Jackel Posted March 31, 2004 Share Posted March 31, 2004 using win xp pro , havent had the program crash on me once , all the way from 1.something , i think it was the first 1.something one in fact , using 1.3.3 (the exe one) and still no problems , fully updated from windows update website only time the save game editor gave me problems was when i made me a jedi before leaving the ender spire before you put up those modified scripts ~shrugs~ Link to comment Share on other sites More sharing options...
Ossian Posted March 31, 2004 Share Posted March 31, 2004 Originally posted by tk102 Ossian - I don't know what you mean exactly. The game takes informations on the character like the number of HP e FP, saving throws and other things. It can be seen levelling a charatcter to the 20th (or any other) level and then editing it to the 1st. Those values don't change. Is there a way to alter them? Link to comment Share on other sites More sharing options...
tk102 Posted March 31, 2004 Author Share Posted March 31, 2004 I believe what you're looking for is in the 2da files -- namely classes.2da, classpowergain.2da, and the .2da files that begin with cls_. Take a look there with Kotor Tool. And in that case, yes you can edit them and put them in your Override. Link to comment Share on other sites More sharing options...
Ossian Posted March 31, 2004 Share Posted March 31, 2004 TNX A LOT!!! :D Link to comment Share on other sites More sharing options...
darth makaan Posted March 31, 2004 Share Posted March 31, 2004 well so far nothing yet. working good so far. i tried putting force powers on characters on taris. no reboots yet Link to comment Share on other sites More sharing options...
Alfrauk Posted March 31, 2004 Share Posted March 31, 2004 Yeah I use windows XP pro also but it crashed on me the first few times I used it. It stopped crashing after I stopped changing so much at one time. Link to comment Share on other sites More sharing options...
darth makaan Posted April 1, 2004 Share Posted April 1, 2004 ok i was giving mission the dual weapons feat and it restarted. Link to comment Share on other sites More sharing options...
Ossian Posted April 2, 2004 Share Posted April 2, 2004 I'm searching for an easy-to-use 2da files editor. Anyone can help? Link to comment Share on other sites More sharing options...
Fred Tetra Posted April 2, 2004 Share Posted April 2, 2004 There's one built into Kotor Tool that you might like. Link to comment Share on other sites More sharing options...
Ossian Posted April 3, 2004 Share Posted April 3, 2004 Thank u very much Fred Link to comment Share on other sites More sharing options...
Mr. Underhill Posted April 4, 2004 Share Posted April 4, 2004 Heh...just found out that with the editor you can't gain light or dark mastery by adjusting good/evil to 0 or 100 you have to do that in game, I tested by giving myself 99 then added a light side point in the game and acheived mastery. If you give your self 100 in the editor you don't get the icon or your bonus'. Just thought I'd let you know. Link to comment Share on other sites More sharing options...
darth makaan Posted April 14, 2004 Share Posted April 14, 2004 what do ya mean by mastery and icon and bonus? btw tk102 are there any new updates to the save editor? will ya reconsider adding the items feature to it? Link to comment Share on other sites More sharing options...
Mr. Underhill Posted April 14, 2004 Share Posted April 14, 2004 When you reach full Light or Dark represented on the force meter; left of your character in the Character Info screen (were your background is shown as an increasing instensity of blue or red), you gain mastery and a bonus depending on your jedi class. Guardian: Light = +3 strength, Dark = +1d8 damage Consular: Light = +3 charisma, Dark = +50 force points Sentinel: Light = +3 constitution, Dark = immunity to poison A Light or Dark icon appears on your Effects List located on the meter to the right of you character on the Character Info screen. Hope that makes sense. Link to comment Share on other sites More sharing options...
tk102 Posted April 14, 2004 Author Share Posted April 14, 2004 I'm currently involved (read: interested) in trying to figure out Camera Angles, Trigger Points, and other general mod-related trivia. If a new update comes out I'll let you know in this thread. You're still having reboot problems anyway though hmm? The easy workaround is to just cheat 'giveitem' which is essentially what your asking for via KSE. T7Nowhere offered a means to copy out the inventory (item instances, not just templates) from one savegame and import it into another and he has a link on his sticky thread. Link to comment Share on other sites More sharing options...
darth makaan Posted April 14, 2004 Share Posted April 14, 2004 where? linky? Link to comment Share on other sites More sharing options...
tk102 Posted April 14, 2004 Author Share Posted April 14, 2004 http://www.lucasforums.com/showthread.php?s=&threadid=125174 Link to comment Share on other sites More sharing options...
tk102 Posted May 22, 2004 Author Share Posted May 22, 2004 Source code published for this and all the other utilities that I host. http://www.pcgamemods.com/5310/ Link to comment Share on other sites More sharing options...
tk102 Posted June 19, 2004 Author Share Posted June 19, 2004 Originally posted by darth makaan: btw tk102 are there any new updates to the save editor? will ya reconsider adding the items feature to it? There is an alpha version of KSE with this functionality added that is currently being tested for bugs. In addition to Inventory Editing, Appearance and Portrait editing will be available for both the PC and NPCs. You will also be able to rename the NPCs. Target date for release is June 27. Screenshot 1 Screenshot 2 Screenshot 3 Link to comment Share on other sites More sharing options...
Colma Adawin Posted June 19, 2004 Share Posted June 19, 2004 Originally posted by tk102 There is an alpha version of KSE with this functionality added that is currently being tested for bugs. In addition to Inventory Editing, Appearance and Portrait editing will be available for both the PC and NPCs. You will also be able to rename the NPCs. Target date for release is June 27. Screenshot 1 Screenshot 2 Screenshot 3 I will most CERTAINLY be awaiting that one!!! Will you post it here or on PCGM or even both? MattCole Link to comment Share on other sites More sharing options...
Darth Khasei Posted June 20, 2004 Share Posted June 20, 2004 Looks wonderful. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 20, 2004 Share Posted June 20, 2004 Originally posted by Darth Khasei Looks wonderful. I second that!! Link to comment Share on other sites More sharing options...
tk102 Posted June 21, 2004 Author Share Posted June 21, 2004 Looking for additional beta testers at this point. PM me if interested. Link to comment Share on other sites More sharing options...
Leeloo Posted June 22, 2004 Share Posted June 22, 2004 Heh first, TK102, your editor is great Thx for it Now I got a little problem, it seems I cannot edit my char power, when I click add, it does nothing, anyone would happen to know why it doesnt want to add force power ? Link to comment Share on other sites More sharing options...
tk102 Posted June 22, 2004 Author Share Posted June 22, 2004 Try making a file called kse.log and put it in the same dir as KSE. Then try again. The kse.log file should have some info. You can send it to me if you like --- email address in the readme.txt Link to comment Share on other sites More sharing options...
Leeloo Posted June 22, 2004 Share Posted June 22, 2004 Ah, it s working now, though dont know why it wasnt working. Also I noticed an other problem, if I removed my basic class and changed my jedi class, then when I would load the game my hp and fp wouldnt update properly. To make it work had to remove my both class, create a new one at lvl 1, and then level it up, that way it worked Link to comment Share on other sites More sharing options...
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