great work! Link to comment Share on other sites More sharing options...
Hellfire Jedi Posted January 19, 2004 Share Posted January 19, 2004 Oh my god! Please say you'll let me beta test! These look AWESOME! Link to comment Share on other sites More sharing options...
RaSiN_HeCk Posted January 20, 2004 Share Posted January 20, 2004 if you still need a skinner, I can help. but I might need to work out a schedule(sp?) cause I think my life's going to get more busy lately. Link to comment Share on other sites More sharing options...
[FotF]Maddog Posted January 20, 2004 Share Posted January 20, 2004 You should make it a selectable species. Link to comment Share on other sites More sharing options...
Hellfire Jedi Posted January 20, 2004 Share Posted January 20, 2004 Originally posted by ksk h2o I'm putting together a custome model type. Link to comment Share on other sites More sharing options...
ksk h2o Posted January 29, 2004 Author Share Posted January 29, 2004 I'll be needing a LOT of testing for this thing to work. Link to comment Share on other sites More sharing options...
Miko Reglia Posted January 30, 2004 Share Posted January 30, 2004 holy moly! excellent work dude, it is very obvious your going to need a lot of testing! Link to comment Share on other sites More sharing options...
RaSiN_HeCk Posted January 30, 2004 Share Posted January 30, 2004 Yeah, testing... heheh. Testing. erm... Nice job btw! Link to comment Share on other sites More sharing options...
LightNinja Posted January 30, 2004 Share Posted January 30, 2004 But you will put all of them ingame? Link to comment Share on other sites More sharing options...
ksk h2o Posted January 30, 2004 Author Share Posted January 30, 2004 Yes, they will all be in game, and it will be a CUSTOM MODEL TYPE. Meaning you can pick the ninja pants with the naked torso, or the armor with darth malak pants, etc etc etc. There are five different body meshes (toso/legs) which you can mix to your liking. There will also be a number of skins available. It is taking a long time weighing in all the meshes. One they are all weighed, I'll have to map and skin them, then test them, debug them, etc etc... it's still a ways off. Two of the full body meshes have been wieghed but there's still a long ways to go. Link to comment Share on other sites More sharing options...
Hellfire Jedi Posted January 30, 2004 Share Posted January 30, 2004 If you need help testing them, please don't forget about me. Link to comment Share on other sites More sharing options...
ronbrothers Posted January 31, 2004 Share Posted January 31, 2004 It's astounding!! Good work, as always. Link to comment Share on other sites More sharing options...
Crowy Posted February 1, 2004 Share Posted February 1, 2004 awesome stuff dude i totally cant wait!! Link to comment Share on other sites More sharing options...
ksk h2o Posted March 4, 2004 Author Share Posted March 4, 2004 UPDATE New Meshes, and New Skins in store. Link to comment Share on other sites More sharing options...
-=DarkZero=- Posted March 4, 2004 Share Posted March 4, 2004 Holy ****zu, Nice Samurai thing going on there Link to comment Share on other sites More sharing options...
RaSiN_HeCk Posted March 6, 2004 Share Posted March 6, 2004 *wiggles with anticepation(sp?)* Link to comment Share on other sites More sharing options...
ksk h2o Posted March 17, 2004 Author Share Posted March 17, 2004 Well, the samurai mesh is all wighed and in game. It hs two heads. One with a face mask and horns and one without a face mask and no horns. Now I need to get to work on the skin InsaneSith Sent me and we need to start skinning all the misssing meshes. Link to comment Share on other sites More sharing options...
El Sitherino Posted March 17, 2004 Share Posted March 17, 2004 Originally posted by ksk h2o Well, the samurai mesh is all wighed and in game. It hs two heads. One with a face mask and horns and one without a face mask and no horns. Now I need to get to work on the skin InsaneSith Sent me and we need to start skinning all the misssing meshes. sounds fun. can't wait to start skinning that samurai ^-^ it looks so funderful. Link to comment Share on other sites More sharing options...
ksk h2o Posted March 17, 2004 Author Share Posted March 17, 2004 The model is quite heavy unfortunatey. It is about 3800 polys. Now I cant cut it down further without cuting detail. Once a proper skin is on it, it will be easier to see if the models detais can be done away with. I'll have the model hosted for skinning tomorrow and start working on the ninja skin you sent me. Link to comment Share on other sites More sharing options...
RaSiN_HeCk Posted March 22, 2004 Share Posted March 22, 2004 *healthy bump* so, now that Malak's done you can start on these guys? Link to comment Share on other sites More sharing options...
ksk h2o Posted March 22, 2004 Author Share Posted March 22, 2004 Yeah I'll be focusing on this model pack now... I'll be sending the latest version of the file to InsaneSith so he can start skinning the samurai while I work on the ninja skin he sent me. I really would like to get some more skinners involved in the project. There is SO much potential to the pack with the adition of some nice skins. The number of possibilites is simply HUGE. Link to comment Share on other sites More sharing options...
OB1 KNOB Posted March 22, 2004 Share Posted March 22, 2004 Originally posted by ksk h2o The model is quite heavy unfortunatey. It is about 3800 polys. Now I cant cut it down further without cuting detail. Are you saying that all the meshes that make up that samurai add up to 3800, or do you mean that all the meshes for the whole pack (including multiple heads, etc...) add up to 3800? Just curious and trying to clarify. Link to comment Share on other sites More sharing options...
ksk h2o Posted March 22, 2004 Author Share Posted March 22, 2004 oh no, 3800 is just the Samurai mesh. Meaning if he were a stand alone model, he'd be 3800 polys. Now This can be cut down to 3k, but I would be removing detail on the helmet, and those armor parts for which I don't know the name of... you know the rectangular things on his arms and hips. This detail could be removed if the skin on those surfaces is very good and does a good job of giving the impression that they are segmented. The whole pack itself is whoof... 20k polys? something roughly lilke that... probably more. You have 6 fully interchangeable body meshes, and about 12 heads... speak about possibilities in skinning huh? =) Link to comment Share on other sites More sharing options...
El Sitherino Posted March 22, 2004 Share Posted March 22, 2004 <_< >_> Samurai With his mask on. ^-^ Link to comment Share on other sites More sharing options...
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