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Wip AT-TE


Psyk0Sith

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It's been a while since i posted something new but i've been working with AOTC:TC and i got decent progress on this thing so, why not showcase it here? :).

 

Here's my version of the AT-TE, currently fixing some issues and still needs a walk cycle.

 

It fires a lazer from the 4 front turrets and missile from the cannon. It's 2150 polys for those interested.

 

AT-TE.jpg

 

Some in-game shots:

http://www3.sympatico.ca/psykopat/pics/aotc/shot0020.jpg

http://www3.sympatico.ca/psykopat/pics/aotc/shot0022.jpg

http://www3.sympatico.ca/psykopat/pics/aotc/shot0027.jpg

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Although specular textures wont do much for a land vehicle, some bump map textures could probably help bring out the realism, so if you want someone to do it, I could. and it probably wouldnt take me long (probably take me longer to do the shader file then the actual bump mapping process:p)

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Originally posted by Andy867

Although specular textures wont do much for a land vehicle, some bump map textures could probably help bring out the realism, so if you want someone to do it, I could. and it probably wouldnt take me long (probably take me longer to do the shader file then the actual bump mapping process:p)

 

omg i didn't know bump mapping was possible in JA

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I cant really put a % on the progress and i have to fix some bugs:

 

-Create a walk cycle

-Fix bounding box issues

-Add some tags to the feet/Add bones to the legs

-See if i can make the cannon behave like a head (so you can aim)

-Put the driver in the right position (sit behind the cannon)

 

Most of these are easy to fix but the cannon-like-a-head doesnt seem to work for now...or at least not the way i'd want it to.

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Nothing much to update...

 

I added the extra bones to the skeleton (which turned out easier than i thought) but i'm having problems with the driver sitting behind the cannon.

 

It's fairly easy to do, but the problem is that the damn model wont use the sitting position, he's just got his legs on the side (like when you jump).

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Originally posted by graves

omg i didn't know bump mapping was possible in JA

 

it's not really. All Andy's talking about is reapplying the original texture to the model in 3ds max as a bump map. Then texture bake it (render to texture) and then use a shader to blend the new bump mapped texure with the original. If done right it can look good, but if not it can look very bad.

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  • 3 weeks later...

YEAH!! We are gonna get an AT-TE (All Terrain-Tactical Enforcer for you noobs). I have always wanted this!! All we need now is a SPHA-T, one of those Republic fighter tanks from the Clone Wars game, one of those Seperatist fighter tanks from the same game, and a Droid Starfighter and we got the whole Clone Wars. The Republic Gunship is already done (badly if I may say so, it only shoots rockets) and so is the Hailfire Droid released today at http://www.pcgamemods.com.

 

Is the AT-TE gonna have passengers enabled? If it does...SWEET!!

Also, is the AT-TE gonna have homing rockets or dumbfire rockets? I suggest NO rockets whatsoever. It should have a BIG beam thing for the main cannon. Maybe a super-enlarged Concussion Launcher blast????

Anyway, I can't wait!!

:fett:

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Just to let you know, Duncan and RenegadeOfPhunk (OJP) will be helping out with this project, mainly for a new vehicle class (and other problems i might have :D).

 

I found an animator for the walk cycle, i just sent the file yesterday so i have no progress to report, at least things are still moving ;).

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