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WIP: Custom Model Pack


ksk h2o

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Aka: Grayfox2 Project

gf8.jpg

I'm putting together a custome model type. The meshes are based on my Grayfox2 Model for JO.

 

The GF Model was tweaked a little at the leg portion since his last release.

 

One of the Meshes is Darth Malak.

 

There are three other meshes which can be briefly described as:

Monk Outfit

Ninja Outfit

Armor Outfit

 

There are multiple heads that will be selectable.

 

The pack will also inclue 3 swords.

A Katana Blade, held upright. Can be used to dual wield.

A Katana Blade, held upside down. Can be used to dual wield.

A slightly different Katana Blade held upside down. Cannot be used to dual wield.

 

The three swords use .sab files that modify their behavior, taunts, moves, etc.

 

Below are links for photos:

http://talocan.net/network/grayfox/gf1.jpg

http://talocan.net/network/grayfox/gf2.jpg

http://talocan.net/network/grayfox/gf3.jpg

http://talocan.net/network/grayfox/gf4.jpg

http://talocan.net/network/grayfox/gf5.jpg

http://talocan.net/network/grayfox/gf6.jpg

http://talocan.net/network/grayfox/gf7.jpg

http://talocan.net/network/grayfox/gf9.jpg

http://talocan.net/network/grayfox/multi.jpg

http://talocan.net/network/grayfox/1.jpg

http://talocan.net/network/grayfox/3.jpg

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  • 2 weeks later...

Yes, they will all be in game, and it will be a CUSTOM MODEL TYPE. Meaning you can pick the ninja pants with the naked torso, or the armor with darth malak pants, etc etc etc. There are five different body meshes (toso/legs) which you can mix to your liking. There will also be a number of skins available.

 

It is taking a long time weighing in all the meshes. One they are all weighed, I'll have to map and skin them, then test them, debug them, etc etc... it's still a ways off.

 

Two of the full body meshes have been wieghed but there's still a long ways to go.

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Well, the samurai mesh is all wighed and in game. It hs two heads.

 

One with a face mask and horns and one without a face mask and no horns.

 

Now I need to get to work on the skin InsaneSith Sent me and we need to start skinning all the misssing meshes.

 

samurai.jpg

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Originally posted by ksk h2o

Well, the samurai mesh is all wighed and in game. It hs two heads.

 

One with a face mask and horns and one without a face mask and no horns.

 

Now I need to get to work on the skin InsaneSith Sent me and we need to start skinning all the misssing meshes.

 

samurai.jpg

sounds fun. can't wait to start skinning that samurai ^-^ it looks so funderful.
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The model is quite heavy unfortunatey. It is about 3800 polys.

 

Now I cant cut it down further without cuting detail.

 

Once a proper skin is on it, it will be easier to see if the models detais can be done away with.

 

I'll have the model hosted for skinning tomorrow and start working on the ninja skin you sent me.

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Yeah I'll be focusing on this model pack now...

 

I'll be sending the latest version of the file to InsaneSith so he can start skinning the samurai while I work on the ninja skin he sent me.

 

I really would like to get some more skinners involved in the project. There is SO much potential to the pack with the adition of some nice skins.

 

The number of possibilites is simply HUGE.

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Originally posted by ksk h2o

The model is quite heavy unfortunatey. It is about 3800 polys.

 

Now I cant cut it down further without cuting detail.

 

 

Are you saying that all the meshes that make up that samurai add up to 3800, or do you mean that all the meshes for the whole pack (including multiple heads, etc...) add up to 3800?

 

Just curious and trying to clarify.:)

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oh no, 3800 is just the Samurai mesh. Meaning if he were a stand alone model, he'd be 3800 polys.

 

Now This can be cut down to 3k, but I would be removing detail on the helmet, and those armor parts for which I don't know the name of... you know the rectangular things on his arms and hips.

 

This detail could be removed if the skin on those surfaces is very good and does a good job of giving the impression that they are segmented.

 

The whole pack itself is whoof... 20k polys? something roughly lilke that... probably more.

 

You have 6 fully interchangeable body meshes, and about 12 heads... speak about possibilities in skinning huh? =)

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