Psyk0Sith Posted February 15, 2004 Share Posted February 15, 2004 It's been a while since i posted something new but i've been working with AOTC:TC and i got decent progress on this thing so, why not showcase it here? . Here's my version of the AT-TE, currently fixing some issues and still needs a walk cycle. It fires a lazer from the 4 front turrets and missile from the cannon. It's 2150 polys for those interested. Some in-game shots: http://www3.sympatico.ca/psykopat/pics/aotc/shot0020.jpg http://www3.sympatico.ca/psykopat/pics/aotc/shot0022.jpg http://www3.sympatico.ca/psykopat/pics/aotc/shot0027.jpg Link to comment Share on other sites More sharing options...
RaSiN_HeCk Posted February 15, 2004 Share Posted February 15, 2004 is it animated? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted February 15, 2004 Author Share Posted February 15, 2004 Like i said it needs a walk cycle...but i did a quick anim to make the legs move. Link to comment Share on other sites More sharing options...
Abstracked Posted February 15, 2004 Share Posted February 15, 2004 ................... Perfection Sweet model nice polycount too Link to comment Share on other sites More sharing options...
LightNinja Posted February 16, 2004 Share Posted February 16, 2004 Nice model&skin Link to comment Share on other sites More sharing options...
A-WingPilot Posted February 16, 2004 Share Posted February 16, 2004 Very Good, I must say, finally some news about this vehicle, But , it's going to be a vehicle , isn't it? Keep up the good work! Link to comment Share on other sites More sharing options...
Zappa_0 Posted February 18, 2004 Share Posted February 18, 2004 Nice job, I cant wait to see this thing finished! Link to comment Share on other sites More sharing options...
Andy867 Posted February 18, 2004 Share Posted February 18, 2004 Although specular textures wont do much for a land vehicle, some bump map textures could probably help bring out the realism, so if you want someone to do it, I could. and it probably wouldnt take me long (probably take me longer to do the shader file then the actual bump mapping process:p) Link to comment Share on other sites More sharing options...
A-WingPilot Posted February 21, 2004 Share Posted February 21, 2004 After this, the "SPHA-T walker", and i can start my clone army lol Link to comment Share on other sites More sharing options...
graves Posted February 21, 2004 Share Posted February 21, 2004 Originally posted by Andy867 Although specular textures wont do much for a land vehicle, some bump map textures could probably help bring out the realism, so if you want someone to do it, I could. and it probably wouldnt take me long (probably take me longer to do the shader file then the actual bump mapping process:p) omg i didn't know bump mapping was possible in JA Link to comment Share on other sites More sharing options...
Psyk0Sith Posted February 21, 2004 Author Share Posted February 21, 2004 I didnt know either...i guess Andy could give it a shot, tho i have a few things to take care of first. Link to comment Share on other sites More sharing options...
hgwall44 Posted February 24, 2004 Share Posted February 24, 2004 Oh dude that is goin to be SWEET. I was wondering can i ask what program you use. Also i was thinking you might wana change the texture to the feet. I don't know it just doesn't look right to the rest of the sweet design Link to comment Share on other sites More sharing options...
Lil Killa Posted February 24, 2004 Share Posted February 24, 2004 He used 3ds maxand the feet look fine to me : / (third picture the feet are under water. (or fog) Link to comment Share on other sites More sharing options...
A-WingPilot Posted February 24, 2004 Share Posted February 24, 2004 Yes, they are fine. Can you tell us how much % it's done? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted February 25, 2004 Author Share Posted February 25, 2004 I cant really put a % on the progress and i have to fix some bugs: -Create a walk cycle -Fix bounding box issues -Add some tags to the feet/Add bones to the legs -See if i can make the cannon behave like a head (so you can aim) -Put the driver in the right position (sit behind the cannon) Most of these are easy to fix but the cannon-like-a-head doesnt seem to work for now...or at least not the way i'd want it to. Link to comment Share on other sites More sharing options...
A-WingPilot Posted February 29, 2004 Share Posted February 29, 2004 And now? Link to comment Share on other sites More sharing options...
mergatroid Posted February 29, 2004 Share Posted February 29, 2004 Cool! Nice model and skin! I was hoping this would come out! Could I use it in one of my maps?? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted March 1, 2004 Author Share Posted March 1, 2004 Nothing much to update... I added the extra bones to the skeleton (which turned out easier than i thought) but i'm having problems with the driver sitting behind the cannon. It's fairly easy to do, but the problem is that the damn model wont use the sitting position, he's just got his legs on the side (like when you jump). Link to comment Share on other sites More sharing options...
Manquesa Posted March 1, 2004 Share Posted March 1, 2004 Originally posted by graves omg i didn't know bump mapping was possible in JA it's not really. All Andy's talking about is reapplying the original texture to the model in 3ds max as a bump map. Then texture bake it (render to texture) and then use a shader to blend the new bump mapped texure with the original. If done right it can look good, but if not it can look very bad. Link to comment Share on other sites More sharing options...
Zappa_0 Posted March 18, 2004 Share Posted March 18, 2004 Any updates on the AT-TE? Link to comment Share on other sites More sharing options...
PR-0927 Posted March 18, 2004 Share Posted March 18, 2004 YEAH!! We are gonna get an AT-TE (All Terrain-Tactical Enforcer for you noobs). I have always wanted this!! All we need now is a SPHA-T, one of those Republic fighter tanks from the Clone Wars game, one of those Seperatist fighter tanks from the same game, and a Droid Starfighter and we got the whole Clone Wars. The Republic Gunship is already done (badly if I may say so, it only shoots rockets) and so is the Hailfire Droid released today at http://www.pcgamemods.com. Is the AT-TE gonna have passengers enabled? If it does...SWEET!! Also, is the AT-TE gonna have homing rockets or dumbfire rockets? I suggest NO rockets whatsoever. It should have a BIG beam thing for the main cannon. Maybe a super-enlarged Concussion Launcher blast???? Anyway, I can't wait!! Link to comment Share on other sites More sharing options...
Psyk0Sith Posted March 18, 2004 Author Share Posted March 18, 2004 No passengers yet (but it crossed my mind) It shoots standard missiles and lazers for now. My main concern is getting the walk cycle done and address some issues with the driver. Link to comment Share on other sites More sharing options...
Zappa_0 Posted March 18, 2004 Share Posted March 18, 2004 Hmmm....interesting. Link to comment Share on other sites More sharing options...
Neon Posted March 22, 2004 Share Posted March 22, 2004 yeah, interesting, keep a place to beta-test open for me. lol Link to comment Share on other sites More sharing options...
Psyk0Sith Posted March 22, 2004 Author Share Posted March 22, 2004 Just to let you know, Duncan and RenegadeOfPhunk (OJP) will be helping out with this project, mainly for a new vehicle class (and other problems i might have ). I found an animator for the walk cycle, i just sent the file yesterday so i have no progress to report, at least things are still moving . Link to comment Share on other sites More sharing options...
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